void CFolderIntel::BuildIntelList() { if (m_nMissionNum < 0) return; MISSION* pMission = g_pMissionMgr->GetMission(m_nMissionNum); if (!pMission) return; CreateTitle(pMission->nNameId); for (int n =0;n < kNumSFXTypes;n++) { nSFXCounts[n] = 0; } CLTGUIFont *pFont; if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 0) pFont = GetSmallFont(); else if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 1) pFont = GetMediumFont(); else pFont = GetLargeFont(); int numItems = g_pGameClientShell->GetIntelItemMgr()->GetNumItems(m_nMissionNum); for (int i = 0; i < numItems; i++) { IntelItem *pItem = debug_new(IntelItem); g_pGameClientShell->GetIntelItemMgr()->GetItem(m_nMissionNum,i,pItem); int nNameID = 0; int nCount = 0; if (pItem->nID) { for (int n =0;!nNameID && n < kNumSFXTypes;n++) { if (pItem->nType == nSFXIDs[n]) { nSFXCounts[n]++; nNameID = nSFXNameIDs[n]; nCount = nSFXCounts[n]; } } } if (nNameID) { m_intelArray.Add(pItem); HSTRING hStr = g_pLTClient->FormatString(nNameID,nCount); CLTGUITextItemCtrl *pCtrl = AddTextItem(hStr,0,0,LTFALSE,pFont); g_pLTClient->FreeString(hStr); pCtrl->SetParam1(m_intelArray.GetSize()); } else { debug_delete(pItem); } } }
void CFolderNew::BuildMissionList() { int nextMission = g_pGameClientShell->GetPlayerSummary()->GetNextMission(); int nCurrentMission = -1; for (int mis = 0; mis <= nextMission; ++mis) { MISSION* pMission = g_pMissionMgr->GetMission(mis); uint32 cmd = (uint32)mis + FOLDER_CMD_CUSTOM; if (!pMission) break; int nameId = pMission->nNameId; int nListWidth = m_ListRect.right - m_ListRect.left; HSTRING hStr = g_pLTClient->FormatString(nameId); CLTGUIFont *pFont; if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 0) pFont = GetSmallFont(); else if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 1) pFont = GetMediumFont(); else pFont = GetLargeFont(); CBitmapCtrl *pCheck = debug_new(CBitmapCtrl); if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID)) pCheck->Create(g_pLTClient,"interface\\check-off.pcx","interface\\check-on.pcx"); else pCheck->Create(g_pLTClient,"interface\\small_check-off.pcx","interface\\small_check-on.pcx"); pCheck->Select((mis < nextMission)); int nWidth = pCheck->GetWidth(); CStaticTextCtrl *pCtrl = CreateStaticTextItem(hStr,cmd,LTNULL,(nListWidth - nWidth),0,LTFALSE,pFont); pCtrl->Enable(LTTRUE); int nHeight = Max(pCtrl->GetHeight(),pCheck->GetHeight()); CGroupCtrl *pGroup = AddGroup(nListWidth,nHeight,cmd); g_pLTClient->FreeString(hStr); LTIntPt offset; pGroup->AddControl(pCheck,offset,LTFALSE); offset.x = nWidth; pGroup->AddControl(pCtrl,offset,LTTRUE); // AddPhotoBitmap(g_pInterfaceResMgr->GetSharedSurface(pMission->szPhoto)); } }
LTBOOL CFolderViewInventory::Build() { CreateTitle(IDS_TITLE_INVENTORY); m_pFont = GetLargeFont(); if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 0) m_pFont = GetSmallFont(); else if (g_pLayoutMgr->GetListFontSize((eFolderID)m_nFolderID) == 1) m_pFont = GetMediumFont(); UseArrows(LTTRUE); UseBack(LTTRUE,LTFALSE,LTTRUE); LTBOOL success = CBaseSelectionFolder::Build(); return success; }
void CFolderMultiBriefing::OnFocus(LTBOOL bFocus) { if (bFocus) { int missionId = g_pGameClientShell->GetMPMissionName(); int briefId = g_pGameClientShell->GetMPMissionBriefing(); if (missionId) { CLTGUIFont *pFont = (briefId ? GetMediumFont() : GetLargeFont()); CLTGUITextItemCtrl* pCtrl =AddTextItem(missionId,LTNULL,0,LTTRUE,pFont); pCtrl->SetFixedWidth(480); pCtrl->Enable(LTFALSE); } if (briefId) { if (missionId) AddBlankLine(); CLTGUITextItemCtrl* pCtrl=AddTextItem(IDS_BRIEFING,LTNULL,0,LTTRUE,GetMediumFont()); pCtrl->Enable(LTFALSE); CStaticTextCtrl *pBrief = AddStaticTextItem(briefId,LTNULL,LTNULL,480,0,LTTRUE,GetSmallFont()); if (pBrief) { pBrief->Enable(LTFALSE); } } UseBack(LTFALSE); } else { RemoveFree(); } CBaseFolder::OnFocus(bFocus); }
