예제 #1
0
/**
      \brief Retrieve info from window, needed for accel layer
*/
void UI_getWindowInfo(void *draw, GUI_WindowInfo *xinfo)
{
    ADM_assert(videoWindow);
    QWidget* widget = videoWindow->parentWidget();
    xinfo->widget = videoWindow;
    xinfo->systemWindowId = 0;

#if defined(_WIN32)
	xinfo->display=(void *)videoWindow->winId();
        xinfo->systemWindowId=videoWindow->winId();
#elif defined(__APPLE__)
	#if defined(ADM_CPU_X86_64)
		xinfo->display = (void*)videoWindow->winId();
                xinfo->systemWindowId=videoWindow->winId();
	#else
		xinfo->display = HIViewGetWindow(HIViewRef(widget->winId()));
                xinfo->systemWindowId= HIViewGetWindow(HIViewRef(widget->winId()));
	#endif
#else
        #if QT_VERSION < QT_VERSION_CHECK(5,0,0) 
                const QX11Info &info=videoWindow->x11Info();
                xinfo->display=info.display();
        #else
                xinfo->display=XOpenDisplay(NULL);
        #endif
        xinfo->systemWindowId=videoWindow->winId();
#endif
        QPoint localPoint(0,0);
        QPoint windowPoint = videoWindow->mapToGlobal(localPoint);        
	xinfo->x = windowPoint.x();
	xinfo->y = windowPoint.y();
	xinfo->width  = displayW;
	xinfo->height = displayH;
}
예제 #2
0
/****************************************************************************
  Hacks to glue AGL to an HIView
  ***************************************************************************/
QRegion qt_mac_get_widget_rgn(const QWidget *widget)
{
    if(!widget->isVisible() || widget->isMinimized())
        return QRegion();
    const QRect wrect = QRect(qt_mac_posInWindow(widget), widget->size());
    if(!wrect.isValid())
        return QRegion();

    RgnHandle macr = qt_mac_get_rgn();
    GetControlRegion((HIViewRef)widget->winId(), kControlStructureMetaPart, macr);
    OffsetRgn(macr, wrect.x(), wrect.y());
    QRegion ret = qt_mac_convert_mac_region(macr);

    QPoint clip_pos = wrect.topLeft();
    for(const QWidget *last_clip = 0, *clip = widget; clip; last_clip = clip, clip = clip->parentWidget()) {
        if(clip != widget) {
            GetControlRegion((HIViewRef)clip->winId(), kControlStructureMetaPart, macr);
            OffsetRgn(macr, clip_pos.x(), clip_pos.y());
            ret &= qt_mac_convert_mac_region(macr);
        }
        const QObjectList &children = clip->children();
        for(int i = children.size()-1; i >= 0; --i) {
            if(QWidget *child = qobject_cast<QWidget*>(children.at(i))) {
                if(child == last_clip)
                    break;

                // This check may seem weird, but when we are using a unified toolbar
                // The widget is actually being owned by that toolbar and not by Qt.
                // This means that the geometry it reports will be wrong
                // and will accidentally cause problems when calculating the region
                // So, it is better to skip these widgets since they aren't the hierarchy
                // anyway.
                if (HIViewGetSuperview(HIViewRef(child->winId())) != HIViewRef(clip->winId()))
                    continue;

                if(child->isVisible() && !child->isMinimized() && !child->isTopLevel()) {
                    const QRect childRect = QRect(clip_pos+child->pos(), child->size());
                    if(childRect.isValid() && wrect.intersects(childRect)) {
                        GetControlRegion((HIViewRef)child->winId(), kControlStructureMetaPart, macr);
                        OffsetRgn(macr, childRect.x(), childRect.y());
                        ret -= qt_mac_convert_mac_region(macr);
                    }
                }
            }
        }
        if(clip->isWindow())
            break;
        clip_pos -= clip->pos();
    }
    qt_mac_dispose_rgn(macr);
    return ret;
}
예제 #3
0
파일: qdockwidget.cpp 프로젝트: phen89/rtqt
void QDockWidgetPrivate::setWindowState(bool floating, bool unplug, const QRect &rect)
{
    Q_Q(QDockWidget);

    if (!floating && parent) {
        QMainWindowLayout *mwlayout = qt_mainwindow_layout(qobject_cast<QMainWindow *>(q->parentWidget()));
        if (mwlayout && mwlayout->dockWidgetArea(q) == Qt::NoDockWidgetArea)
            return; // this dockwidget can't be redocked
    }

    bool wasFloating = q->isFloating();
    bool hidden = q->isHidden();

    if (q->isVisible())
        q->hide();

