void Exporter::readKfConfig(Interface *i) { TCHAR iniName[MAX_PATH]; GetIniFileName(iniName); mExportHidden = GetIniValue(KfExportSection, _T("IncludeHidden"), false, iniName); mExportLights = GetIniValue(KfExportSection, _T("Lights"), false, iniName); mExportCameras = GetIniValue(KfExportSection, _T("Cameras"), false, iniName); mExportTransforms = GetIniValue(KfExportSection, _T("Transforms"), true, iniName); mDefaultPriority = GetIniValue<float>(KfExportSection, _T("Priority"), 0.0f, iniName); }
void Character::Init( Screen3D& Screen, WorldManager* WM, MeshManager& MM, SoundManager& AM, char* ObjectFile ) { //load in the animated mesh char TempBuffer[255]; GetIniValue(ObjectFile, "graphics", "animation_file", TempBuffer); MeshA.Init( Screen, MM, TempBuffer ); //Store some pointery things WMPtr = WM; MMPtr = &MM; Health = GetIniValue(ObjectFile, "properties", "health"); //Load in the character's primary weapon GetIniValue(ObjectFile, "weapon", "weapon", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { //Create the weapon Weapon* DefaultWeapon = new Weapon; DefaultWeapon->Init( Screen, WM, MM, AM, TempBuffer ); //Add it to the world WMPtr->Add( DefaultWeapon ); //also add it locally this->AddEntity(DefaultWeapon ); } //load in the side arm GetIniValue(ObjectFile, "weapon", "sidearm", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { Weapon* SideWeapon = new Weapon; SideWeapon->Init( Screen, WM, MM, AM, TempBuffer ); WMPtr->Add( SideWeapon ); this->AddEntity(SideWeapon ); } CurrentState = "idle"; //CharacterScript = GetSSLKernel()->TaskMan.BuildScript( "..\\scripts\\enemy.shil", NULL ); /* Value V; V.SetNum( ID ); GetSSLKernel()->TaskMan.AddFunctionParameter( CharacterScript, V ); GetSSLKernel()->TaskMan.CallAppFunction( CharacterScript, "SetCharacterHandle", 1 ); GetSSLKernel()->TaskMan.RunActiveScripts( 100);*/ }
void InitializeLibSettings() { TCHAR iniName[MAX_PATH]; GetIniFileName(iniName); libVersion = GetIniValue(TEXT("System"), TEXT("MaxSDKVersion"), libVersion, iniName); if (libVersion == 0) libVersion = VERSION_3DSMAX; nClasses = 0; if ( GetIniValue<bool>(TEXT("MaxNifExport"), TEXT("Enable"), true, iniName) ) { classDescEnabled[CD_Export] = true; classDescriptions[nClasses++] = GetNifExportDesc(); } if ( GetIniValue<bool>(TEXT("MaxNifImport"), TEXT("Enable"), true, iniName) ) { classDescEnabled[CD_Import] = true; classDescriptions[nClasses++] = GetMaxNifImportDesc(); } if ( GetIniValue<bool>(TEXT("NifProps"), TEXT("Enable"), true, iniName) ) { classDescEnabled[CD_Props] = true; classDescriptions[nClasses++] = GetNifPropsDesc(); classDescriptions[nClasses++] = GetbhkListObjDesc(); classDescriptions[nClasses++] = GetbhkProxyObjDesc(); classDescriptions[nClasses++] = GetbhkRigidBodyModifierDesc(); classDescriptions[nClasses++] = GetbhkSphereDesc(); classDescriptions[nClasses++] = GetbhkCapsuleDesc(); classDescriptions[nClasses++] = GetbhkBoxDesc(); classDescriptions[nClasses++] = GetBSDSModifierDesc(); classDescriptions[nClasses++] = GetNifShaderDesc(); classDescriptions[nClasses++] = GetBSSIModifierDesc(); classDescriptions[nClasses++] = GetFO4ShaderDesc(); classDescriptions[nClasses++] = GetBGSMFileClassDesc(); classDescriptions[nClasses++] = GetBGEMFileClassDesc(); } if ( GetIniValue<bool>(TEXT("NifFurniture"), TEXT("Enable"), true, iniName) ) { classDescEnabled[CD_Furniture] = true; classDescriptions[nClasses++] = GetNifFurnitureDesc(); } if ( GetIniValue<bool>(TEXT("KFExport"), TEXT("Enable"), false, iniName) ) { classDescEnabled[CD_KFExport] = true; classDescriptions[nClasses++] = GetKfExportDesc(); } #ifdef GAME_VER classDescriptions[nClasses++] = (ClassDesc2 *)GetDDSLibClassDesc(); #endif InitializeHavok(); InitializeNifProps(); }
BOOL GetIniInfo(WnpdInfo& info) { wchar_t ads[MAX_PATH] = {0}; GetExePath(ads); wcscat(ads,L"\\wnpd.ini"); info.nginx_path = GetIniValue(L"nginx_path", ads); info.nginx_exe_filename = GetIniValue(L"nginx_exe_filename", ads); info.nginx_conf_file = GetIniValue(L"nginx_conf_file", ads); info.php_cgi_path = GetIniValue(L"php_cgi_path", ads); info.php_cgi_exe_filename = GetIniValue(L"php_cgi_exe_filename", ads); info.php_cgi_ip = GetIniValue(L"php_cgi_ip", ads); info.php_cgi_port = GetIniValue(L"php_cgi_port", ads); info.php_ini_file = GetIniValue(L"php_ini_file", ads); return TRUE; }
static BOOL GetVNCServerPort(unsigned int * srvPort) { BOOL bRet = FALSE; if(NULL == srvPort) return bRet; { char portStr[16] = {0}; if(GetIniValue(VNCIniFilePath, "PortNumber", portStr)) { if(strlen(portStr)) { *srvPort = atoi(portStr); bRet = TRUE; } } } return bRet; }
void InitializeLibSettings() { Interface *gi = GetCOREInterface(); TCHAR iniName[MAX_PATH]; if (gi) { LPCTSTR pluginDir = gi->GetDir(APP_PLUGCFG_DIR); PathCombine(iniName, pluginDir, "MaxNifTools.ini"); } else { GetModuleFileName(NULL, iniName, _countof(iniName)); if (LPTSTR fname = PathFindFileName(iniName)) fname = NULL; PathAddBackslash(iniName); PathAppend(iniName, "plugcfg"); PathAppend(iniName, "MaxNifTools.ini"); } libVersion = GetIniValue("MaxNifExport", "MaxSDKVersion", libVersion, iniName); if (libVersion == 0) libVersion = VERSION_3DSMAX; }
void CProtocolNapt::ReadConfigurationFile() /* * Timer values are stored in Timer Class. * iNaptTableScanInterval value should be less than 2147 seconds, as it is an argument * to CTimer::After(TTimeIntervalMicroSeconds32). */ { iTimer->iNaptTableScanInterval = GetIniValue(NAPT_INI_TIMER,NAPT_INI_TABLESCANINTERVAL,KTableScanIntervalDefault,1,KTimerMaxSeconds); iTimer->iNaptTcpIdleTimeout = GetIniValue(NAPT_INI_TIMER,NAPT_INI_TCPIDLETIMEOUT,KTcpIdleTimeOutDefault,1,KMaxTInt); iTimer->iNaptUdpIdleTimeout = GetIniValue(NAPT_INI_TIMER,NAPT_INI_UDPIDLETIMEOUT,KUdpIdleTimeoutDefault,1,KMaxTInt); iTimer->iNaptIcmpIdleTimeout = GetIniValue(NAPT_INI_TIMER,NAPT_INI_ICMPIDLETIMEOUT,KIcmpIdleTimeoutDefault,1,KMaxTInt); iTimer->iNaptTcpCloseTimeout = GetIniValue(NAPT_INI_TIMER,NAPT_INI_TCPCLOSETIMEOUT,KTcpCloseTimeoutDefault,1,KMaxTInt); iTimer->iNaptTcpOpenTimeout = GetIniValue(NAPT_INI_TIMER,NAPT_INI_TCPOPENTIMEOUT,KTcpOpenTimeoutDefault,1,KMaxTInt); }
