예제 #1
0
void SpellEntry::LoadSpellAddons()
{
    SpellAuraOptionsEntry const* SpellAuraOptions = GetSpellAuraOptions();
    StackAmount = SpellAuraOptions ? SpellAuraOptions->StackAmount : 0;
    procChance = SpellAuraOptions ? SpellAuraOptions->procChance : 0;
    procCharges = SpellAuraOptions ? SpellAuraOptions->procCharges : 0;
    procFlags = SpellAuraOptions ? SpellAuraOptions->procFlags : 0;

    SpellAuraRestrictionsEntry const* SpellAuraRestrictions = GetSpellAuraRestrictions();
    CasterAuraState = SpellAuraRestrictions ? SpellAuraRestrictions->CasterAuraState : 0;
    TargetAuraState = SpellAuraRestrictions ? SpellAuraRestrictions->TargetAuraState : 0;
    CasterAuraStateNot = SpellAuraRestrictions ? SpellAuraRestrictions->CasterAuraStateNot : 0;
    TargetAuraStateNot = SpellAuraRestrictions ? SpellAuraRestrictions->TargetAuraStateNot : 0;
    casterAuraSpell = SpellAuraRestrictions ? SpellAuraRestrictions->casterAuraSpell : 0;
    targetAuraSpell = SpellAuraRestrictions ? SpellAuraRestrictions->targetAuraSpell : 0;
    excludeCasterAuraSpell = SpellAuraRestrictions ? SpellAuraRestrictions->excludeCasterAuraSpell : 0;
    excludeTargetAuraSpell = SpellAuraRestrictions ? SpellAuraRestrictions->excludeTargetAuraSpell : 0;

    SpellCastingRequirementsEntry const* SpellCastingRequirements = GetSpellCastingRequirements();
    FacingCasterFlags = SpellCastingRequirements ? SpellCastingRequirements->FacingCasterFlags : 0;
    AreaGroupId = SpellCastingRequirements ? SpellCastingRequirements->AreaGroupId : 0;
    RequiresSpellFocus = SpellCastingRequirements ? SpellCastingRequirements->RequiresSpellFocus : 0;

    SpellCategoriesEntry const* SpellCategories = GetSpellCategories();
    Category = SpellCategories ? SpellCategories->Category : 0;
    DmgClass = SpellCategories ? SpellCategories->DmgClass : 0;
    Dispel = SpellCategories ? SpellCategories->Dispel : 0;
    Mechanic = SpellCategories ? SpellCategories->Mechanic : 0;
    PreventionType = SpellCategories ? SpellCategories->PreventionType : 0;
    StartRecoveryCategory = SpellCategories ? SpellCategories->StartRecoveryCategory : 0;

    SpellClassOptionsEntry const* SpellClassOptions = GetSpellClassOptions();
    SpellFamilyFlags = SpellClassOptions ? SpellClassOptions->SpellFamilyFlags : flag96(0);
    SpellFamilyName = SpellClassOptions ? SpellClassOptions->SpellFamilyName : 0;

    SpellCooldownsEntry const* SpellCooldowns = GetSpellCooldowns();
    CategoryRecoveryTime = SpellCooldowns ? SpellCooldowns->CategoryRecoveryTime : 0;
    RecoveryTime = SpellCooldowns ? SpellCooldowns->RecoveryTime : 0;
    StartRecoveryTime = SpellCooldowns ? SpellCooldowns->StartRecoveryTime : 0;

