예제 #1
0
void
nsTextBoxFrame::PaintTitle(nsIRenderingContext& aRenderingContext,
                           const nsRect&        aDirtyRect,
                           nsPoint              aPt)
{
    if (mTitle.IsEmpty())
        return;

    nsRect textRect(CalcTextRect(aRenderingContext, aPt));

    // Paint the text shadow before doing any foreground stuff
    const nsStyleText* textStyle = GetStyleText();
    if (textStyle->mTextShadow) {
      // Text shadow happens with the last value being painted at the back,
      // ie. it is painted first.
      for (PRUint32 i = textStyle->mTextShadow->Length(); i > 0; --i) {
        PaintOneShadow(aRenderingContext.ThebesContext(),
                       textRect,
                       textStyle->mTextShadow->ShadowAt(i - 1),
                       GetStyleColor()->mColor,
                       aDirtyRect);
      }
    }

    DrawText(aRenderingContext, textRect, nsnull);
}
예제 #2
0
//------------------------------------------------------------
void
nsGfxCheckboxControlFrame::PaintCheckBox(nsIRenderingContext& aRenderingContext,
                                         nsPoint aPt,
                                         const nsRect& aDirtyRect)
{
  // REVIEW: moved the mAppearance test out so we avoid constructing
  // a display item if it's not needed
  nsRect checkRect(aPt, mRect.Size());
  checkRect.Deflate(GetUsedBorderAndPadding());

  const nsStyleColor* color = GetStyleColor();
  aRenderingContext.SetColor(color->mColor);

  PaintCheckMark(aRenderingContext, checkRect);
}
예제 #3
0
NS_IMETHODIMP
nsMathMLmsqrtFrame::Paint(nsPresContext*      aPresContext,
                          nsIRenderingContext& aRenderingContext,
                          const nsRect&        aDirtyRect,
                          nsFramePaintLayer    aWhichLayer,
                          PRUint32             aFlags)
{
  /////////////
  // paint the content we are square-rooting
  nsresult rv = nsMathMLContainerFrame::Paint(aPresContext, aRenderingContext, 
                                              aDirtyRect, aWhichLayer);
  /////////////
  // paint the sqrt symbol
  if (!NS_MATHML_HAS_ERROR(mPresentationData.flags)) {
    mSqrChar.Paint(aPresContext, aRenderingContext,
                   aDirtyRect, aWhichLayer, this);

    if (NS_FRAME_PAINT_LAYER_FOREGROUND == aWhichLayer &&
        mStyleContext->GetStyleVisibility()->IsVisible() &&
        !mBarRect.IsEmpty()) {
      // paint the overline bar
      const nsStyleColor* color = GetStyleColor();
      aRenderingContext.SetColor(color->mColor);
      aRenderingContext.FillRect(mBarRect);
    }

#if defined(NS_DEBUG) && defined(SHOW_BOUNDING_BOX)
    // for visual debug
    if (NS_MATHML_PAINT_BOUNDING_METRICS(mPresentationData.flags)) {
      nsRect rect;
      mSqrChar.GetRect(rect);

      nsBoundingMetrics bm;
      mSqrChar.GetBoundingMetrics(bm);

      aRenderingContext.SetColor(NS_RGB(255,0,0));
      nscoord x = rect.x + bm.leftBearing;
      nscoord y = rect.y;
      nscoord w = bm.rightBearing - bm.leftBearing;
      nscoord h = bm.ascent + bm.descent;
      aRenderingContext.DrawRect(x,y,w,h);
    }
#endif
  }

  return rv;
}
예제 #4
0
void nsComboboxControlFrame::PaintFocus(nsIRenderingContext& aRenderingContext,
                                        nsPoint aPt)
{
  /* Do we need to do anything? */
  if (mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::disabled) ||
      mFocused != this)
    return;

  aRenderingContext.PushState();
  nsRect clipRect = mDisplayFrame->GetRect() + aPt;
  aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);

  // REVIEW: Why does the old code paint mDisplayFrame again? We've
  // already painted it in the children above. So clipping it here won't do
  // us much good.