    Qt::WindowFlags flags = floating ? Qt::Tool : Qt::Widget;

    QDockWidgetLayout *dwLayout = qobject_cast<QDockWidgetLayout*>(layout);
    const bool nativeDeco = dwLayout->nativeWindowDeco(floating);

    if (nativeDeco) {
        flags |= Qt::CustomizeWindowHint | Qt::WindowTitleHint;
        if (hasFeature(this, QDockWidget::DockWidgetClosable))
            flags |= Qt::WindowCloseButtonHint;
    } else {
        flags |= Qt::FramelessWindowHint;
    }

    if (unplug)
        flags |= Qt::X11BypassWindowManagerHint;

    q->setWindowFlags(flags);

#if defined(Q_WS_MAC) && !defined(QT_MAC_USE_COCOA)
    if (floating && nativeDeco && (q->features() & QDockWidget::DockWidgetVerticalTitleBar)) {
        ChangeWindowAttributes(HIViewGetWindow(HIViewRef(q->winId())), kWindowSideTitlebarAttribute, 0);
    }
#endif

    if (!rect.isNull())
        q->setGeometry(rect);

    updateButtons();

    if (!hidden)
        q->show();

    if (floating != wasFloating) {
        emit q->topLevelChanged(floating);
        if (!floating && parent) {
            QMainWindowLayout *mwlayout = qt_mainwindow_layout(qobject_cast<QMainWindow *>(q->parentWidget()));
            if (mwlayout)
                emit q->dockLocationChanged(mwlayout->dockWidgetArea(q));
        }
    }

    resizer->setActive(QWidgetResizeHandler::Resize, !unplug && floating && !nativeDeco);
}
예제 #4
0
void getMainWindowHandles(intptr_t *handle, intptr_t *nativeHandle)
{
	*handle = (intptr_t)QuiMainWindows;

#if defined(__APPLE__) && !defined(ADM_CPU_X86_64)
	*nativeHandle = (intptr_t)HIViewGetWindow(HIViewRef(QuiMainWindows->winId()));
#else
	*nativeHandle = (intptr_t)QuiMainWindows->winId();
#endif
}
예제 #5
0
void QDockWidgetPrivate::setWindowState(bool floating, bool unplug, const QRect &rect)
{
    Q_Q(QDockWidget);

    bool wasFloating = q->isFloating();
    bool hidden = q->isHidden();

    if (q->isVisible())
        q->hide();

    Qt::WindowFlags flags = floating ? Qt::Tool : Qt::Widget;

    QDockWidgetLayout *layout = qobject_cast<QDockWidgetLayout*>(q->layout());
    bool nativeDeco = floating && layout->widget(QDockWidgetLayout::TitleBar) == 0;
#if defined(Q_WS_X11) || defined(Q_WS_QWS)
    nativeDeco = false;
#endif

    if (nativeDeco) {
        flags |= Qt::CustomizeWindowHint | Qt::WindowTitleHint;
        if (hasFeature(q, QDockWidget::DockWidgetClosable))
            flags |= Qt::WindowSystemMenuHint;
    } else {
        flags |= Qt::FramelessWindowHint;
    }

    if (unplug)
        flags |= Qt::X11BypassWindowManagerHint;

    q->setWindowFlags(flags);

#ifdef Q_WS_MAC
    if (floating && nativeDeco && (q->features() & QDockWidget::DockWidgetVerticalTitleBar)) {
        ChangeWindowAttributes(HIViewGetWindow(HIViewRef(q->winId())), kWindowSideTitlebarAttribute, 0);
    }
#endif

    if (!rect.isNull())
        q->setGeometry(rect);

    updateButtons();

    if (!hidden)
        q->show();

    if (floating != wasFloating)
        emit q->topLevelChanged(floating);

    resizer->setActive(QWidgetResizeHandler::Resize, !unplug && floating && !nativeDeco);
}
예제 #6
0
/**
      \brief Retrieve info from window, needed for accel layer
*/
void UI_getWindowInfo(void *draw, GUI_WindowInfo *xinfo)
{
#if defined(__WIN32)
	xinfo->display=videoWindow->winId();
#elif defined(__APPLE__)
	QWidget* widget = videoWindow->parentWidget();

