void DLLEXPORT HUD_Frame( double time ) { #ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT if (!gViewPort) gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); #else gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); #endif }
void TeamFortressViewport::paintBackground() { // int wide, tall; // getParent()->getSize( wide, tall ); // setSize( wide, tall ); gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); }
void CL_DLLEXPORT HUD_Frame( double time ) { gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); ServersThink( time ); GetClientVoiceMgr()->Frame(time); }