void mitk::PointSetDataInteractor::UnSelectPointAtPosition(StateMachineAction*, InteractionEvent* interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); // here it is ensured that we don't switch from one point being selected to another one being selected, // without accepting the unselect of the current point if (index != -1) { PointOperation* doOp = new mitk::PointOperation(OpDESELECTPOINT,timeInMs, point, index); /*if (m_UndoEnabled) { PointOperation* undoOp = new mitk::PointOperation(OpSELECTPOINT,timeInMs, point, index); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Unselect Point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); }*/ m_PointSet->ExecuteOperation(doOp); if ( !m_UndoEnabled ) delete doOp; } } }
bool mitk::PointSetDataInteractor::UnSelectPoint(StateMachineAction*, InteractionEvent* interactionEvent) { InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { int timeStep = positionEvent->GetSender()->GetTimeStep(); Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); // here it is ensured that we don't switch from one point being selected to another one being selected, // without accepting the unselect of the current point if (index == -1 || index != m_SelectedPointIndex) { m_SelectedPointIndex = -1; GetDataNode()->SetProperty("contourcolor", ColorProperty::New(1.0, 0.0, 1.0)); mitk::RenderingManager::GetInstance()->RequestUpdateAll(); return true; } return false; } else { return false; } }
bool mitk::PointSetDataInteractor::CheckSelection(const mitk::InteractionEvent *interactionEvent) { const InteractionPositionEvent* positionEvent = dynamic_cast<const InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { int timeStep = positionEvent->GetSender()->GetTimeStep(); Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); if (index != -1) return true; } return false; }
bool mitk::PointSetDataInteractor::SelectPoint(StateMachineAction*, InteractionEvent* interactionEvent) { InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { int timeStep = positionEvent->GetSender()->GetTimeStep(); Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected if (GetPointIndexByPosition(point, timeStep) != -1) { //TODO FIXME is this safe ? can pointset and renderer have different sizes ? m_SelectedPointIndex = GetPointIndexByPosition(point, timeStep); GetDataNode()->SetProperty("contourcolor", ColorProperty::New(0.0, 0.0, 1.0)); mitk::RenderingManager::GetInstance()->RequestUpdateAll(); return true; } return false; } else { return false; } }
void mitk::PointSetDataInteractor::IsClosedContour(StateMachineAction*, InteractionEvent* interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected if (GetPointIndexByPosition(point, timeStep) != -1 && m_PointSet->GetSize(timeStep) >= 3) { InternalEvent::Pointer event = InternalEvent::New(NULL, this, "ClosedContour"); positionEvent->GetSender()->GetDispatcher()->QueueEvent(event.GetPointer()); } } }
void mitk::PointSetDataInteractor::SelectPoint(StateMachineAction*, InteractionEvent* interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent != NULL) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); if (index != -1) { //first deselect the other points //undoable deselect of all points in the DataList this->UnselectAll( timeStep, timeInMs); PointOperation* doOp = new mitk::PointOperation(OpSELECTPOINT,timeInMs, point, index); /*if (m_UndoEnabled) { PointOperation* undoOp = new mitk::PointOperation(OpDESELECTPOINT,timeInMs,point, index); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Select Point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); }*/ //execute the Operation m_PointSet->ExecuteOperation(doOp); if ( !m_UndoEnabled ) delete doOp; interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } } }