void JustDied(Unit* pKiller) override { if (Creature* grashna = GetClosestCreatureWithEntry(m_creature, NPC_DEFENDER_GRASHNA, 100.0f)) { DoScriptText(SAY_DEFENDER_GRASHNA, grashna); std::list<Player*> playerList; GetPlayerListWithEntryInWorld(playerList, m_creature, 50.0f); for (auto& player : playerList) if (player->IsActiveQuest(QUEST_SKETTIS_OFFENSIVE)) player->GroupEventHappens(QUEST_SKETTIS_OFFENSIVE, m_creature); } }
bool AttackPlayerWithQuest(Creature* creature) { std::list<Player*> playerList; GetPlayerListWithEntryInWorld(playerList, creature, 50.0f); for (auto& player : playerList) { if (player->IsActiveQuest(10879)) { creature->AI()->AttackStart(player); return true; } } return false; }
uint8 playersInsideCircles() { uint32 tmpAuras[5] = { SPELL_VIMGOL_POP_TEST_A, SPELL_VIMGOL_POP_TEST_B, SPELL_VIMGOL_POP_TEST_C, SPELL_VIMGOL_POP_TEST_D, SPELL_VIMGOL_POP_TEST_E }; uint8 tmpCounter = 0; if (m_uiBunnyGuids.size() < 5 && m_pMap) { m_uiBunnyGuids.clear(); m_pMap->GetCreatureGuidVectorFromStorage(NPC_VIMGOL_VISUAL_BUNNY, m_uiBunnyGuids); } for (int i = 0; i < 5; i++) m_uiActiveCircles[i] = false; std::list<Player*> playerList; GetPlayerListWithEntryInWorld(playerList, m_creature, 30); for (auto itr = playerList.begin(); itr != playerList.end(); ++itr) { if (!(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_A) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_B) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_C) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_D) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_E)) continue; for (auto it = m_uiBunnyGuids.begin(); it != m_uiBunnyGuids.end(); ++it) { for (int i = 0; i < 5; ++i) { if (!(*itr)->GetAura(tmpAuras[i], SpellEffectIndex(0))) continue; if ((*it) != (*itr)->GetAura(tmpAuras[i], SpellEffectIndex(0))->GetCasterGuid()) continue; m_uiActiveCircles[std::distance(m_uiBunnyGuids.begin(), it)] = true; } } } for (int i = 0; i < 5; i++) if (m_uiActiveCircles[i]) ++tmpCounter; return tmpCounter; }