bool ElfReader::LoadSymbols() { bool hasSymbols = false; SectionID sec = GetSectionByName(".symtab"); if (sec != -1) { int stringSection = sections[sec].sh_link; const char* stringBase = (const char*)GetSectionDataPtr(stringSection); // We have a symbol table! Elf32_Sym* symtab = (Elf32_Sym*)(GetSectionDataPtr(sec)); int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym); for (int sym = 0; sym < numSymbols; sym++) { int size = Common::swap32(symtab[sym].st_size); if (size == 0) continue; // int bind = symtab[sym].st_info >> 4; int type = symtab[sym].st_info & 0xF; int sectionIndex = Common::swap16(symtab[sym].st_shndx); int value = Common::swap32(symtab[sym].st_value); const char* name = stringBase + Common::swap32(symtab[sym].st_name); if (bRelocate) value += sectionAddrs[sectionIndex]; int symtype = Symbol::SYMBOL_DATA; switch (type) { case STT_OBJECT: symtype = Symbol::SYMBOL_DATA; break; case STT_FUNC: symtype = Symbol::SYMBOL_FUNCTION; break; default: continue; } g_symbolDB.AddKnownSymbol(value, size, name, symtype); hasSymbols = true; } } g_symbolDB.Index(); return hasSymbols; }
const char *ElfReader::GetSectionName(int section) const { if (sections[section].sh_type == SHT_NULL) return NULL; int nameOffset = sections[section].sh_name; char *ptr = (char*)GetSectionDataPtr(header->e_shstrndx); if (ptr) return ptr + nameOffset; else return NULL; }