void Exporter::readConfig(Interface *i) { if (mUseRegistry) { HKEY hKey; if (RegCreateKey(HKEY_CURRENT_USER, REGPATH, &hKey) != ERROR_SUCCESS) return; DWORD ver; regGet(hKey, _T("npx_ver"), ver); regGet(hKey, _T("npx_tristrips"), mTriStrips); regGet(hKey, _T("npx_hidden"), mExportHidden); regGet(hKey, _T("npx_furn"), mExportFurn); regGet(hKey, _T("npx_lights"), mExportLights); regGet(hKey, _T("npx_vcolors"), mVertexColors); // regGet(hKey, "npx_wthresh", mWeldThresh); regGet(hKey, _T("npx_tprefix"), mTexPrefix); regGet(hKey, _T("npx_coll"), mExportCollision); regGet(hKey, _T("npx_remap"), mRemapIndices); } else { TCHAR iniName[MAX_PATH]; GetIniFileName(iniName); // mVersion = GetIniValue<int>(NifExportSection, "Version", 013, iniName); mTriStrips = GetIniValue<bool>(NifExportSection, _T("GenerateStrips"), true, iniName); mExportHidden = GetIniValue<bool>(NifExportSection, _T("IncludeHidden"), false, iniName); mExportFurn = GetIniValue<bool>(NifExportSection, _T("FurnatureMarkers"), true, iniName); mExportLights = GetIniValue<bool>(NifExportSection, _T("Lights"), false, iniName); mVertexColors = GetIniValue<bool>(NifExportSection, _T("VertexColors"), true, iniName); mWeldThresh = GetIniValue<float>(NifExportSection, _T("WeldVertexThresh"), 0.01f, iniName); mNormThresh = GetIniValue<float>(NifExportSection, _T("WeldNormThresh"), 0.01f, iniName); mUVWThresh = GetIniValue<float>(NifExportSection, _T("WeldUVWThresh"), 0.01f, iniName); mTexPrefix = GetIniValue<std::wstring>(NifExportSection, _T("TexturePrefix"), _T("textures"), iniName); mExportCollision = GetIniValue<bool>(NifExportSection, _T("ExportCollision"), true, iniName); mRemapIndices = GetIniValue(NifExportSection, _T("RemapIndices"), true, iniName); mExportExtraNodes = GetIniValue(NifExportSection, _T("ExportExtraNodes"), false, iniName); mExportSkin = GetIniValue(NifExportSection, _T("ExportSkin"), false, iniName); mUserPropBuffer = GetIniValue(NifExportSection, _T("UserPropBuffer"), false, iniName); mFlattenHierarchy = GetIniValue(NifExportSection, _T("FlattenHierarchy"), false, iniName); mRemoveUnreferencedBones = GetIniValue(NifExportSection, _T("RemoveUnreferencedBones"), false, iniName); mSortNodesToEnd = GetIniValue(NifExportSection, _T("SortNodesToEnd"), false, iniName); mSkeletonOnly = GetIniValue(NifExportSection, _T("SkeletonOnly"), false, iniName); mExportCameras = GetIniValue(NifExportSection, _T("Cameras"), false, iniName); mGenerateBoneCollision = GetIniValue(NifExportSection, _T("GenerateBoneCollision"), false, iniName); mExportTransforms = GetIniValue(KfExportSection, _T("Transforms"), true, iniName); mDefaultPriority = GetIniValue<float>(KfExportSection, _T("Priority"), 0.0f, iniName); mExportType = ExportType(GetIniValue<int>(NifExportSection, _T("ExportType"), NIF_WO_ANIM, iniName)); mMultiplePartitions = GetIniValue(NifExportSection, _T("MultiplePartitions"), false, iniName); mBonesPerVertex = GetIniValue<int>(NifExportSection, _T("BonesPerVertex"), 