예제 #1
0
	virtual void initialiseModule(const ApplicationContext& ctx)
	{
		rMessage() << getName() << "::initialiseModule called." << std::endl;

		// Associated "def_head" with an empty property editor instance
		GlobalEntityInspector().registerPropertyEditor(
			ui::DEF_HEAD_KEY, ui::IPropertyEditorPtr(new ui::AIHeadPropertyEditor())
		);

		GlobalEntityInspector().registerPropertyEditor(
			ui::DEF_VOCAL_SET_KEY, ui::IPropertyEditorPtr(new ui::AIVocalSetPropertyEditor())
		);

		GlobalCommandSystem().addCommand("FixupMapDialog", ui::FixupMapDialog::RunDialog);
		GlobalEventManager().addCommand("FixupMapDialog", "FixupMapDialog");

		GlobalUIManager().getMenuManager().add("main/map",
			"FixupMapDialog", ui::menuItem,
			_("Fixup Map..."), // caption
			"", // icon
			"FixupMapDialog"
		);

		GlobalRadiant().signal_radiantStarted().connect(
			sigc::ptr_fun(ui::AIEditingPanel::onRadiantStartup)
		);	
	}
예제 #2
0
	void shutdownModule()
	{
		ui::AIEditingPanel::Shutdown();

		// Remove associated property keys
		GlobalEntityInspector().unregisterPropertyEditor(ui::DEF_VOCAL_SET_KEY);
		GlobalEntityInspector().unregisterPropertyEditor(ui::DEF_HEAD_KEY);
	}
예제 #3
0
void RegularLayout::activate() {

	GtkWindow* parent = GlobalMainFrame().getTopLevelWindow();

	// Create a new camera window and parent it
	_camWnd = GlobalCamera().createCamWnd();
	 // greebo: The mainframe window acts as parent for the camwindow
	_camWnd->setContainer(parent);
	// Pack in the camera window
	GtkWidget* camWindow = gtkutil::FramedWidget(_camWnd->getWidget());

	// Allocate a new OrthoView and set its ViewType to XY
	XYWndPtr xyWnd = GlobalXYWnd().createEmbeddedOrthoView();
    xyWnd->setViewType(XY);
    // Create a framed window out of the view's internal widget
    GtkWidget* xyView = gtkutil::FramedWidget(xyWnd->getWidget());

	// Create the texture window
	GtkWidget* texWindow = gtkutil::FramedWidget(
		GlobalTextureBrowser().constructWindow(parent)
	);

	// Now pack those widgets into the paned widgets
	gtkutil::Paned texCamPane(gtkutil::Paned::Vertical);

	// First, pack the texwindow and the camera
	texCamPane.setFirstChild(camWindow, true); // allow shrinking
	texCamPane.setSecondChild(texWindow, true); // allow shrinking

	_regular.texCamPane = texCamPane.getWidget();
    
    // Depending on the viewstyle, pack the xy left or right
	gtkutil::Paned horizPane(gtkutil::Paned::Horizontal);

    if (_regularLeft)
	{
		horizPane.setFirstChild(_regular.texCamPane, true); // allow shrinking
		horizPane.setSecondChild(xyView, true); // allow shrinking
    }
    else
	{
		// This is "regular", put the xyview to the left
		horizPane.setFirstChild(xyView, true); // allow shrinking
		horizPane.setSecondChild(_regular.texCamPane, true); // allow shrinking
    }

	_regular.horizPane = horizPane.getWidget();
    
	// Retrieve the main container of the main window
	GtkWidget* mainContainer = GlobalMainFrame().getMainContainer();
	gtk_container_add(GTK_CONTAINER(mainContainer), GTK_WIDGET(_regular.horizPane));

	// Set some default values for the width and height
	gtk_paned_set_position(GTK_PANED(_regular.horizPane), 500);
	gtk_paned_set_position(GTK_PANED(_regular.texCamPane), 350);

	// Connect the pane position trackers
	_regular.posHPane.connect(_regular.horizPane);
	_regular.posTexCamPane.connect(_regular.texCamPane);
	
	// Now attempt to load the paned positions from the registry
	restoreStateFromPath(RKEY_REGULAR_ROOT);
	
    GlobalGroupDialog().showDialogWindow();

	// greebo: Now that the dialog is shown, tell the Entity Inspector to reload 
	// the position info from the Registry once again.
	GlobalEntityInspector().restoreSettings();

