func Special3(object clonk, int x, int y, bool released, bool mouseclick, bool abletocast, bool cooldown) { var props = { Alpha = 40, Size = Special3Spell.SpellRange*2, BlitMode = GFX_BLIT_Additive, Rotation = PV_Step(10, 0, 1), Attach = ATTACH_Back | ATTACH_MoveRelative }; props = Particles_Colored(props, GetPlayerColor(clonk->GetOwner())); return CastSpellWithSpellRange(clonk, x, y, released, mouseclick, abletocast, cooldown, props, Special3Spell); }
func JumpEffect(object clonk, dir) { var from, to; if (dir == "Up") { from = 50; to = 130; } if (dir == "Left") { from = -30; to = 50; } if (dir == "Right") { from = 130; to = 210; } if (dir == "Down") { from = 230; to = 310; } clonk->Sound("Fire::Inflame", false, 30, nil, nil, nil, -100); var trailparticles = { Size = PV_Linear(0, 20), Alpha = PV_Linear(255, 0), OnCollision = PC_Die(), CollisionVertex = 0, DampingX = 900, DampingY = 900, BlitMode = GFX_BLIT_Additive }; trailparticles = Particles_Colored(trailparticles, GetPlayerColor(clonk->GetOwner())); for(var i = from; i < to; i+=5) { var r = 10; var x = Cos(i, r); var y = Sin(i, r); clonk->CreateParticle("Shockwave", x, y, Cos(i, r), Sin(i, r), 60, trailparticles, 2); } }
func BlockEffect(object clonk, int radius) { var trailparticles = { Size = PV_KeyFrames(0, 0, 0, 200, PV_Random(10, 25), 1000, 0), Alpha = PV_Linear(255, 0), OnCollision = PC_Die(), CollisionVertex = 0, DampingX = 900, DampingY = 900, BlitMode = GFX_BLIT_Additive }; trailparticles = Particles_Colored(trailparticles, GetPlayerColor(clonk->GetOwner())); clonk->CreateParticle("Shockwave", PV_Sin(PV_Random(0, 360, 0, 1), PV_Random(radius - 1, radius + 1, 0, 2)), PV_Cos(PV_Random(0, 360, 0, 1), PV_Random(radius - 1, radius + 1, 0, 2)), PV_Random(-5, 5), PV_Random(-5, 5), PV_Random(20, 30), trailparticles, 100); }
// Timer during movement: Draw tail func Drawing() { var x=GetX(), y=GetY(); var vx=x-last_x, vy=y-last_y; last_x = x; last_y = y; var v=Distance(vx,vy); if (!v) return; var s1=v; var s2=4; var dx1=vx*s1/v, dy1=vy*s1/v, dx2=vy*s2/v, dy2=-vx*s2/v; x -= dx1; y -= dy1; DrawMaterialQuad("Gold-gold", x+dx1+dx2,y+dy1+dy2, x+dx1-dx2,y+dy1-dy2, x-dx1-dx2,y-dy1-dy2, x-dx1+dx2,y-dy1+dy2, true); CreateParticle("MagicSpark", 0,0, PV_Random(-vx*2-15,-vx*2+15), PV_Random(-vy*2-15,-vy*2+15), PV_Random(30,80), Particles_Colored(Particles_Spark(),GetPlayerColor(GetOwner())), 3); return true; }