예제 #1
0
파일: FORM.C 프로젝트: LesInk/Test
T_void FormCleanUp(T_void)
{
    T_word16 i;
    T_formObjectStruct *p_object;
    E_Boolean UScrewedUpSomewhere = FALSE;

    DebugRoutine("FormCleanUp");

    /* update the graphics */
    GraphicUpdateAllGraphics();

    /* loop through all objects, deleting structures if available */
    for (i = 0; i < MAX_FORM_OBJECTS; i++) {
        if (G_formObjectArray[i] != NULL ) {
            p_object = (T_formObjectStruct *)G_formObjectArray[i];
            /* first delete the object (button, textfield, ect) */
            DebugCheck(p_object != NULL);
            switch (p_object->objtype) {
                case FORM_OBJECT_BUTTON:
                    ButtonDelete((T_buttonID)p_object->objID);
                    break;
                case FORM_OBJECT_TEXT:
                    TextDelete((T_textID)p_object->objID);
                    break;
                case FORM_OBJECT_GRAPHIC:
                    GraphicDelete((T_graphicID)p_object->objID);
                    break;
                case FORM_OBJECT_TEXTFIELD:
                    TxtfldDelete((T_TxtfldID)p_object->objID);
                    break;
                case FORM_OBJECT_TEXTBOX:
                    TxtboxDelete((T_TxtboxID)p_object->objID);
                    break;
                case FORM_OBJECT_SLIDER:
                    SliderDelete((T_sliderID)p_object->objID);
                    break;
                default:
                    /* something is wrong! */
                    DebugCheck(UScrewedUpSomewhere==TRUE);
                    break;
            }

            /* now delete the object structure */
            MemFree(G_formObjectArray[i]);
            MemCheck(101);
            G_formObjectArray[i] = NULL;
        }
    }

    G_formHasTextBoxes = FALSE;
    G_formHasButtons = FALSE;
    DebugEnd();
}
예제 #2
0
T_void InnUIEnd(T_void)
{
    T_word16 i;
    DebugRoutine("InnUIEnd");

    /* destroy ui objects */
    GraphicDelete(G_backgroundPic);
    for (i = 0; i < 4; i++) {
        ButtonDelete(G_rentButtons[i]);
        TxtboxDelete(G_financeDisplays[i]);
        TxtboxDelete(G_rentCostDisplays[i]);
    }

    DebugEnd();
}
예제 #3
0
T_void StoreUIEnd    (T_void)
{
    T_word16 i;
    DebugRoutine ("StoreUIEnd");

    /* destroy ui objects */
    GraphicDelete (G_backgroundPic);
    for (i=0;i<4;i++)
    {
        TxtboxDelete(G_financeDisplays[i]);
    }

    /* close store inventory */
    StoreCloseInventory();

    DebugEnd();
}
예제 #4
0
파일: SLIDR.C 프로젝트: LesInk/Test
T_void SliderCleanUp (T_void)
{
	T_word16 i;
	T_sliderStruct *p_slider;

	DebugRoutine ("SliderCleanUp");

	for (i=0;i<MAX_SLIDERS;i++)
	if (G_sliderArray[i]!=NULL)
	{
      p_slider = (T_sliderStruct *)G_sliderArray[i];
      GraphicDelete (p_slider->knobgraphic);
      MemFree (G_sliderArray[i]);
      MemCheck (601);
      G_sliderArray[i]=NULL;
	}
	DebugEnd();
}
예제 #5
0
T_void BankUIEnd    (T_void)
{
    T_word16 i;
    DebugRoutine ("BankUIEnd");

    /* destroy ui objects */
    GraphicDelete (G_backgroundPic);
    for (i=0;i<4;i++)
    {
        ButtonDelete(G_depositButtons[i]);
        ButtonDelete(G_withdrawButtons[i]);
        TxtboxDelete(G_financeDisplays[i]);
        TxtboxDelete(G_financeDisplays[i+3]);
    }

    /* close store inventory */
    StoreCloseInventory();

    DebugEnd();
}
예제 #6
0
파일: SLIDR.C 프로젝트: LesInk/Test
T_void SliderDelete (T_sliderID sliderID)
{
	T_word16 i;
	T_sliderStruct *p_slider;

	DebugRoutine ("SliderDelete");
	if (sliderID!=NULL)
	{
		for (i=0;i<MAX_SLIDERS;i++)
		{
			if (G_sliderArray[i]==sliderID) //found it, now kill it
			{
            p_slider=(T_sliderStruct *)sliderID;
            GraphicDelete (p_slider->knobgraphic);
				MemFree (G_sliderArray[i]);
            MemCheck (600);
            G_sliderArray[i]=NULL;
				break;
			}
		}
	}

	DebugEnd();
}
예제 #7
0
T_void GuildUIEnd    (T_void)
{
    T_word16 i;
    T_mapDescriptionStruct *p_map;
    T_doubleLinkListElement element,nextElement;
    DebugRoutine ("GuildUIEnd");

    /* destroy ui objects */
    GraphicDelete (G_backgroundPic);
    G_backgroundPic=NULL;

    for (i=0;i<4;i++)
    {
        ButtonDelete(G_upButtons[i]);
        G_upButtons[i]=NULL;
        ButtonDelete(G_dnButtons[i]);
        G_dnButtons[i]=NULL;
        TxtboxDelete (G_displayBoxes[i]);
        GraphicDelete (G_scrollBars[i]);
        G_scrollBars[i]=NULL;
    }

    ButtonDelete (G_joinButton);
    ButtonDelete (G_createButton);
    G_joinButton=NULL;
    G_createButton=NULL;

    /* free up maps data */
    element=DoubleLinkListGetFirst(G_mapList);
    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)
    {
        nextElement=DoubleLinkListElementGetNext(element);
        p_map=(T_mapDescriptionStruct *)DoubleLinkListElementGetData(element);
        MemFree (p_map->name);
        MemFree (p_map->description);
        MemFree (p_map);
        element=nextElement;
    }
    DoubleLinkListDestroy (G_mapList);
    G_mapList=DOUBLE_LINK_LIST_BAD;

    /* free up game list data */
    DoubleLinkListFreeAndDestroy(&G_gameList) ;
#if 0
    element=DoubleLinkListGetFirst(G_gameList);
    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)
    {
        nextElement=DoubleLinkListElementGetNext(element);
        p_game=(T_gameDescriptionStruct *)DoubleLinkListElementGetData(element);
        MemFree(p_game);
        element=nextElement;
    }
    DoubleLinkListDestroy (G_gameList);
    G_gameList=DOUBLE_LINK_LIST_BAD;
#endif

    /* free up player list data */
//    GuildUIClearPlayers();
    DoubleLinkListFreeAndDestroy (&G_playerList);
//    G_playerList=DOUBLE_LINK_LIST_BAD;

    DebugEnd();
}