    for(int i = 0; i < 3; i++)
    {
        SpellEffectEntry const* SpellEffect = GetSpellEffect(i);
        Effect[i] = SpellEffect ? SpellEffect->Effect : 0;
        EffectValueMultiplier[i] = SpellEffect ? SpellEffect->EffectMultipleValue : 0;
        EffectApplyAuraName[i] = SpellEffect ? SpellEffect->EffectApplyAuraName : 0;
        /* --- Spell Stat System --- */
        OldEffectApplyAuraName[i] = SpellEffect ? SpellEffect->EffectApplyAuraName : 0;
        /* --- Spell Stat System --- */
        EffectAmplitude[i] = SpellEffect ? SpellEffect->EffectAmplitude : 0;
        EffectBasePoints[i] = SpellEffect ? SpellEffect->EffectBasePoints : 0;
        EffectBonusCoefficient[i] = SpellEffect ? SpellEffect->EffectBonusCoefficient : 0;
        EffectDamageMultiplier[i] = SpellEffect ? SpellEffect->EffectMultipleValue : 0;
        EffectChainTarget[i] = SpellEffect ? SpellEffect->EffectChainTarget : 0;
        EffectDieSides[i] = SpellEffect ? SpellEffect->EffectDieSides : 0;
        EffectItemType[i] = SpellEffect ? SpellEffect->EffectItemType : 0;
        EffectMechanic[i] = SpellEffect ? SpellEffect->EffectMechanic : 0;
        EffectMiscValue[i] = SpellEffect ? SpellEffect->EffectMiscValue : 0;
        EffectMiscValueB[i] = SpellEffect ? SpellEffect->EffectMiscValueB : 0;
        EffectPointsPerComboPoint[i] = SpellEffect ? SpellEffect->EffectPointsPerComboPoint : 0;
        EffectRadiusIndex[i] = SpellEffect ? SpellEffect->EffectRadiusIndex : 0;
        EffectRealPointsPerLevel[i] = SpellEffect ? SpellEffect->EffectRealPointsPerLevel : 0;
        EffectSpellClassMask[i] = SpellEffect ? SpellEffect->EffectSpellClassMask : flag96(0);
        EffectTriggerSpell[i] = SpellEffect ? SpellEffect->EffectTriggerSpell : 0;
        EffectImplicitTargetA[i] = SpellEffect ? SpellEffect->EffectImplicitTargetA : 0;
        EffectImplicitTargetB[i] = SpellEffect ? SpellEffect->EffectImplicitTargetB : 0;
    }

    SpellEquippedItemsEntry const* SpellEquippedItems = GetSpellEquippedItems();
    EquippedItemClass = SpellEquippedItems ? SpellEquippedItems->EquippedItemClass : -1;
    EquippedItemInventoryTypeMask = SpellEquippedItems ? SpellEquippedItems->EquippedItemInventoryTypeMask : 0;
    EquippedItemSubClassMask = SpellEquippedItems ? SpellEquippedItems->EquippedItemSubClassMask : 0;

    SpellInterruptsEntry const* SpellInterrupts = GetSpellInterrupts();
    AuraInterruptFlags = SpellInterrupts ? SpellInterrupts->AuraInterruptFlags : 0;
    ChannelInterruptFlags = SpellInterrupts ? SpellInterrupts->ChannelInterruptFlags : 0;
    InterruptFlags = SpellInterrupts ? SpellInterrupts->InterruptFlags : 0;

    SpellLevelsEntry const* SpellLevels  = GetSpellLevels();
    baseLevel = SpellLevels ? SpellLevels->baseLevel : 0;
    maxLevel = SpellLevels ? SpellLevels->maxLevel : 0;
    spellLevel = SpellLevels ? SpellLevels->spellLevel : 0;

    SpellPowerEntry const* SpellPower = GetSpellPower();
    manaCost = SpellPower ? SpellPower->manaCost : 0;
    manaCostPerlevel = SpellPower ? SpellPower->manaCostPerlevel : 0;
    ManaCostPercentage = SpellPower ? SpellPower->ManaCostPercentage : 0;
    manaPerSecond = SpellPower ? SpellPower->manaPerSecond : 0;

    SpellReagentsEntry const* SpellReagents = GetSecondSpellReagents();
    for(int i = 0; i < 8; i++)
    {
        Reagent[i] = SpellReagents ? SpellReagents->Reagent[i] : 0;
        ReagentCount[i] = SpellReagents ? SpellReagents->ReagentCount[i] : 0;
    }

