void *create_plugin_data(const SoundPluginType *plugin_type, struct SoundPlugin *plugin, hash_t *state, float sample_rate, int block_size, bool is_loading){ const char *input_portnames[R_MAX(1, plugin_type->num_outputs)]; // R_MAX is here to make the undefined sanitizer be quiet const char *output_portnames[R_MAX(1, plugin_type->num_inputs)]; // R_MAX is here to make the undefined sanitizer be quiet int i; for(i=0;i<plugin_type->num_outputs;i++) input_portnames[i] = state==NULL ? NULL : HASH_get_chars_at(state, "input_portname",i); for(i=0;i<plugin_type->num_inputs;i++) output_portnames[i] = state==NULL ? NULL : HASH_get_chars_at(state, "output_portname",i); return create_data(plugin_type, (jack_client_t*)plugin_type->data, plugin_type->num_inputs, plugin_type->num_outputs, input_portnames, output_portnames ); }
void *create_plugin_data(const SoundPluginType *plugin_type, struct SoundPlugin *plugin, hash_t *state, float sample_rate, int block_size){ if(!strcmp(plugin_type->name,"System Out")) { GFX_OS_set_system_volume_peak_pointers((float*)&plugin->system_volume_peak_values[0], plugin_type->num_inputs); system_out = plugin; } const char *input_portnames[plugin_type->num_outputs]; const char *output_portnames[plugin_type->num_inputs]; int i; for(i=0;i<plugin_type->num_outputs;i++) input_portnames[i] = state==NULL ? NULL : HASH_get_chars_at(state, "input_portname",i); for(i=0;i<plugin_type->num_inputs;i++) output_portnames[i] = state==NULL ? NULL : HASH_get_chars_at(state, "output_portname",i); return create_data(plugin_type, (jack_client_t*)plugin_type->data, plugin_type->num_inputs, plugin_type->num_outputs, input_portnames, output_portnames ); }