예제 #1
0
int Track::GetHeight() const
{
   if (mMinimized)
      return GetMinimizedHeight();
   else
      return mHeight;
}
예제 #2
0
int Track::GetHeight() const
{
   if (mMinimized) {
      return GetMinimizedHeight();
   }

   return mHeight;
}
예제 #3
0
int Track::GetHeight(bool vStereo) const
{
   if (mMinimized) {
      return GetMinimizedHeight();
   }

   if(vStereo && mChannel == Track::MonoChannel) return mHeightv;
   return mHeight;
}
예제 #4
0
UIHandle::Result TrackPanelResizeHandle::Drag
(const TrackPanelMouseEvent &evt, AudacityProject *pProject)
{
   auto pTrack = pProject->GetTracks()->Lock(mpTrack);
   if ( !pTrack )
      return RefreshCode::Cancelled;

   const wxMouseEvent &event = evt.event;
   TrackList *const tracks = pProject->GetTracks();

   int delta = (event.m_y - mMouseClickY);

   // On first drag, jump out of minimized mode.  Initial height
   // will be height of minimized track.
   //
   // This used to be in HandleResizeClick(), but simply clicking
   // on a resize border would switch the minimized state.
   if (pTrack->GetMinimized()) {
      Track *link = pTrack->GetLink();

      pTrack->SetHeight(pTrack->GetHeight());
      pTrack->SetMinimized(false);

      if (link) {
         link->SetHeight(link->GetHeight());
         link->SetMinimized(false);
         // Initial values must be reset since they weren't based on the
         // minimized heights.
         mInitialUpperTrackHeight = link->GetHeight();
         mInitialTrackHeight = pTrack->GetHeight();
      }
   }

   // Common pieces of code for MONO_WAVE_PAN and otherwise.
   auto doResizeBelow = [&] (Track *prev, bool WXUNUSED(vStereo)) {
      double proportion = static_cast < double >(mInitialTrackHeight)
      / (mInitialTrackHeight + mInitialUpperTrackHeight);

      int newTrackHeight = static_cast < int >
      (mInitialTrackHeight + delta * proportion);

      int newUpperTrackHeight = static_cast < int >
      (mInitialUpperTrackHeight + delta * (1.0 - proportion));

      //make sure neither track is smaller than its minimum height
      if (newTrackHeight < pTrack->GetMinimizedHeight())
         newTrackHeight = pTrack->GetMinimizedHeight();
      if (newUpperTrackHeight < prev->GetMinimizedHeight())
         newUpperTrackHeight = prev->GetMinimizedHeight();

      pTrack->SetHeight(newTrackHeight);
      prev->SetHeight(newUpperTrackHeight);
   };

   auto doResizeBetween = [&] (Track *next, bool WXUNUSED(vStereo)) {
      int newUpperTrackHeight = mInitialUpperTrackHeight + delta;
      int newTrackHeight = mInitialTrackHeight - delta;

      // make sure neither track is smaller than its minimum height
      if (newTrackHeight < next->GetMinimizedHeight()) {
         newTrackHeight = next->GetMinimizedHeight();
         newUpperTrackHeight =
         mInitialUpperTrackHeight + mInitialTrackHeight - next->GetMinimizedHeight();
      }
      if (newUpperTrackHeight < pTrack->GetMinimizedHeight()) {
         newUpperTrackHeight = pTrack->GetMinimizedHeight();
         newTrackHeight =
         mInitialUpperTrackHeight + mInitialTrackHeight - pTrack->GetMinimizedHeight();
      }

      pTrack->SetHeight(newUpperTrackHeight);
      next->SetHeight(newTrackHeight);
   };

   auto doResize = [&] {
      int newTrackHeight = mInitialTrackHeight + delta;
      if (newTrackHeight < pTrack->GetMinimizedHeight())
         newTrackHeight = pTrack->GetMinimizedHeight();
      pTrack->SetHeight(newTrackHeight);
   };

   //STM: We may be dragging one or two (stereo) tracks.
   // If two, resize proportionally if we are dragging the lower track, and
   // adjust compensatively if we are dragging the upper track.

   switch( mMode )
   {
      case IsResizingBelowLinkedTracks:
      {
         Track *prev = tracks->GetPrev(pTrack.get());
         doResizeBelow(prev, false);
         break;
      }
      case IsResizingBetweenLinkedTracks:
      {
         Track *next = tracks->GetNext(pTrack.get());
         doResizeBetween(next, false);
         break;
      }
      case IsResizing:
      {
         doResize();
         break;
      }
      default:
         // don't refresh in this case.
         return RefreshCode::RefreshNone;
   }

   return RefreshCode::RefreshAll;
}