  /////////////////////
  // draw focus

  aRenderingContext.SetLineStyle(nsLineStyle_kDotted);
  aRenderingContext.SetColor(GetStyleColor()->mColor);

  //aRenderingContext.DrawRect(clipRect);

  nscoord onePixel = nsPresContext::CSSPixelsToAppUnits(1);
  clipRect.width -= onePixel;
  clipRect.height -= onePixel;
  aRenderingContext.DrawLine(clipRect.x, clipRect.y, 
                             clipRect.x+clipRect.width, clipRect.y);
  aRenderingContext.DrawLine(clipRect.x+clipRect.width, clipRect.y, 
                             clipRect.x+clipRect.width, clipRect.y+clipRect.height);
  aRenderingContext.DrawLine(clipRect.x+clipRect.width, clipRect.y+clipRect.height, 
                             clipRect.x, clipRect.y+clipRect.height);
  aRenderingContext.DrawLine(clipRect.x, clipRect.y+clipRect.height, 
                             clipRect.x, clipRect.y);
  aRenderingContext.DrawLine(clipRect.x, clipRect.y+clipRect.height, 
                             clipRect.x, clipRect.y);

  aRenderingContext.PopState();
}
예제 #5
0
void
nsHTMLContainerFrame::GetTextDecorations(nsPresContext* aPresContext, 
                                         PRBool aIsBlock,
                                         PRUint8& aDecorations,
                                         nscolor& aUnderColor, 
                                         nscolor& aOverColor, 
                                         nscolor& aStrikeColor)
{
  aDecorations = NS_STYLE_TEXT_DECORATION_NONE;
  if (!mStyleContext->HasTextDecorations()) {
    // This is a necessary, but not sufficient, condition for text
    // decorations.
    return; 
  }

  // A mask of all possible decorations.
  PRUint8 decorMask = NS_STYLE_TEXT_DECORATION_UNDERLINE |
                      NS_STYLE_TEXT_DECORATION_OVERLINE |
                      NS_STYLE_TEXT_DECORATION_LINE_THROUGH; 

  if (!aIsBlock) {
    aDecorations = GetStyleTextReset()->mTextDecoration  & decorMask;
    if (aDecorations) {
      const nsStyleColor* styleColor = GetStyleColor();
      aUnderColor = styleColor->mColor;
      aOverColor = styleColor->mColor;
      aStrikeColor = styleColor->mColor;
    }
  }
  else {
    // walk tree
    for (nsIFrame *frame = this; frame && decorMask; frame = frame->GetParent()) {
      // find text-decorations.  "Inherit" from parent *block* frames

      nsStyleContext* styleContext = frame->GetStyleContext();
      const nsStyleDisplay* styleDisplay = styleContext->GetStyleDisplay();
      if (!styleDisplay->IsBlockLevel() &&
          styleDisplay->mDisplay != NS_STYLE_DISPLAY_TABLE_CELL) {
        // If an inline frame is discovered while walking up the tree,
        // we should stop according to CSS3 draft. CSS2 is rather vague
        // about this.
        break;
      }

      const nsStyleTextReset* styleText = styleContext->GetStyleTextReset();
      PRUint8 decors = decorMask & styleText->mTextDecoration;
      if (decors) {
        // A *new* text-decoration is found.
        nscolor color = styleContext->GetStyleColor()->mColor;

        if (NS_STYLE_TEXT_DECORATION_UNDERLINE & decors) {
          aUnderColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_UNDERLINE;
          aDecorations |= NS_STYLE_TEXT_DECORATION_UNDERLINE;
        }
        if (NS_STYLE_TEXT_DECORATION_OVERLINE & decors) {
          aOverColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_OVERLINE;
          aDecorations |= NS_STYLE_TEXT_DECORATION_OVERLINE;
        }
        if (NS_STYLE_TEXT_DECORATION_LINE_THROUGH & decors) {
          aStrikeColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_LINE_THROUGH;
          aDecorations |= NS_STYLE_TEXT_DECORATION_LINE_THROUGH;
        }
      }
    }
  }
  
  if (aDecorations) {
    // If this frame contains no text, we're required to ignore this property
    if (!HasTextFrameDescendantOrInFlow(aPresContext, this)) {
      aDecorations = NS_STYLE_TEXT_DECORATION_NONE;
    }
  }
}
예제 #6
0
void
nsTextBoxFrame::DrawText(nsIRenderingContext& aRenderingContext,
                         const nsRect&        aTextRect,
                         const nscolor*       aOverrideColor)
{
    nsPresContext* presContext = PresContext();