	xinfo->display = HIViewGetWindow(HIViewRef(widget->winId()));
	xinfo->window = 0;
	xinfo->x = widget->x();
	xinfo->y = widget->parentWidget()->height() - (widget->y() + displayH);
	xinfo->width = displayW;
	xinfo->height = displayH;
#else
    const QX11Info &info=videoWindow->x11Info();
    xinfo->display=info.display();
    xinfo->window=videoWindow->winId();
#endif 
}
예제 #7
0
void QGLContext::updatePaintDevice()
{
    Q_D(QGLContext);
    d->update = false;
#if 0 //(MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
    if (QSysInfo::MacintoshVersion >= QSysInfo::MV_10_5) {
        if(d->paintDevice->devType() == QInternal::Widget) {
            QWidget *w = (QWidget *)d->paintDevice;
            aglSetHIViewRef((AGLContext)d->cx, (HIViewRef)w->winId());
        } else if(d->paintDevice->devType() == QInternal::Pixmap) {
            QPixmap *pm = (QPixmap *)d->paintDevice;
            aglSetOffScreen((AGLContext)d->cx, pm->width(), pm->height(),
                            qt_mac_pixmap_get_bytes_per_line(pm), qt_mac_pixmap_get_base(pm));
        } else {
            qWarning("QGLContext::updatePaintDevice(): Not sure how to render OpenGL on this device!");
        }
    } else
#endif
    {
#ifndef Q_OS_MAC64
        if(d->paintDevice->devType() == QInternal::Widget) {
            //get control information
            QWidget *w = (QWidget *)d->paintDevice;
            HIViewRef hiview = (HIViewRef)w->winId();
            WindowPtr window = qt_mac_window_for(hiview);
#ifdef DEBUG_OPENGL_REGION_UPDATE
            static int serial_no_gl = 0;
            qDebug("[%d] %p setting on %s::%s %p/%p [%s]", ++serial_no_gl, w,
                   w->metaObject()->className(), w->objectName().toLatin1().constData(),
                   hiview, window, w->handle() ? "Inside" : "Outside");
#endif

            //update drawable
            if(0 && w->isWindow() && w->isFullScreen()) {
                aglSetDrawable((AGLContext)d->cx, 0);
                aglSetFullScreen((AGLContext)d->cx, w->width(), w->height(), 0, QApplication::desktop()->screenNumber(w));
                w->hide();
            } else {
                AGLDrawable old_draw = aglGetDrawable((AGLContext)d->cx), new_draw = GetWindowPort(window);
                if(old_draw != new_draw)
                    aglSetDrawable((AGLContext)d->cx, new_draw);
            }

            if(!w->isWindow()) {
                QRegion clp = qt_mac_get_widget_rgn(w); //get drawable area

#ifdef DEBUG_OPENGL_REGION_UPDATE
                if(clp.isEmpty()) {
                    qDebug("  Empty area!");
                } else {
                    QVector<QRect> rs = clp.rects();
                    for(int i = 0; i < rs.count(); i++)
                        qDebug("  %d %d %d %d", rs[i].x(), rs[i].y(), rs[i].width(), rs[i].height());
                }
#endif
                //update the clip
                if(!aglIsEnabled((AGLContext)d->cx, AGL_BUFFER_RECT))
                    aglEnable((AGLContext)d->cx, AGL_BUFFER_RECT);
                if(clp.isEmpty()) {
                    GLint offs[4] = { 0, 0, 0, 0 };
                    aglSetInteger((AGLContext)d->cx, AGL_BUFFER_RECT, offs);
                    if(aglIsEnabled((AGLContext)d->cx, AGL_CLIP_REGION))
                        aglDisable((AGLContext)d->cx, AGL_CLIP_REGION);
                } else {
                    HIPoint origin = { 0., 0. };
                    HIViewConvertPoint(&origin, HIViewRef(w->winId()), 0);
                    const GLint offs[4] = { qRound(origin.x),
                                            w->window()->frameGeometry().height()
                                                    - (qRound(origin.y) + w->height()),
                                            w->width(), w->height() };
                    aglSetInteger((AGLContext)d->cx, AGL_BUFFER_RECT, offs);
                    aglSetInteger((AGLContext)d->cx, AGL_CLIP_REGION, (const GLint *)clp.handle(true));
                    if(!aglIsEnabled((AGLContext)d->cx, AGL_CLIP_REGION))
                        aglEnable((AGLContext)d->cx, AGL_CLIP_REGION);
                }
            }
        } else if(d->paintDevice->devType() == QInternal::Pixmap) {
            QPixmap *pm = (QPixmap *)d->paintDevice;
            PixMapHandle mac_pm = GetGWorldPixMap((GWorldPtr)pm->macQDHandle());
            aglSetOffScreen((AGLContext)d->cx, pm->width(), pm->height(),
                            GetPixRowBytes(mac_pm), GetPixBaseAddr(mac_pm));
        } else {
            qWarning("QGLContext::updatePaintDevice(): Not sure how to render OpenGL on this device!");
        }
#endif // Q_OS_MAC64
    }
    aglUpdateContext((AGLContext)d->cx);
}