    SpellScalingEntry const* SpellScaling = GetSpellScaling();

    ct_min = SpellScaling ? SpellScaling->ct_min : 0;
    ct_max = SpellScaling ? SpellScaling->ct_max : 0;
    ct_max_level = SpellScaling ? SpellScaling->ct_max_level : 0;
    SpellScaling_class = SpellScaling ? SpellScaling->class_ : 0;
    for(int i = 0; i < 3; i++)
    {
        coefMultiplier[i] = SpellScaling ? SpellScaling->coefMultiplier[i] : 0;
        coefRandomMultiplier[i] = SpellScaling ? SpellScaling->coefRandomMultiplier[i] : 0;
        coefOther[i] = SpellScaling ? SpellScaling->coefOther[i] : 0;
    }
    base_coef = SpellScaling ? SpellScaling->base_coef : 0;
    base_level_coef = SpellScaling ? SpellScaling->base_level_coef : 0;

    SpellShapeshiftEntry const* SpellShapeshift = GetSpellShapeshift();
    Stances = SpellShapeshift ? SpellShapeshift->Stances : 0;
    StancesNot = SpellShapeshift ? SpellShapeshift->StancesNot : 0;

    SpellTargetRestrictionsEntry const* SpellTargetRestrictions = GetSpellTargetRestrictions();
    MaxAffectedTargets = SpellTargetRestrictions ? SpellTargetRestrictions->MaxAffectedTargets : 0;
    MaxTargetLevel = SpellTargetRestrictions ? SpellTargetRestrictions->MaxTargetLevel : 0;
    TargetCreatureType = SpellTargetRestrictions ? SpellTargetRestrictions->TargetCreatureType : 0;
    Targets = SpellTargetRestrictions ? SpellTargetRestrictions->Targets : 0;

    SpellTotemsEntry const* SpellTotems = GetSpellTotems();
    for (int i = 0; i < 2; i++)
    {
        TotemCategory[i] = SpellTotems ? SpellTotems->TotemCategory[i] : 0;
        Totem[i] = SpellTotems ? SpellTotems->Totem[i] : 0;
    }
}
예제 #2
0
uint32 SpellEntry::GetEffectImplicitTargetBByIndex(uint32 index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectImplicitTargetB : NULL;
}
예제 #3
0
uint32 SpellEntry::GetEffectApplyAuraNameByIndex(uint32 index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectApplyAuraName : 0;
}
예제 #4
0
uint32 SpellEntry::GetSpellEffectMechanic(uint32 index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectMechanic : NULL;
}
예제 #5
0
uint32 SpellEntry::GetSpellEffectBasePoints(uint32 index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectBasePoints : NULL;
}
예제 #6
0
int32 SpellEntry::GetEffectMiscValue(SpellEffectIndex index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectMiscValue : 0;
}
예제 #7
0
//SpellEffectEntry
uint32 SpellEntry::GetSpellEffectIdByIndex(uint32 index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->Effect : NULL;
}
예제 #8
0
uint32 SpellEntry::GetEffectImplicitTargetAByIndex(SpellEffectIndex index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->EffectImplicitTargetA : TARGET_NONE;
}
예제 #9
0
uint32 SpellEntry::GetSpellEffectIdByIndex(SpellEffectIndex index) const
{
    SpellEffectEntry const* effect = GetSpellEffect(index);
    return effect ? effect->Effect : SPELL_EFFECT_NONE;
}
예제 #10
0
uint32 SpellEntry::GetEffectMiscValue(SpellEffectIndex j) const 
{
    return GetSpellEffect(j)->EffectMiscValue;
};
예제 #11
0
uint32 SpellEntry::GetEffectApplyAuraNameByIndex(SpellEffectIndex j) const
{
    return GetSpellEffect(j)->EffectApplyAuraName;
};
예제 #12
0
uint32 SpellEntry::GetEffectImplicitTargetBByIndex(SpellEffectIndex j) const
{
    return GetSpellEffect(j)->EffectImplicitTargetB;
};