예제 #1
0
void CSVPrinter::PrintHeading(ColumnDescriptors const & descriptors) {
	for (size_t i = 0; i < descriptors.size(); ++i) {
		auto const & desc = descriptors[i];
		m_stream << desc.name << "(" << GetTypeStr(desc.type) << ")";
		if (i + 1 != descriptors.size())
			m_stream << ",";
	}
	m_stream << std::endl;
}
예제 #2
0
BOOL CReturnParameter::StoreToXMLFile(CXXMLFile* pFile, CXXMLFile::CElement* pParentElement)
{
    CXXMLFile::CElement* pElement;

    if(pFile && pParentElement)
    {
        //ReturnParameter Elements
        pElement = (CXXMLFile::CElement*)pFile->AddElement(pParentElement);
        pFile->SetText(pElement, "ReturnParameter");
        pElement->SetAt("Id", GetIndexStr());
        pElement->SetAt("Name", GetName());
        pElement->SetAt("Type", GetTypeStr());
        pElement->SetAt("Value", GetValueStr(OVF_HEX));

        if(!m_oVisible) pElement->SetAt("Visible", GetVisibleStr());

        return TRUE;
    }

    return FALSE;
}
예제 #3
0
파일: VertexObject.cpp 프로젝트: vdoom/GAM
//HRESULT VertexObject::ChangeIndexingMode(IndexingType TindexingMode)
//{
//	indexing_type = TindexingMode;
//	short Indeces[6];
//	HRESULT hr = DDevice->CreateIndexBuffer(sizeof(short)*6,0,D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_bufer, NULL );
//	if(FAILED(hr))
//	{
//		if(loger)
//		{
//			wstring number;
//			wstringstream wstrstrm;
//			wstrstrm << hr;
//			wstrstrm >> number;
//			loger->SendToLog(GetTypeStr()+GetName()+TEXT("CreateIndexBuffer: Line 147 in VertexObject.cpp ")+number);
//		}
//		return hr;
//	}
//	if(indexing_type == IndexingType::Square)
//	{
//		Indeces[0]=0;
//		Indeces[1]=1;
//		Indeces[2]=2;
//		Indeces[3]=3;
//		Indeces[4]=0;
//		Indeces[5]=1;
//	}
//	else if(indexing_type == IndexingType::Triangle)
//	{
//		Indeces[0]=0;
//		Indeces[1]=2;
//		Indeces[2]=1;
//		Indeces[3]=0;
//		Indeces[4]=3;
//		Indeces[5]=2;
//		/*Indeces[0]=0;
//		Indeces[1]=2;
//		Indeces[2]=1;
//		Indeces[3]=0;
//		Indeces[4]=2;
//		Indeces[5]=3;*/
//	}
//	VOID* IndexData = NULL;
//	hr = index_bufer->Lock(0, 0, &IndexData, 0);
//	return S_OK;
//}
HRESULT VertexObject::LoadTexture(wstring fileName)
{
	if(texture1)
	{
		texture1->Release();
		texture1 = NULL;
	}

	HRESULT hr = D3DXCreateTextureFromFile( DDevice, fileName.c_str(), &texture1 );
	if( FAILED( hr ) )
	{
		if(loger)
		{
			wstring number;
			wstringstream wstrstrm;
			wstrstrm << hr;
			wstrstrm >> number;
			loger->SendToLog(GetTypeStr()+GetName()+TEXT("ErroreTextureLoad: Line 172 in VertexObject.cpp ")+number);
		}
		return hr;
	}
	return S_OK;
}
예제 #4
0
LPCTSTR XBaseLayer::GetTypeString( xSpr::xtLayer type /*= xSpr::xLT_NONE*/ ) const
{
    if( type == xSpr::xLT_NONE )
        type = GetbitType();
    return GetTypeStr( type );
}
예제 #5
0
void
DebugPrint(char * report, char * file, int line, int type) {

	printf("%s	%s %d	%s	%s\n", FormatDate(0), file, line, GetTypeStr(type), report);