4, iniName); mBonesPerPartition = GetIniValue<int>(NifExportSection, _T("BonesPerPartition"), 20, iniName); // mUseTimeTags = GetIniValue(NifExportSection, "UseTimeTags", false, iniName); mAllowAccum = GetIniValue(NifExportSection, _T("AllowAccum"), true, iniName); mCollapseTransforms = GetIniValue(NifExportSection, _T("CollapseTransforms"), false, iniName); mZeroTransforms = GetIniValue(NifExportSection, _T("ZeroTransforms"), false, iniName); mFixNormals = GetIniValue(NifExportSection, _T("FixNormals"), false, iniName); mTangentAndBinormalExtraData = GetIniValue(NifExportSection, _T("TangentAndBinormalExtraData"), false, iniName); mTangentAndBinormalMethod = GetIniValue<int>(NifExportSection, _T("TangentAndBinormalMethod"), 0, iniName); mUseAlternateStripper = GetIniValue(NifExportSection, _T("UseAlternateStripper"), false, iniName); mCreatorName = GetIniValue<std::wstring>(NifExportSection, _T("Creator"), _T(""), iniName); bhkScaleFactor = GetIniValue<float>(CollisionSection, _T("bhkScaleFactor"), 7.0f, iniName); mStartNifskopeAfterStart = GetIniValue(NifExportSection, _T("StartNifskopeAfterStart"), false, iniName); mNifskopeDir = ExpandEnvironment(GetIndirectValue(GetIniValue<std::wstring>(_T("System"), _T("NifskopeDir"), _T(""), iniName).c_str())); mTriPartStrips = GetIniValue<bool>(NifExportSection, _T("GeneratePartitionStrips"), true, iniName); mRootType = GetIniValue<std::wstring>(NifExportSection, _T("RootType"), _T("NiNode"), iniName); mRootTypes = TokenizeString(GetIniValue<std::wstring>(NifExportSection, _T("RootTypes"), _T("NiNode;BSFadeNode"), iniName).c_str(), _T(";")); } }
void Weapon::Init( Screen3D& Screen, WorldManager* WM, MeshManager& MM, SoundManager& AM, char* WeaponFile ) { //Declarations char Buffer[128]; char Buffer2[128]; //see if it's a dual weapon DualWeapons = GetIniValue(WeaponFile, "weapon", "dual_weapons"); OddShot = false; //Load the animated mesh GetIniValue(WeaponFile, "weapon", "animation_file", Buffer); MeshA.Init( Screen, MM, Buffer ); if(DualWeapons) MeshB.Init( Screen, MM, Buffer ); GetIniValue( WeaponFile, "weapon", "muzzle_flash", Buffer ); MuzzleFlash = Screen.GetTextureHandle( Buffer ) ; //load the fire sound GetIniValue(WeaponFile, "weapon", "fire_sound", Buffer); //FiringSound = AM.GetSound(Buffer); SndFiring = DeviceManager::OpenALSound.GetSoundBuffer( Buffer ); //load the reload sound GetIniValue(WeaponFile, "weapon", "reload_sound", Buffer); //ReloadSound = AM.GetSound(Buffer); SndReload = DeviceManager::OpenALSound.GetSoundBuffer( Buffer ); GetIniValue(WeaponFile, "weapon", "aimer", Buffer); GetIniValue(WeaponFile, "weapon", "aimer_a", Buffer2); //load in the aimer for the gun Aimer = Screen.GetTextureHandle(Buffer, Buffer2); //Load object's icon GetIniValue(WeaponFile, "graphics", "icon", Buffer); GetIniValue(WeaponFile, "graphics", "icon_a", Buffer2); Icon = Screen.GetTextureHandle( Buffer, Buffer2 ); //load in the gloss map for the gun GetIniValue(WeaponFile, "weapon", "glossmap", Buffer); GlossMap = Screen.GetTextureHandle(Buffer); //Store some pointers and such ScreenPtr = &Screen; WMPtr = WM; AMPtr = &AM; MMPtr = &MM; //Load in the weapon attributes MaxAmmo = GetIniValue(WeaponFile, "weapon", "max_ammo"); MaxClipAmmo = GetIniValue(WeaponFile, "weapon", "max_clip_ammo"); RateOfFire = GetIniValue(WeaponFile, "weapon", "rate_of_fire"); ReloadTime = GetIniValue(WeaponFile, "weapon", "reload_time"); ProjectileSpeed = GetIniValue(WeaponFile, "weapon", "projectile_speed"); Ammo = GetIniValue(WeaponFile, "weapon", "ammo"); RightHanded = (bool)GetIniValue(WeaponFile, "weapon", "right_handed"); ClipAmmo = MaxClipAmmo; Collectible = GetIniValue(WeaponFile, "properties", "collectible"); InstantBullets = GetIniValue(WeaponFile, "weapon", "instant_bullets"); DamageOnHit = GetIniValueFloat( WeaponFile, "weapon", "damage" ); State = WS_IDLE; if( DamageOnHit ) { GetIniValue( WeaponFile, "weapon", "explosion_particles", Buffer ) ; Explosives.Init( *ScreenPtr, Buffer, WMPtr ); } //Load in the smoke particles Smoke.Init(*ScreenPtr, "..\\base\\art\\objects\\weapons\\smoke.ini", WM); //Load in the particles for bullets and something something GetIniValue(WeaponFile, "weapon", "particles", Buffer); if( strcmpi(Buffer, "nostring") != 0) { Bullets.Init(Screen, Buffer, WMPtr); } }
void NetworkAvatar::Init( Screen3D& Screen, WorldManager* WM, MeshManager& MM, SoundManager& AM, char* ObjectFile ) { //load in the animated mesh char TempBuffer[255]; GetIniValue(ObjectFile, "graphics", "animation_file", TempBuffer); MeshA.Init( Screen, MM, TempBuffer ); //Store some pointery things WMPtr = WM; MMPtr = &MM; //Load in the character's primary weapon GetIniValue(ObjectFile, "weapon", "weapon", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { //Create the weapon Weapon* DefaultWeapon = new Weapon; DefaultWeapon->Init( Screen, WM, MM, AM, TempBuffer ); //Add it to the world WMPtr->Add( DefaultWeapon ); //also add it locally this->AddEntity(DefaultWeapon ); } //load in the side arm GetIniValue(ObjectFile, "weapon", "sidearm", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { Weapon* SideWeapon = new Weapon; SideWeapon->Init( Screen, WM, MM, AM, TempBuffer ); WMPtr->Add( SideWeapon ); this->AddEntity(SideWeapon ); } //load in the third weapon GetIniValue(ObjectFile, "weapon", "third", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { Weapon* SideWeapon = new Weapon; SideWeapon->Init( Screen, WM, MM, AM, TempBuffer ); WMPtr->Add( SideWeapon ); this->AddEntity(SideWeapon ); } //load in the fourth weapon GetIniValue(ObjectFile, "weapon", "fourth", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { Weapon* SideWeapon = new Weapon; SideWeapon->Init( Screen, WM, MM, AM, TempBuffer ); WMPtr->Add( SideWeapon ); this->AddEntity(SideWeapon ); } //load in the fifth weapon GetIniValue(ObjectFile, "weapon", "fifth", TempBuffer); if( strcmpi(TempBuffer, "nostring") != 0) { Weapon* SideWeapon = new Weapon; SideWeapon->Init( Screen, WM, MM, AM, TempBuffer ); WMPtr->Add( SideWeapon ); this->AddEntity(SideWeapon ); } }