	GlobalGroupDialog().hideDialogWindow();

	gtk_widget_show_all(mainContainer);

	// Hide the camera toggle option for non-floating views
    GlobalUIManager().getMenuManager().setVisibility("main/view/cameraview", false);
	// Hide the console/texture browser toggles for non-floating/non-split views
	GlobalUIManager().getMenuManager().setVisibility("main/view/textureBrowser", false);	
}
void SplitPaneLayout::constructLayout()
{
	_splitPane = SplitPaneView();

	_cameraPosition = getCameraPositionFromRegistry();

	const Glib::RefPtr<Gtk::Window>& parent = GlobalMainFrame().getTopLevelWindow();

	// Create a new camera window and parent it
	_camWnd = GlobalCamera().createCamWnd();
	 // greebo: The mainframe window acts as parent for the camwindow
	_camWnd->setContainer(parent);

	_camera = Gtk::manage(new gtkutil::FramedWidget(*_camWnd->getWidget()));

	// Allocate paned widgets
	_splitPane.horizPane.reset(new Gtk::HPaned);
	_splitPane.vertPane1 = Gtk::manage(new Gtk::VPaned);
	_splitPane.vertPane2 = Gtk::manage(new Gtk::VPaned);

	// Arrange the widgets into the paned views
	_splitPane.horizPane->pack1(*_splitPane.vertPane1, true, true);
	_splitPane.horizPane->pack2(*_splitPane.vertPane2, true, true);

	// Retrieve the main container of the main window
	Gtk::Container* mainContainer = GlobalMainFrame().getMainContainer();
	mainContainer->add(*_splitPane.horizPane);

	_splitPane.horizPane->set_position(200);
	_splitPane.vertPane1->set_position(200);
	_splitPane.vertPane2->set_position(400);

	_splitPane.posHPane.connect(_splitPane.horizPane.get());
	_splitPane.posVPane1.connect(_splitPane.vertPane1);
	_splitPane.posVPane2.connect(_splitPane.vertPane2);

	// Attempt to restore this layout's state, this will also construct the orthoviews
	restoreStateFromPath(RKEY_SPLITPANE_ROOT);

	// Distribute widgets among quadrants
	distributeWidgets();

    {
		Gtk::Frame* textureBrowser = Gtk::manage(new gtkutil::FramedWidget(
			*GlobalTextureBrowser().constructWindow(parent)
		));

		// Add the Media Browser page
		GlobalGroupDialog().addPage(
	    	"textures",	// name
	    	"Textures", // tab title
	    	"icon_texture.png", // tab icon
	    	*textureBrowser, // page widget
	    	_("Texture Browser")
	    );
    }

	GlobalGroupDialog().showDialogWindow();

	// greebo: Now that the dialog is shown, tell the Entity Inspector to reload
	// the position info from the Registry once again.
	GlobalEntityInspector().restoreSettings();

	GlobalGroupDialog().hideDialogWindow();

	mainContainer->show_all();
}
예제 #5
0
void SplitPaneLayout::constructLayout()
{
	_splitPane.clear();

    wxFrame* topLevelParent = GlobalMainFrame().getWxTopLevelWindow();

	// Main splitter
	_splitPane.horizPane = new wxSplitterWindow(topLevelParent, wxID_ANY, 
		wxDefaultPosition, wxDefaultSize, 
		wxSP_LIVE_UPDATE | wxSP_3D | wxWANTS_CHARS, "SplitPaneHorizPane");

	GlobalMainFrame().getWxMainContainer()->Add(_splitPane.horizPane, 1, wxEXPAND);

	// Two sub-splitters
	_splitPane.vertPane1  = new wxSplitterWindow(_splitPane.horizPane, wxID_ANY, 
		wxDefaultPosition, wxDefaultSize, 
		wxSP_LIVE_UPDATE | wxSP_3D | wxWANTS_CHARS, "SplitPaneVertPane1");

	_splitPane.vertPane2  = new wxSplitterWindow(_splitPane.horizPane, wxID_ANY, 
		wxDefaultPosition, wxDefaultSize, 
		wxSP_LIVE_UPDATE | wxSP_3D | wxWANTS_CHARS, "SplitPaneVertPane2");

    _splitPane.vertPane1->SetMinimumPaneSize(1); // disallow unsplitting
    _splitPane.vertPane2->SetMinimumPaneSize(1); // disallow unsplitting