}
예제 #6
0
파일: VertexObject.cpp 프로젝트: vdoom/GAM
HRESULT VertexObject::CreatePlane(D3DXVECTOR3 Tmin, D3DXVECTOR3 Tmax, IndexingType Ttype)
{
	indexing_type = Ttype;
	short Indeces[6];
	GAMVERTEX vertices[] =
	{
		{  D3DXVECTOR3(Tmin.x, (Tmin.y+Tmax.y)/2, Tmax.z ), D3DXVECTOR3(1, 1, 1), 0.0, 0.0 },
		{  D3DXVECTOR3(Tmax.x, (Tmin.y+Tmax.y)/2, Tmax.z ), D3DXVECTOR3(1, 1, 1), 1.0, 0.0 },
		{  D3DXVECTOR3(Tmax.x, (Tmin.y+Tmax.y)/2, Tmin.z ), D3DXVECTOR3(1, 1, 1), 1.0, 1.0 },
		{  D3DXVECTOR3(Tmin.x, (Tmin.y+Tmax.y)/2, Tmin.z ), D3DXVECTOR3(1, 1, 1), 0.0, 1.0 }
	};

	if(vertex_bufer)
	{ vertex_bufer->Release(); }
	if(index_bufer)
	{ index_bufer->Release(); }

	HRESULT hr = DDevice->CreateVertexBuffer( 4*sizeof(GAMVERTEX),
                                0, D3DFVF_MESHVERTEX,
                                D3DPOOL_DEFAULT, &vertex_bufer, NULL );
	if(FAILED(hr))
	{
		if(loger)
		{
			wstring number;
			wstringstream wstrstrm;
			wstrstrm << hr;
			wstrstrm >> number;
			loger->SendToLog(GetTypeStr()+GetName()+TEXT("CreateVertexBuffer: Line 117 in VertexObject.cpp ")+number);
		}
		return hr;
	}
	VOID* pVertix;
	hr = vertex_bufer->Lock( 0, sizeof(vertices), (void**)&pVertix, 0 );
	if(FAILED(hr))
	{
		if(loger)
		{
			wstring number;
			wstringstream wstrstrm;
			wstrstrm << hr;
			wstrstrm >> number;
			loger->SendToLog(GetTypeStr()+GetName()+TEXT("LockVertexBuffer: Line 131 in VertexObject.cpp ")+number);
		}
		return hr;
	}
	memcpy( pVertix, vertices, sizeof(vertices) );
	vertex_bufer->Unlock();

	hr = DDevice->CreateIndexBuffer(sizeof(short)*6,0,D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_bufer, NULL );
	if(FAILED(hr))
	{
		if(loger)
		{
			wstring number;
			wstringstream wstrstrm;
			wstrstrm << hr;
			wstrstrm >> number;
			loger->SendToLog(GetTypeStr()+GetName()+TEXT("CreateIndexBuffer: Line 147 in VertexObject.cpp ")+number);
		}
		return hr;
	}
	if(indexing_type == IndexingType::Square)
	{
		Indeces[0]=0;
		Indeces[1]=1;
		Indeces[2]=2;
		Indeces[3]=3;
		Indeces[4]=0;
		Indeces[5]=1;
	}
	else if(indexing_type == IndexingType::Triangle)
	{
		Indeces[0]=0;
		Indeces[1]=2;
		Indeces[2]=1;
		Indeces[3]=0;
		Indeces[4]=3;
		Indeces[5]=2;
		/*Indeces[0]=0;
		Indeces[1]=2;
		Indeces[2]=1;
		Indeces[3]=0;
		Indeces[4]=2;
		Indeces[5]=3;*/
	}
	VOID* IndexData = NULL;
	hr = index_bufer->Lock(0, 0, &IndexData, 0);
	if(FAILED(hr))
	{
		if(loger)
		{
			wstring number;
			wstringstream wstrstrm;
			wstrstrm << hr;
			wstrstrm >> number;
			loger->SendToLog(GetTypeStr()+GetName()+TEXT("LockIndexBuffer: Line 185 in VertexObject.cpp ")+number);
		}
		return hr;
	}
	memcpy(IndexData, (void*)&Indeces, sizeof(Indeces));
	index_bufer->Unlock();

	//D3DXCreateTextureFromFile(pDevice,TEXT("white.jpg"),&g_texture);

	return S_OK;
}