    // paint the title
    nscolor overColor;
    nscolor underColor;
    nscolor strikeColor;
    nsStyleContext* context = mStyleContext;
  
    PRUint8 decorations = NS_STYLE_TEXT_DECORATION_NONE; // Begin with no decorations
    PRUint8 decorMask = NS_STYLE_TEXT_DECORATION_UNDERLINE | NS_STYLE_TEXT_DECORATION_OVERLINE |
                        NS_STYLE_TEXT_DECORATION_LINE_THROUGH; // A mask of all possible decorations.
    PRBool hasDecorations = context->HasTextDecorations();

    do {  // find decoration colors
      const nsStyleTextReset* styleText = context->GetStyleTextReset();
      
      if (decorMask & styleText->mTextDecoration) {  // a decoration defined here
        nscolor color = aOverrideColor ? *aOverrideColor : context->GetStyleColor()->mColor;
    
        if (NS_STYLE_TEXT_DECORATION_UNDERLINE & decorMask & styleText->mTextDecoration) {
          underColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_UNDERLINE;
          decorations |= NS_STYLE_TEXT_DECORATION_UNDERLINE;
        }
        if (NS_STYLE_TEXT_DECORATION_OVERLINE & decorMask & styleText->mTextDecoration) {
          overColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_OVERLINE;
          decorations |= NS_STYLE_TEXT_DECORATION_OVERLINE;
        }
        if (NS_STYLE_TEXT_DECORATION_LINE_THROUGH & decorMask & styleText->mTextDecoration) {
          strikeColor = color;
          decorMask &= ~NS_STYLE_TEXT_DECORATION_LINE_THROUGH;
          decorations |= NS_STYLE_TEXT_DECORATION_LINE_THROUGH;
        }
      }
      if (0 != decorMask) {
        context = context->GetParent();
        if (context) {
          hasDecorations = context->HasTextDecorations();
        }
      }
    } while (context && hasDecorations && (0 != decorMask));

    nsCOMPtr<nsIFontMetrics> fontMet;
    nsLayoutUtils::GetFontMetricsForFrame(this, getter_AddRefs(fontMet));

    nscoord offset;
    nscoord size;
    nscoord ascent;
    fontMet->GetMaxAscent(ascent);

    nscoord baseline =
      presContext->RoundAppUnitsToNearestDevPixels(aTextRect.y + ascent);
    nsRefPtr<gfxContext> ctx = aRenderingContext.ThebesContext();
    gfxPoint pt(presContext->AppUnitsToGfxUnits(aTextRect.x),
                presContext->AppUnitsToGfxUnits(aTextRect.y));
    gfxFloat width = presContext->AppUnitsToGfxUnits(aTextRect.width);
    gfxFloat ascentPixel = presContext->AppUnitsToGfxUnits(ascent);

    // Underlines are drawn before overlines, and both before the text
    // itself, per http://www.w3.org/TR/CSS21/zindex.html point 7.2.1.4.1.1.
    // (We don't apply this rule to the access-key underline because we only
    // find out where that is as a side effect of drawing the text, in the
    // general case -- see below.)
    if (decorations & (NS_FONT_DECORATION_OVERLINE |
                       NS_FONT_DECORATION_UNDERLINE)) {
      fontMet->GetUnderline(offset, size);
      gfxFloat offsetPixel = presContext->AppUnitsToGfxUnits(offset);
      gfxFloat sizePixel = presContext->AppUnitsToGfxUnits(size);
      if (decorations & NS_FONT_DECORATION_UNDERLINE) {
        nsCSSRendering::PaintDecorationLine(ctx, underColor,
                          pt, gfxSize(width, sizePixel),
                          ascentPixel, offsetPixel,
                          NS_STYLE_TEXT_DECORATION_UNDERLINE,
                          nsCSSRendering::DECORATION_STYLE_SOLID);
      }
      if (decorations & NS_FONT_DECORATION_OVERLINE) {
        nsCSSRendering::PaintDecorationLine(ctx, overColor,
                          pt, gfxSize(width, sizePixel),
                          ascentPixel, ascentPixel,
                          NS_STYLE_TEXT_DECORATION_OVERLINE,
                          nsCSSRendering::DECORATION_STYLE_SOLID);
      }
    }

    aRenderingContext.SetFont(fontMet);

