bool CStereoscopicsManager::OnAction(const CAction &action) { RENDER_STEREO_MODE mode = GetStereoMode(); if (action.GetID() == ACTION_STEREOMODE_NEXT) { SetStereoMode(GetNextSupportedStereoMode(mode)); return true; } else if (action.GetID() == ACTION_STEREOMODE_PREVIOUS) { SetStereoMode(GetNextSupportedStereoMode(mode, RENDER_STEREO_MODE_COUNT - 1)); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOGGLE) { if (mode == RENDER_STEREO_MODE_OFF) { RENDER_STEREO_MODE targetMode = m_lastStereoMode; if (targetMode == RENDER_STEREO_MODE_OFF) targetMode = GetPreferredPlaybackMode(); SetStereoMode(targetMode); } else { SetStereoMode(RENDER_STEREO_MODE_OFF); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SELECT) { SetStereoMode(GetStereoModeByUserChoice()); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOMONO) { if (mode == RENDER_STEREO_MODE_MONO) { RENDER_STEREO_MODE targetMode = m_lastStereoMode; if (targetMode == RENDER_STEREO_MODE_OFF) targetMode = GetPreferredPlaybackMode(); SetStereoMode(targetMode); } else { SetStereoMode(RENDER_STEREO_MODE_MONO); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SET) { int stereoMode = ConvertStringToGuiStereoMode(action.GetName()); if (stereoMode > -1) SetStereoMode( (RENDER_STEREO_MODE) stereoMode); return true; } return false; }
RENDER_STEREO_MODE CStereoscopicsManager::GetPreferredPlaybackMode(void) { RENDER_STEREO_MODE playbackMode = m_lastStereoMode; int preferredMode = CSettings::Get().GetInt("videoscreen.preferedstereoscopicmode"); if (preferredMode == RENDER_STEREO_MODE_AUTO) // automatic mode, detect by movie { if (g_infoManager.EvaluateBool("videoplayer.isstereoscopic")) playbackMode = GetStereoModeOfPlayingVideo(); else if (playbackMode == RENDER_STEREO_MODE_OFF) playbackMode = GetNextSupportedStereoMode(RENDER_STEREO_MODE_OFF); } else // predefined mode { playbackMode = (RENDER_STEREO_MODE) preferredMode; } return playbackMode; }
bool CStereoscopicsManager::OnAction(const CAction &action) { RENDER_STEREO_MODE mode = GetStereoMode(); if (action.GetID() == ACTION_STEREOMODE_NEXT) { SetStereoModeByUser(GetNextSupportedStereoMode(mode)); return true; } else if (action.GetID() == ACTION_STEREOMODE_PREVIOUS) { SetStereoModeByUser(GetNextSupportedStereoMode(mode, RENDER_STEREO_MODE_COUNT - 1)); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOGGLE) { if (mode == RENDER_STEREO_MODE_OFF) { RENDER_STEREO_MODE targetMode = GetPreferredPlaybackMode(); // if user selected a specific mode before, make sure to // switch back into that mode on toggle. if (m_stereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED) { // if user mode is set to OFF, he manually turned it off before. In this case use the last user applied mode if (m_stereoModeSetByUser != RENDER_STEREO_MODE_OFF) targetMode = m_stereoModeSetByUser; else if (m_lastStereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED && m_lastStereoModeSetByUser != RENDER_STEREO_MODE_OFF) targetMode = m_lastStereoModeSetByUser; } SetStereoModeByUser(targetMode); } else { SetStereoModeByUser(RENDER_STEREO_MODE_OFF); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SELECT) { SetStereoModeByUser(GetStereoModeByUserChoice()); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOMONO) { if (mode == RENDER_STEREO_MODE_MONO) { RENDER_STEREO_MODE targetMode = GetPreferredPlaybackMode(); // if we have an old userdefined steremode, use that one as toggle target if (m_stereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED) { // if user mode is set to OFF, he manually turned it off before. In this case use the last user applied mode if (m_stereoModeSetByUser != RENDER_STEREO_MODE_OFF && m_stereoModeSetByUser != mode) targetMode = m_stereoModeSetByUser; else if (m_lastStereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED && m_lastStereoModeSetByUser != RENDER_STEREO_MODE_OFF && m_lastStereoModeSetByUser != mode) targetMode = m_lastStereoModeSetByUser; } SetStereoModeByUser(targetMode); } else { SetStereoModeByUser(RENDER_STEREO_MODE_MONO); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SET) { int stereoMode = ConvertStringToGuiStereoMode(action.GetName()); if (stereoMode > -1) SetStereoModeByUser( (RENDER_STEREO_MODE) stereoMode ); return true; } return false; }