예제 #1
0
bool EDA_TEXT::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
{
    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContains )
        return rect.Contains( GetTextBox( -1 ) );

    return rect.Intersects( GetTextBox( -1 ) );
}
예제 #2
0
EDA_RECT SCH_FIELD::GetBoundingBox() const
{
    SCH_COMPONENT* parentComponent = (SCH_COMPONENT*) m_Parent;
    int linewidth = ( m_Thickness == 0 ) ? GetDefaultLineThickness() : m_Thickness;

    // We must pass the effective text thickness to GetTextBox
    // when calculating the bounding box
    linewidth = Clamp_Text_PenSize( linewidth, m_Size, m_Bold );

    // Calculate the text bounding box:
    EDA_RECT rect;

    // set USE_TEXT_JUSTIFY_INITIAL_BEHAVIOR to 0 to use
    // a justification relative to the text itself
    // i.e. justification relative to an horizontal text
    // or to 1 to keep the initial behavior
#if (USE_TEXT_JUSTIFY_INITIAL_BEHAVIOR == 1 )
    if( m_Orient == TEXT_ORIENT_VERT )
    {
        // For vertical texts, exchange the horizontal and the vertical justification
        // The idea is to keep the justification always left or top for instance,
        // no matter the text orientation
        SCH_FIELD text( *this );    // Make a local copy to swap justifications
                                    // because GetBoundingBox() is const
        int tmp = (int)text.m_VJustify;
        NEGATE( tmp );
        text.m_VJustify  = (EDA_TEXT_VJUSTIFY_T)text.m_HJustify;
        text.m_HJustify = (EDA_TEXT_HJUSTIFY_T)tmp;
        rect = text.GetTextBox( -1, linewidth );
    }
    else
#endif
        rect = GetTextBox( -1, linewidth );

    // Calculate the bounding box position relative to the component:
    wxPoint origin = parentComponent->GetPosition();
    wxPoint pos = m_Pos - origin;
    wxPoint begin = rect.GetOrigin() - origin;
    wxPoint end = rect.GetEnd() - origin;
    RotatePoint( &begin, pos, m_Orient );
    RotatePoint( &end, pos, m_Orient );

    // Due to the Y axis direction, we must mirror the bounding box,
    // relative to the text position:
    begin.y -= pos.y;
    end.y -= pos.y;
    NEGATE( begin.y );
    NEGATE( end.y );
    begin.y += pos.y;
    end.y += pos.y;

    // Now, apply the component transform (mirror/rot)
    begin = parentComponent->GetTransform().TransformCoordinate( begin );
    end = parentComponent->GetTransform().TransformCoordinate( end );
    rect.SetOrigin( begin);
    rect.SetEnd( end);
    rect.Move( origin );
    rect.Normalize();
    return rect;
}
/**
 * Function TransformBoundingBoxWithClearanceToPolygon
 * Convert the text bounding box to a rectangular polygon
 * Used in filling zones calculations
 * Circles and arcs are approximated by segments
 * @param aCornerBuffer = a buffer to store the polygon
 * @param aClearanceValue = the clearance around the text bounding box
 */
void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
                    SHAPE_POLY_SET& aCornerBuffer,
                    int             aClearanceValue ) const
{
    if( GetText().Length() == 0 )
        return;

    wxPoint  corners[4];    // Buffer of polygon corners

    EDA_RECT rect = GetTextBox( -1 );
    rect.Inflate( aClearanceValue );
    corners[0].x = rect.GetOrigin().x;
    corners[0].y = rect.GetOrigin().y;
    corners[1].y = corners[0].y;
    corners[1].x = rect.GetRight();
    corners[2].x = corners[1].x;
    corners[2].y = rect.GetBottom();
    corners[3].y = corners[2].y;
    corners[3].x = corners[0].x;

    aCornerBuffer.NewOutline();

    for( int ii = 0; ii < 4; ii++ )
    {
        // Rotate polygon
        RotatePoint( &corners[ii].x, &corners[ii].y, m_Pos.x, m_Pos.y, m_Orient );
        aCornerBuffer.Append( corners[ii].x, corners[ii].y );
    }
}
예제 #4
0
const EDA_RECT SCH_TEXT::GetBoundingBox() const
{
    // We must pass the effective text thickness to GetTextBox
    // when calculating the bounding box
    int linewidth = GetThickness() == 0 ? GetDefaultLineThickness() : GetThickness();

    linewidth = Clamp_Text_PenSize( linewidth, GetTextSize(), IsBold() );

    EDA_RECT rect = GetTextBox( -1, linewidth );

    if( GetTextAngle() != 0 )      // Rotate rect
    {
        wxPoint pos = rect.GetOrigin();
        wxPoint end = rect.GetEnd();

        RotatePoint( &pos, GetTextPos(), GetTextAngle() );
        RotatePoint( &end, GetTextPos(), GetTextAngle() );

        rect.SetOrigin( pos );
        rect.SetEnd( end );
    }

    rect.Normalize();
    return rect;
}
void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon(
        SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const
{
    // Oh dear.  When in UTF-8 mode, wxString puts string iterators in a linked list, and
    // that linked list is not thread-safe.
    std::lock_guard<std::mutex> guard( m_mutex );

    if( GetText().Length() == 0 )
        return;

    wxPoint  corners[4];    // Buffer of polygon corners

    EDA_RECT rect = GetTextBox( -1 );
    rect.Inflate( aClearanceValue );
    corners[0].x = rect.GetOrigin().x;
    corners[0].y = rect.GetOrigin().y;
    corners[1].y = corners[0].y;
    corners[1].x = rect.GetRight();
    corners[2].x = corners[1].x;
    corners[2].y = rect.GetBottom();
    corners[3].y = corners[2].y;
    corners[3].x = corners[0].x;

    aCornerBuffer->NewOutline();

    for( int ii = 0; ii < 4; ii++ )
    {
        // Rotate polygon
        RotatePoint( &corners[ii].x, &corners[ii].y, GetTextPos().x, GetTextPos().y, GetTextAngle() );
        aCornerBuffer->Append( corners[ii].x, corners[ii].y );
    }
}
const EDA_RECT TEXTE_PCB::GetBoundingBox() const
{
    EDA_RECT rect = GetTextBox( -1, -1 );

    if( m_Orient )
        rect = rect.GetBoundingBoxRotated( m_Pos, m_Orient );

    return rect;
}
const EDA_RECT TEXTE_PCB::GetBoundingBox() const
{
    EDA_RECT rect = GetTextBox( -1, -1 );

    if( GetTextAngle() )
        rect = rect.GetBoundingBoxRotated( GetTextPos(), GetTextAngle() );

    return rect;
}
/*
 * Function GetBoundingBox (virtual)
 * returns the bounding box of this Text (according to text and footprint
 * orientation)
 */
const EDA_RECT TEXTE_MODULE::GetBoundingBox() const
{
    double   angle = GetDrawRotation();
    EDA_RECT text_area = GetTextBox( -1, -1 );

    if( angle )
        text_area = text_area.GetBoundingBoxRotated( m_Pos, m_Orient );

    return text_area;
}
const BOX2I TEXTE_MODULE::ViewBBox() const
{
    double   angle = GetDrawRotation();
    EDA_RECT text_area = GetTextBox( -1, -1 );

    if( angle )
        text_area = text_area.GetBoundingBoxRotated( m_Pos, angle );

    return BOX2I( text_area.GetPosition(), text_area.GetSize() );
}
예제 #10
0
bool EDA_TEXT::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const
{
    EDA_RECT rect = GetTextBox( -1 );   // Get the full text area.
    wxPoint location = aPoint;

    rect.Inflate( aAccuracy );
    RotatePoint( &location, m_Pos, -m_Orient );

    return rect.Contains( location );
}
bool TEXTE_MODULE::TextHitTest( const wxPoint& aPoint, int aAccuracy ) const
{
    EDA_RECT rect = GetTextBox( -1 );
    wxPoint location = aPoint;

    rect.Inflate( aAccuracy );

    RotatePoint( &location, GetTextPos(), -GetDrawRotation() );

    return rect.Contains( location );
}
bool TEXTE_MODULE::TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy ) const
{
    EDA_RECT rect = aRect;

    rect.Inflate( aAccuracy );

    if( aContains )
    {
        return rect.Contains( GetBoundingBox() );
    }
    else
    {
        return rect.Intersects( GetTextBox( -1 ), GetDrawRotation() );
    }
}
예제 #13
0
const EDA_RECT SCH_FIELD::GetBoundingBox() const
{
    SCH_COMPONENT* parentComponent = (SCH_COMPONENT*) m_Parent;
    int linewidth = ( m_Thickness == 0 ) ? GetDefaultLineThickness() : m_Thickness;

    // We must pass the effective text thickness to GetTextBox
    // when calculating the bounding box
    linewidth = Clamp_Text_PenSize( linewidth, m_Size, m_Bold );

    // Calculate the text bounding box:
    EDA_RECT rect;

    if( m_id == REFERENCE )     // multi units have one letter or more added to reference
    {
        SCH_FIELD text( *this );    // Make a local copy to change text
                                    // because GetBoundingBox() is const
        text.SetText( GetFullyQualifiedText() );
        rect = text.GetTextBox( -1, linewidth );
    }
    else
        rect = GetTextBox( -1, linewidth );

    // Calculate the bounding box position relative to the component:
    wxPoint origin = parentComponent->GetPosition();
    wxPoint pos = m_Pos - origin;
    wxPoint begin = rect.GetOrigin() - origin;
    wxPoint end = rect.GetEnd() - origin;
    RotatePoint( &begin, pos, m_Orient );
    RotatePoint( &end, pos, m_Orient );

    // Due to the Y axis direction, we must mirror the bounding box,
    // relative to the text position:
    begin.y -= pos.y;
    end.y -= pos.y;
    NEGATE( begin.y );
    NEGATE( end.y );
    begin.y += pos.y;
    end.y += pos.y;

    // Now, apply the component transform (mirror/rot)
    begin = parentComponent->GetTransform().TransformCoordinate( begin );
    end = parentComponent->GetTransform().TransformCoordinate( end );
    rect.SetOrigin( begin);
    rect.SetEnd( end);
    rect.Move( origin );
    rect.Normalize();
    return rect;
}
예제 #14
0
bool TEXTE_MODULE::HitTest( const wxPoint& aPosition ) const
{
    wxPoint  rel_pos;
    EDA_RECT area = GetTextBox( -1, -1 );

    /* Rotate refPos to - angle to test if refPos is within area (which
     * is relative to an horizontal text)
     */
    rel_pos = aPosition;
    RotatePoint( &rel_pos, m_Pos, -GetDrawRotation() );

    if( area.Contains( rel_pos ) )
        return true;

    return false;
}
예제 #15
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EDA_RECT LIB_TEXT::GetBoundingBox() const
{
    /* Y coordinates for LIB_ITEMS are bottom to top, so we must invert the Y position when
     * calling GetTextBox() that works using top to bottom Y axis orientation.
     */
    EDA_RECT rect = GetTextBox( -1, -1, true );

    wxPoint orig = rect.GetOrigin();
    wxPoint end = rect.GetEnd();
    NEGATE( orig.y);
    NEGATE( end.y);

    RotatePoint( &orig, m_Pos, -m_Orient );
    RotatePoint( &end, m_Pos, -m_Orient );
    rect.SetOrigin( orig );
    rect.SetEnd( end );
    rect.Normalize();

    return rect;
}
예제 #16
0
const EDA_RECT SCH_LABEL::GetBoundingBox() const
{
    int         linewidth = GetThickness() == 0 ? GetDefaultLineThickness() : GetThickness();
    EDA_RECT    rect = GetTextBox( -1, linewidth );

    if( GetTextAngle() != 0.0 )
    {
        // Rotate rect
        wxPoint pos = rect.GetOrigin();
        wxPoint end = rect.GetEnd();

        RotatePoint( &pos, GetTextPos(), GetTextAngle() );
        RotatePoint( &end, GetTextPos(), GetTextAngle() );

        rect.SetOrigin( pos );
        rect.SetEnd( end );

        rect.Normalize();
    }

    return rect;
}
예제 #17
0
파일: lib_text.cpp 프로젝트: cpavlina/kicad
const EDA_RECT LIB_TEXT::GetBoundingBox() const
{
    /* Y coordinates for LIB_ITEMS are bottom to top, so we must invert the Y position when
     * calling GetTextBox() that works using top to bottom Y axis orientation.
     */
    EDA_RECT rect = GetTextBox( -1, -1, true );
    rect.RevertYAxis();

    // We are using now a bottom to top Y axis.
    wxPoint orig = rect.GetOrigin();
    wxPoint end  = rect.GetEnd();

    RotatePoint( &orig, GetTextPos(), -GetTextAngle() );
    RotatePoint( &end,  GetTextPos(), -GetTextAngle() );

    rect.SetOrigin( orig );
    rect.SetEnd( end );

    // We are using now a top to bottom Y axis:
    rect.RevertYAxis();

    return rect;
}
예제 #18
0
EDA_RECT SCH_TEXT::GetBoundingBox() const
{
    // We must pass the effective text thickness to GetTextBox
    // when calculating the bounding box
    int linewidth = ( m_Thickness == 0 ) ? GetDefaultLineThickness() : m_Thickness;

    linewidth = Clamp_Text_PenSize( linewidth, m_Size, m_Bold );

    EDA_RECT rect = GetTextBox( -1, linewidth );

    if( m_Orient )                          // Rotate rect
    {
        wxPoint pos = rect.GetOrigin();
        wxPoint end = rect.GetEnd();
        RotatePoint( &pos, m_Pos, m_Orient );
        RotatePoint( &end, m_Pos, m_Orient );
        rect.SetOrigin( pos );
        rect.SetEnd( end );
    }

    rect.Normalize();
    return rect;
}
예제 #19
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const TextString& TMessageBox::GetText() const {
    return GetTextBox().GetText();
}
예제 #20
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void TMessageBox::SetText(const TextString& value) {
    GetTextBox().SetText(value);\
    _OnTextChanged();
    GetSignal(DefaultSignalID::ObjectTextChanged).Send();
}