    CalculateUnderline(aRenderingContext);

    aRenderingContext.SetColor(aOverrideColor ? *aOverrideColor : GetStyleColor()->mColor);

#ifdef IBMBIDI
    nsresult rv = NS_ERROR_FAILURE;

    if (mState & NS_FRAME_IS_BIDI) {
      presContext->SetBidiEnabled();
      nsBidiPresUtils* bidiUtils = presContext->GetBidiUtils();

      if (bidiUtils) {
        const nsStyleVisibility* vis = GetStyleVisibility();
        nsBidiDirection direction = (NS_STYLE_DIRECTION_RTL == vis->mDirection) ? NSBIDI_RTL : NSBIDI_LTR;
        if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
           // We let the RenderText function calculate the mnemonic's
           // underline position for us.
           nsBidiPositionResolve posResolve;
           posResolve.logicalIndex = mAccessKeyInfo->mAccesskeyIndex;
           rv = bidiUtils->RenderText(mCroppedTitle.get(), mCroppedTitle.Length(), direction,
                                      presContext, aRenderingContext,
                                      aTextRect.x, baseline,
                                      &posResolve,
                                      1);
           mAccessKeyInfo->mBeforeWidth = posResolve.visualLeftTwips;
           mAccessKeyInfo->mAccessWidth = posResolve.visualWidth;
        }
        else
        {
           rv = bidiUtils->RenderText(mCroppedTitle.get(), mCroppedTitle.Length(), direction,
                                      presContext, aRenderingContext,
                                      aTextRect.x, baseline);
        }
      }
    }
    if (NS_FAILED(rv) )
#endif // IBMBIDI
    {
       aRenderingContext.SetTextRunRTL(PR_FALSE);

       if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
           // In the simple (non-BiDi) case, we calculate the mnemonic's
           // underline position by getting the text metric.
           // XXX are attribute values always two byte?
           if (mAccessKeyInfo->mAccesskeyIndex > 0)
               aRenderingContext.GetWidth(mCroppedTitle.get(), mAccessKeyInfo->mAccesskeyIndex,
                                          mAccessKeyInfo->mBeforeWidth);
           else
               mAccessKeyInfo->mBeforeWidth = 0;
       }

       aRenderingContext.DrawString(mCroppedTitle, aTextRect.x, baseline);
    }

    if (mAccessKeyInfo && mAccessKeyInfo->mAccesskeyIndex != kNotFound) {
        aRenderingContext.FillRect(aTextRect.x + mAccessKeyInfo->mBeforeWidth,
                                   aTextRect.y + mAccessKeyInfo->mAccessOffset,
                                   mAccessKeyInfo->mAccessWidth,
                                   mAccessKeyInfo->mAccessUnderlineSize);
    }

    // Strikeout is drawn on top of the text, per
    // http://www.w3.org/TR/CSS21/zindex.html point 7.2.1.4.1.1.
    if (decorations & NS_FONT_DECORATION_LINE_THROUGH) {
      fontMet->GetStrikeout(offset, size);
      gfxFloat offsetPixel = presContext->AppUnitsToGfxUnits(offset);
      gfxFloat sizePixel = presContext->AppUnitsToGfxUnits(size);
      nsCSSRendering::PaintDecorationLine(ctx, strikeColor,
                        pt, gfxSize(width, sizePixel), ascentPixel, offsetPixel,
                        NS_STYLE_TEXT_DECORATION_LINE_THROUGH,
                        nsCSSRendering::DECORATION_STYLE_SOLID);
    }
}