void CFolderViewInventory::OnFocus(LTBOOL bFocus) { if (bFocus) { m_nLastWeapon = WMGR_INVALID_ID; m_szModel[0] = '\0'; m_szSkin[0] = '\0'; BuildInventoryList(); if (!m_controlArray.GetSize()) { CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_NO_INVENTORY,LTNULL,LTNULL,LTTRUE,GetLargeFont()); pCtrl->Enable(LTFALSE); } m_nKey = GetCommandKey(COMMAND_ID_INVENTORY); bOKtoDismiss = !IsKeyDown(m_nKey); } else { SetSelection(kNoSelection); ClearInventoryList(); } CBaseSelectionFolder::OnFocus(bFocus); }
void CFolderSummary::UpdateData() { CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary(); if (!pPSummary) return; CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData(); if (!pMissionData) return; int nMissionNum = pMissionData->GetMissionNum(); MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum); if (!pMission) return; MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum); if (!pMSummary) return; pPSummary->ReadRankData(); RemoveFree(); CLTGUITextItemCtrl* pCtrl = LTNULL; CLTGUIColumnTextCtrl *pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetLargeFont()); // The rank header pRanks->AddColumn(IDS_STAT_RANK, 200, LTF_JUSTIFY_LEFT); if (m_nFolderID != FOLDER_ID_FAILURE) { pRanks->AddColumn(IDS_SUMMARY_BEST, 200, LTF_JUSTIFY_LEFT); } pRanks->Enable(LTFALSE); pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetSmallFont()); //rank LTFLOAT fRank = 0.0f; int nRankId = 0; if (m_nFolderID == FOLDER_ID_FAILURE) { pRanks->AddColumn(IDS_STAT_FAILED, 200, LTF_JUSTIFY_LEFT); } else { fRank = pMSummary->fCurRank; nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank); pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT); } if (m_nFolderID != FOLDER_ID_FAILURE) { //best rank fRank = pMSummary->fBestRank; nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank); pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT); } pRanks->Enable(LTFALSE); //time in mission char str[128]; LTFLOAT fSec = pMSummary->fTotalMissionTime; uint32 nMin = (uint32)fSec / 60; fSec -= (60.0f * (LTFLOAT)nMin); uint32 nHour = nMin / 60; nMin -= 60 * nHour; sprintf(str,"%02d:%02d:%.1f",nHour,nMin,fSec); HSTRING hTxt=g_pLTClient->FormatString(IDS_STAT_TIME,str); pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); //accuracy if (pMission->bAllowAwards) { pCtrl = AddTextItem(IDS_STAT_ACCURACY,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); LTFLOAT fAccuracy = 0.0f; if (pMSummary->dwNumShotsFired) { fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired; int nAccuracy =(int)( 100.0f * fAccuracy); //shots fired hTxt=g_pLTClient->FormatString(IDS_STAT_SHOTS, pMSummary->dwNumShotsFired,pMSummary->dwNumHits, nAccuracy); pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); //hit locations uint32 h = pMSummary->dwHitLocations[HL_HEAD]; uint32 t = pMSummary->dwHitLocations[HL_TORSO]; uint32 a = pMSummary->dwHitLocations[HL_ARM]; uint32 l = pMSummary->dwHitLocations[HL_LEG]; hTxt=g_pLTClient->FormatString(IDS_STAT_HITS,h,t,(a+l)); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); // casualties pCtrl = AddTextItem(IDS_STAT_CASUALTIES,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_KILLS, pMSummary->dwNumEnemyKills, pMSummary->dwNumFriendKills, pMSummary->dwNumNeutralKills); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } else { hTxt=g_pLTClient->FormatString(IDS_STAT_NOSHOTS); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } //stealth pCtrl = AddTextItem(IDS_STAT_STEALTH,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED,pMSummary->dwNumTimesDetected,pMSummary->dwNumDisturbances); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED2,pMSummary->dwNumBodies,pMSummary->dwNumTimesHit); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } //inteligence