	_splitPane.horizPane->SplitVertically(_splitPane.vertPane1, _splitPane.vertPane2);

	_splitPane.posHPane.connect(_splitPane.horizPane);
	_splitPane.posVPane1.connect(_splitPane.vertPane1);
	_splitPane.posVPane2.connect(_splitPane.vertPane2);

    // Create the views and place them into the splitters
    createViews();

	// Attempt to restore this layout's state, this will also construct the orthoviews
	restoreStateFromPath(RKEY_SPLITPANE_ROOT);

	// Add a new texture browser to the group dialog pages
    wxWindow* textureBrowser = new TextureBrowser(topLevelParent);

	// Texture Page
	{
		IGroupDialog::PagePtr page(new IGroupDialog::Page);

		page->name = "textures";
		page->windowLabel = _("Texture Browser");
		page->page = textureBrowser;
		page->tabIcon = "icon_texture.png";
		page->tabLabel = _("Textures");

		GlobalGroupDialog().addPage(page);
	}
	
	GlobalGroupDialog().showDialogWindow();

	// greebo: Now that the dialog is shown, tell the Entity Inspector to reload
	// the position info from the Registry once again.
	GlobalEntityInspector().restoreSettings();

	GlobalGroupDialog().hideDialogWindow();

	topLevelParent->Layout();
}
예제 #6
0
void RegularLayout::activate()
{
	wxFrame* topLevelParent = GlobalMainFrame().getWxTopLevelWindow();

	// Main splitter
	_regular.horizPane = new wxSplitterWindow(topLevelParent, wxID_ANY, 
		wxDefaultPosition, wxDefaultSize, 
		wxSP_LIVE_UPDATE | wxSP_3D | wxWANTS_CHARS, "RegularHorizPane");

	_regular.horizPane->SetSashGravity(0.5);
	_regular.horizPane->SetSashPosition(500);
    _regular.horizPane->SetMinimumPaneSize(1); // disallow unsplitting

	GlobalMainFrame().getWxMainContainer()->Add(_regular.horizPane, 1, wxEXPAND);

	// Allocate a new OrthoView and set its ViewType to XY
	XYWndPtr xywnd = GlobalXYWnd().createEmbeddedOrthoView(XY, _regular.horizPane);

	// Texture/Camera Pane
	_regular.texCamPane = new wxSplitterWindow(_regular.horizPane, wxID_ANY, 
		wxDefaultPosition, wxDefaultSize, 
		wxSP_LIVE_UPDATE | wxSP_3D | wxWANTS_CHARS, "RegularTexCamPane");

	_regular.texCamPane->SetSashGravity(0.5);
	_regular.texCamPane->SetSashPosition(350);
    _regular.texCamPane->SetMinimumPaneSize(1); // disallow unsplitting

	// Create a new camera window and parent it
	_camWnd = GlobalCamera().createCamWnd(_regular.texCamPane);

	// Texture Window
	wxWindow* texBrowser = GlobalTextureBrowser().constructWindow(_regular.texCamPane);

	_regular.texCamPane->SplitHorizontally(_camWnd->getMainWidget(), texBrowser);

	if (_regularLeft)
	{
		_regular.horizPane->SplitVertically(_regular.texCamPane, xywnd->getGLWidget());
    }
    else
	{
		// This is "regular", put the xyview to the left
		_regular.horizPane->SplitVertically(xywnd->getGLWidget(), _regular.texCamPane);
    }

	// Connect the pane position trackers
	_regular.posHPane.connect(_regular.horizPane);
	_regular.posTexCamPane.connect(_regular.texCamPane);

	// Now attempt to load the paned positions from the registry
	restoreStateFromPath(RKEY_REGULAR_ROOT);

	GlobalGroupDialog().showDialogWindow();

	// greebo: Now that the dialog is shown, tell the Entity Inspector to reload
	// the position info from the Registry once again.
	GlobalEntityInspector().restoreSettings();

	GlobalGroupDialog().hideDialogWindow();

	topLevelParent->Layout();

	// Hide the camera toggle option for non-floating views
    GlobalUIManager().getMenuManager().setVisibility("main/view/cameraview", false);
	// Hide the console/texture browser toggles for non-floating/non-split views
	GlobalUIManager().getMenuManager().setVisibility("main/view/textureBrowser", false);
}