void Player::Update(float dt) { SPADES_MARK_FUNCTION(); auto* listener = world->GetListener(); MovePlayer(dt); if(!IsAlive()) { // do death cleanup blockCursorDragging = false; } if(tool == ToolSpade){ if(weapInput.primary){ if(world->GetTime() > nextSpadeTime){ UseSpade(); nextSpadeTime = world->GetTime() + GetToolPrimaryDelay(); } }else if(weapInput.secondary){ if(world->GetTime() > nextDigTime){ DigWithSpade(); nextDigTime = world->GetTime() + GetToolSecondaryDelay(); firstDig = false; } } }else if(tool == ToolBlock && IsLocalPlayer()){ GameMap::RayCastResult result; auto *map = GetWorld()->GetMap(); result = map->CastRay2(GetEye(), GetFront(), 12); canPending = false; if(blockCursorDragging) { // check the starting point is not floating auto start = blockCursorDragPos; if(map->IsSolidWrapped(start.x-1, start.y, start.z) || map->IsSolidWrapped(start.x, start.y-1, start.z) || map->IsSolidWrapped(start.x, start.y, start.z-1) || map->IsSolidWrapped(start.x+1, start.y, start.z) || map->IsSolidWrapped(start.x, start.y+1, start.z) || map->IsSolidWrapped(start.x, start.y, start.z+1)) { // still okay }else{ // cannot build; floating if(listener && this == world->GetLocalPlayer()) { listener-> LocalPlayerBuildError(BuildFailureReason::InvalidPosition); } blockCursorDragging = false; } } if(result.hit && (result.hitBlock + result.normal).z < 62 && (!OverlapsWithOneBlock(result.hitBlock + result.normal)) && BoxDistanceToBlock(result.hitBlock + result.normal) < 3.f && !pendingPlaceBlock){ // Building is possible, and there's no delayed block placement. blockCursorActive = true; blockCursorPos = result.hitBlock + result.normal; }else if(pendingPlaceBlock){ // Delayed Block Placement: When player attempts to place a block while jumping and // placing block is currently impossible, building will be delayed until it becomes // possible, as long as player is airborne. if(airborne == false || blockStocks <= 0){ // player is no longer airborne, or doesn't have a block to place. pendingPlaceBlock = false; lastSingleBlockBuildSeqDone = true; if(blockStocks > 0) { // cannot build; invalid position. } }else if((!OverlapsWithOneBlock(pendingPlaceBlockPos)) && BoxDistanceToBlock(pendingPlaceBlockPos) < 3.f){ // now building became possible. SPAssert(this == world->GetLocalPlayer()); if(GetWorld()->GetListener()) GetWorld()->GetListener()->LocalPlayerBlockAction(pendingPlaceBlockPos, BlockActionCreate); pendingPlaceBlock = false; lastSingleBlockBuildSeqDone = true; // blockStocks--; decrease when created nextBlockTime = world->GetTime() + GetToolPrimaryDelay(); } }else{ // Delayed Block Placement can be activated only when the only reason making placement // impossible is that block to be placed overlaps with the player's hitbox. canPending = result.hit && (result.hitBlock + result.normal).z < 62 && BoxDistanceToBlock(result.hitBlock + result.normal) < 3.f; blockCursorActive = false; int dist = 11; for(; dist >= 1 && BoxDistanceToBlock(result.hitBlock + result.normal) > 3.f ; dist--) { result = GetWorld()->GetMap()->CastRay2(GetEye(), GetFront(), dist); } for(; dist < 12 && BoxDistanceToBlock(result.hitBlock + result.normal) < 3.f ; dist++) { result = GetWorld()->GetMap()->CastRay2(GetEye(), GetFront(), dist); } blockCursorPos = result.hitBlock + result.normal; } }else if(tool == ToolWeapon){ }else if(tool == ToolGrenade){ if(holdingGrenade){ if(world->GetTime() - grenadeTime > 2.9f){ ThrowGrenade(); } } } if(tool != ToolWeapon) weapon->SetShooting(false); if(weapon->FrameNext(dt)){ FireWeapon(); } if(weapon->IsReloading()) { lastReloadingTime = world->GetTime(); }else if(reloadingServerSide) { // for some reason a server didn't return // WeaponReload packet. if(world->GetTime() + lastReloadingTime + .8f) { reloadingServerSide = false; weapon->ForceReloadDone(); } } }
void Player::Update(float dt) { SPADES_MARK_FUNCTION(); MovePlayer(dt); if(tool == ToolSpade){ if(weapInput.primary){ if(world->GetTime() > nextSpadeTime){ UseSpade(); nextSpadeTime = world->GetTime() + GetToolPrimaryDelay(); } }else if(weapInput.secondary){ if(world->GetTime() > nextDigTime){ DigWithSpade(); nextDigTime = world->GetTime() + GetToolSecondaryDelay(); firstDig = false; } } }else if(tool == ToolBlock){ GameMap::RayCastResult result; result = GetWorld()->GetMap()->CastRay2(GetEye(), GetFront(), 12); canPending = false; if(result.hit && (result.hitBlock + result.normal).z < 62 && (!OverlapsWithOneBlock(result.hitBlock + result.normal)) && BoxDistanceToBlock(result.hitBlock + result.normal) < 3.f && !pendingPlaceBlock){ blockCursorActive = true; blockCursorPos = result.hitBlock + result.normal; }else if(pendingPlaceBlock){ if(airborne == false || blockStocks <= 0){ pendingPlaceBlock = false; }else if((!OverlapsWithOneBlock(pendingPlaceBlockPos)) && BoxDistanceToBlock(pendingPlaceBlockPos) < 3.f){ SPAssert(this == world->GetLocalPlayer()); if(GetWorld()->GetListener()) GetWorld()->GetListener()->LocalPlayerBlockAction(pendingPlaceBlockPos, BlockActionCreate); pendingPlaceBlock = false; // blockStocks--; decrease when created nextBlockTime = world->GetTime() + GetToolPrimaryDelay(); } }else{ canPending = result.hit && (result.hitBlock + result.normal).z < 62 && BoxDistanceToBlock(result.hitBlock + result.normal) < 3.f; blockCursorActive = false; blockCursorPos = result.hitBlock + result.normal; } }else if(tool == ToolWeapon){ }else if(tool == ToolGrenade){ if(holdingGrenade){ if(world->GetTime() - grenadeTime > 2.9f){ ThrowGrenade(); } } } if(tool != ToolWeapon) weapon->SetShooting(false); if(weapon->FrameNext(dt)){ FireWeapon(); } if(weapon->IsReloading()) { lastReloadingTime = world->GetTime(); }else if(reloadingServerSide) { // for some reason a server didn't return // WeaponReload packet. if(world->GetTime() + lastReloadingTime + .8f) { reloadingServerSide = false; weapon->ForceReloadDone(); } } }