pCtrl = AddTextItem(IDS_STAT_INTEL,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); int cur = pMSummary->m_nMissionCurNumIntel; int total = pMSummary->m_nMissionTotalIntel; hTxt=g_pLTClient->FormatString(IDS_SUMMARY_FOUND,cur,total); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); if (m_nFolderID == FOLDER_ID_FAILURE) { nContinueId = FOLDER_ID_LOAD; nContinueHelpId = IDS_HELP_LOAD; } else { // Generate Awards CFolderAwards* pAwards = (CFolderAwards*)m_pFolderMgr->GetFolderFromID(FOLDER_ID_AWARDS); pAwards->UpdateData(); if (pAwards->HasAwards()) { nContinueId = FOLDER_ID_AWARDS; nContinueHelpId = IDS_HELP_AWARDS; } else { nContinueId = FOLDER_ID_BRIEFING; nContinueHelpId = IDS_HELP_NEXTMISSION; } } UseContinue(nContinueId,nContinueHelpId); CalculateLastDrawn(); CheckArrows(); SetSelection(GetIndex(m_pContinue)); }
// Build the folder LTBOOL CFolderHostLevels::Build() { if (!g_vtNetGameType.IsInitted()) { g_vtNetGameType.Init(g_pLTClient,"NetGameType",LTNULL,(float)m_nGameType); } rcAvailRect = g_pLayoutMgr->GetFolderCustomRect((eFolderID)m_nFolderID,"AvailLevelsRect"); rcSelRect = g_pLayoutMgr->GetFolderCustomRect((eFolderID)m_nFolderID,"SelLevelsRect"); rcCommandRect = g_pLayoutMgr->GetFolderCustomRect((eFolderID)m_nFolderID,"CommandRect"); nIndent = g_pLayoutMgr->GetFolderCustomInt((eFolderID)m_nFolderID,"TextIndent"); nArrowWidth = g_pLayoutMgr->GetFolderCustomInt((eFolderID)m_nFolderID,"ArrowWidth"); CreateTitle(IDS_TITLE_HOST_LEVELS); //Add Avail Levels List LTIntPt pos(rcAvailRect.left + nIndent,rcAvailRect.top); CLTGUIFont *pFont = GetLargeFont(); nBarHeight = pFont->GetHeight(); CStaticTextCtrl *pCtrl = CreateStaticTextItem(IDS_HOST_AVAIL_LEVELS, LTNULL, LTNULL,0,0, LTTRUE, pFont); AddFixedControl(pCtrl,pos,LTFALSE); pCtrl->Enable(LTFALSE); pFont = GetSmallFont(); pos.x = rcAvailRect.left + nIndent; pos.y = rcAvailRect.top + nBarHeight; int nListHeight = (rcAvailRect.bottom - rcAvailRect.top) - nBarHeight; int nListWidth = (rcAvailRect.right - rcAvailRect.left) - nArrowWidth; m_pAvailLevels = debug_new(CListCtrl); m_pAvailLevels->Create(nListHeight, LTTRUE, nListWidth); m_pAvailLevels->SetParam1(nListWidth); m_pAvailLevels->SetItemSpacing(0); m_pAvailLevels->EnableMouseMoveSelect(LTTRUE); m_pAvailLevels->SetHelpID(IDS_HELP_AVAIL_LEVELS); AddFixedControl(m_pAvailLevels,pos,LTTRUE); //Add Selected Levels List pos = LTIntPt(rcSelRect.left + nIndent,rcSelRect.top); pFont = GetLargeFont(); pCtrl = CreateStaticTextItem(IDS_HOST_SELECTED_LEVELS, LTNULL, LTNULL,0,0,LTTRUE, pFont); AddFixedControl(pCtrl,pos,LTFALSE); pCtrl->Enable(LTFALSE); pFont = GetSmallFont(); pos.x = rcSelRect.left + nIndent; pos.y = rcSelRect.top + nBarHeight; nListHeight = (rcSelRect.bottom - rcSelRect.top) - nBarHeight; nListWidth = (rcSelRect.right - rcSelRect.left) - nArrowWidth; m_pSelLevels = debug_new(CListCtrl); m_pSelLevels->Create(nListHeight, LTTRUE, nListWidth); m_pSelLevels->SetParam1(nListWidth); m_pSelLevels->SetItemSpacing(0); m_pSelLevels->EnableMouseMoveSelect(LTTRUE); m_pSelLevels->SetHelpID(IDS_HELP_SEL_LEVELS); AddFixedControl(m_pSelLevels,pos,LTTRUE); //Add Commands pos = LTIntPt(rcCommandRect.left + nIndent,rcCommandRect.top); nListWidth = rcCommandRect.right - rcCommandRect.left; pFont = GetLargeFont(); m_pAddAll = CreateStaticTextItem(IDS_HOST_ADD_ALL, CMD_ADD_ALL, IDS_HELP_ADD_ALL, nListWidth); AddFixedControl(m_pAddAll,pos,LTTRUE); pos.y += (m_nItemSpacing + pFont->GetHeight()); m_pAddLevel = CreateStaticTextItem(IDS_HOST_ADD_LEVEL, CMD_ADD_LEVEL, IDS_HELP_ADD_LEVEL, nListWidth); AddFixedControl(m_pAddLevel,pos,LTTRUE); pos.y += (m_nItemSpacing + pFont->GetHeight()); m_pRemoveLevel = CreateStaticTextItem(IDS_HOST_REMOVE_LEVEL, CMD_REMOVE_LEVEL, IDS_HELP_REM_LEVEL, nListWidth); AddFixedControl(m_pRemoveLevel,pos,LTTRUE); pos.y += (m_nItemSpacing + pFont->GetHeight()); m_pRemoveAll = CreateStaticTextItem(IDS_HOST_REMOVE_ALL, CMD_REMOVE_ALL, IDS_HELP_REM_ALL, nListWidth); AddFixedControl(m_pRemoveAll,pos,LTTRUE); pos.y += (m_nItemSpacing + pFont->GetHeight()); // Make sure to call the base class if (!CBaseFolder::Build()) return LTFALSE; UseBack(LTTRUE,LTTRUE); return LTTRUE; }
void CFolderAwards::UpdateData() { CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary(); if (!pPSummary) return; CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData(); if (!pMissionData) return; int nMissionNum = pMissionData->GetMissionNum(); MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum); if (!pMission) return; MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum); if (!pMSummary) return; pPSummary->ReadRankData(); RemoveFree(); CLTGUITextItemCtrl* pCtrl = LTNULL; g_pLTClient->CPrint("best:%0.2f,old best:%0.2f",pMSummary->fBestRank, pMSummary->fOldBestRank); if (pMSummary->fBestRank > pMSummary->fOldBestRank) { RANKBONUS oldBonus; RANKBONUS newBonus; pMission->GetRankBonus(pMSummary->fBestRank,&newBonus); pMission->GetRankBonus(pMSummary->fOldBestRank,&oldBonus); if (newBonus.nPerturbPoints > oldBonus.nPerturbPoints) { pCtrl = AddTextItem(IDS_BONUS_PERTURB,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nAmmoPoints > oldBonus.nAmmoPoints) { pCtrl = AddTextItem(IDS_BONUS_AMMO,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nArmorPoints > oldBonus.nArmorPoints) { pCtrl = AddTextItem(IDS_BONUS_ARMOR,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nDamagePoints > oldBonus.nDamagePoints) { pCtrl = AddTextItem(IDS_BONUS_DAMAGE,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nHealthPoints > oldBonus.nHealthPoints) { pCtrl = AddTextItem(IDS_BONUS_HEALTH,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nReputationPoints > oldBonus.nReputationPoints) { pCtrl = AddTextItem(IDS_BONUS_REPUTATION,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } if (newBonus.nStealthPoints > oldBonus.nStealthPoints) { pCtrl = AddTextItem(IDS_BONUS_STEALTH,LTNULL,0, LTTRUE, GetMediumFont()); pCtrl->Enable(LTFALSE); } } if (pCtrl) AddBlankLine(); // Generate Awards if (pMission->bAllowAwards) { MISSIONAWARDS *pAwards = g_pMissionMgr->GetMissionAwards(); int awardNum = 0; pCtrl = AddTextItem(IDS_AWARDS,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); if (pAwards->nNumHighAmmoAwards && pMission->nHighAmmo > -1 && pMSummary->dwNumShotsFired >= (uint32)pMission->nHighAmmo) { awardNum = GetRandom(0,pAwards->nNumHighAmmoAwards-1); pCtrl = AddTextItem(pAwards->aHighAmmoAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } if (pAwards->nNumLowAmmoAwards && pMission->nLowAmmo > -1 && pMSummary->dwNumShotsFired <= (uint32)pMission->nLowAmmo) { awardNum = GetRandom(0,pAwards->nNumLowAmmoAwards-1); pCtrl = AddTextItem(pAwards->aLowAmmoAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } LTFLOAT fAccuracy = 0.0f; if (pMSummary->dwNumShotsFired) { fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired; } if (pAwards->nNumAccuracyAwards && fAccuracy > pAwards->fAccuracyPct) { awardNum = GetRandom(0,pAwards->nNumAccuracyAwards-1); pCtrl = AddTextItem(pAwards->aAccuracyAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } if (pAwards->nNumMarksmanAwards && pMSummary->dwNumShotsFired) { LTFLOAT fMarksman = (LTFLOAT) pMSummary->dwHitLocations[HL_HEAD] / (LTFLOAT) pMSummary->dwNumShotsFired; if (fMarksman > pAwards->fMarksmanPct) { awardNum = GetRandom(0,pAwards->nNumMarksmanAwards-1); pCtrl = AddTextItem(pAwards->aMarksmanAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } } if (pAwards->nNumNonInjuryAwards && g_pInterfaceMgr->GetPlayerStats()->GetMissionDamage() == 0) { awardNum = GetRandom(0,pAwards->nNumNonInjuryAwards-1); pCtrl = AddTextItem(pAwards->aNonInjuryAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } if (pAwards->nNumNotShotAwards && pMSummary->dwNumTimesHit == 0) { awardNum = GetRandom(0,pAwards->nNumNotShotAwards-1); pCtrl = AddTextItem(pAwards->aNotShotAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } if (pAwards->nNumStealthAwards && pMission->nMaxDetect > -1 && (pMSummary->dwNumTimesDetected + pMSummary->dwNumBodies) <= (uint32)pMission->nMaxDetect) { awardNum = GetRandom(0,pAwards->nNumStealthAwards-1); pCtrl = AddTextItem(pAwards->aStealthAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } } }
void CFolderStats::UpdateData() { CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary(); if (!pPSummary) return; CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData(); if (!pMissionData) return; int nMissionNum = pMissionData->GetMissionNum(); MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum); MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum); pPSummary->ReadRankData(); RemoveFree(); CLTGUITextItemCtrl* pCtrl = LTNULL; HSTRING hTxt = LTNULL; //time in mission char str[128]; LTFLOAT fSec = pMSummary->fTotalMissionTime; uint32 nMin = (uint32)fSec / 60; fSec -= (60.0f * (LTFLOAT)nMin); uint32 nHour = nMin / 60; nMin -= 60 * nHour; sprintf(str,"%02d:%02d:%.1f",nHour,nMin,fSec); hTxt=g_pLTClient->FormatString(IDS_STAT_TIME,str); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); AddBlankLine(); //accuracy pCtrl = AddTextItem(IDS_STAT_ACCURACY,LTNULL,0,LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); LTFLOAT fAccuracy = 0.0f; if (pMSummary->dwNumShotsFired) { fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired; int nAccuracy =(int)( 100.0f * fAccuracy); //shots fired hTxt=g_pLTClient->FormatString(IDS_STAT_SHOTS, pMSummary->dwNumShotsFired,pMSummary->dwNumHits, nAccuracy); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); //hit locations uint32 h = pMSummary->dwHitLocations[HL_HEAD]; uint32 t = pMSummary->dwHitLocations[HL_TORSO]; uint32 a = pMSummary->dwHitLocations[HL_ARM]; uint32 l = pMSummary->dwHitLocations[HL_LEG]; hTxt=g_pLTClient->FormatString(IDS_STAT_HITS,h,t,(a+l)); pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); AddBlankLine(); // casualties pCtrl = AddTextItem(IDS_STAT_CASUALTIES,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_KILLS, pMSummary->dwNumEnemyKills, pMSummary->dwNumFriendKills, pMSummary->dwNumNeutralKills); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } else { hTxt=g_pLTClient->FormatString(IDS_STAT_NOSHOTS); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); } AddBlankLine(); //stealth pCtrl = AddTextItem(IDS_STAT_STEALTH,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED,pMSummary->dwNumTimesDetected,pMSummary->dwNumDisturbances); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED2,pMSummary->dwNumBodies,pMSummary->dwNumTimesHit); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hTxt); AddBlankLine(); //inteligence int cur = pMSummary->m_nMissionCurNumIntel; if (cur) { pCtrl = AddTextItem(IDS_STAT_INTEL,LTNULL,0, LTTRUE, GetLargeFont()); pCtrl->Enable(LTFALSE); hTxt=g_pLTClient->FormatString(IDS_STAT_FOUND,cur); pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont()); pCtrl->Enable(LTFALSE); } if (cur || pMSummary->m_nMissionMaxIntel) AddTextItem(IDS_VIEW_GALLERY,CMD_INTEL,IDS_HELP_VIEW_GALLERY, LTFALSE, GetSmallFont()); CalculateLastDrawn(); CheckArrows(); }