void recvMultiStats(NETQUEUE queue) { uint32_t playerIndex; NETbeginDecode(queue, NET_PLAYER_STATS); // Retrieve the ID number of the player for which we need to // update the stats NETuint32_t(&playerIndex); if (playerIndex >= MAX_PLAYERS) { NETend(); return; } if (playerIndex != queue.index && queue.index != NET_HOST_ONLY) { HandleBadParam("NET_PLAYER_STATS given incorrect params.", playerIndex, queue.index); NETend(); return; } // we don't what to update ourselves, we already know our score (FIXME: rewrite setMultiStats()) if (!myResponsibility(playerIndex)) { // Retrieve the actual stats NETuint32_t(&playerStats[playerIndex].played); NETuint32_t(&playerStats[playerIndex].wins); NETuint32_t(&playerStats[playerIndex].losses); NETuint32_t(&playerStats[playerIndex].totalKills); NETuint32_t(&playerStats[playerIndex].totalScore); NETuint32_t(&playerStats[playerIndex].recentKills); NETuint32_t(&playerStats[playerIndex].recentScore); EcKey::Key identity; NETbytes(&identity); EcKey::Key prevIdentity; if (!playerStats[playerIndex].identity.empty()) { prevIdentity = playerStats[playerIndex].identity.toBytes(EcKey::Public); } playerStats[playerIndex].identity.clear(); if (!identity.empty()) { playerStats[playerIndex].identity.fromBytes(identity, EcKey::Public); } if (identity != prevIdentity) { ingame.PingTimes[playerIndex] = PING_LIMIT; } } NETend(); }
void recvMultiStats(NETQUEUE queue) { uint32_t playerIndex; NETbeginDecode(queue, NET_PLAYER_STATS); // Retrieve the ID number of the player for which we need to // update the stats NETuint32_t(&playerIndex); if (playerIndex >= MAX_PLAYERS) { NETend(); return; } if (playerIndex != queue.index && queue.index != NET_HOST_ONLY) { HandleBadParam("NET_PLAYER_STATS given incorrect params.", playerIndex, queue.index); NETend(); return; } // we don't what to update ourselves, we already know our score (FIXME: rewrite setMultiStats()) if (!myResponsibility(playerIndex)) { // Retrieve the actual stats NETuint32_t(&playerStats[playerIndex].played); NETuint32_t(&playerStats[playerIndex].wins); NETuint32_t(&playerStats[playerIndex].losses); NETuint32_t(&playerStats[playerIndex].totalKills); NETuint32_t(&playerStats[playerIndex].totalScore); NETuint32_t(&playerStats[playerIndex].recentKills); NETuint32_t(&playerStats[playerIndex].recentScore); } NETend(); }
bool recvDataCheck(NETQUEUE queue) { int i = 0; uint32_t player = queue.index; uint32_t tempBuffer[DATA_MAXDATA] = {0}; if(!NetPlay.isHost) // only host should act { ASSERT(false, "Host only routine detected for client!"); return false; } NETbeginDecode(queue, NET_DATA_CHECK); for(i = 0; i < DATA_MAXDATA; i++) { NETuint32_t(&tempBuffer[i]); } NETend(); if (player >= MAX_PLAYERS) // invalid player number. { debug(LOG_ERROR, "invalid player number (%u) detected.", player); return false; } if (whosResponsible(player) != queue.index) { HandleBadParam("NET_DATA_CHECK given incorrect params.", player, queue.index); return false; } debug(LOG_NET, "** Received NET_DATA_CHECK from player %u", player); if (NetPlay.isHost) { if (memcmp(DataHash, tempBuffer, sizeof(DataHash))) { char msg[256] = {'\0'}; for (i=0; i<DATA_MAXDATA; i++) { if (DataHash[i] != tempBuffer[i]) break; } sprintf(msg, _("%s (%u) has an incompatible mod, and has been kicked."), getPlayerName(player), player); sendTextMessage(msg, true); addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE); kickPlayer(player, "your data doesn't match the host's!", ERROR_WRONGDATA); debug(LOG_WARNING, "%s (%u) has an incompatible mod. ([%d] got %x, expected %x)", getPlayerName(player), player, i, tempBuffer[i], DataHash[i]); debug(LOG_POPUP, "%s (%u), has an incompatible mod. ([%d] got %x, expected %x)", getPlayerName(player), player, i, tempBuffer[i], DataHash[i]); return false; } else { debug(LOG_NET, "DataCheck message received and verified for player %s (slot=%u)", getPlayerName(player), player); ingame.DataIntegrity[player] = true; } } return true; }
// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Recv Messages. Get a message and dispatch to relevant function. bool recvMessage(void) { NETQUEUE queue; uint8_t type; while (NETrecvNet(&queue, &type) || NETrecvGame(&queue, &type)) // for all incoming messages. { bool processedMessage1 = false; bool processedMessage2 = false; if (queue.queueType == QUEUE_GAME) { syncDebug("Processing player %d, message %s", queue.index, messageTypeToString(type)); } // messages only in game. if(!ingame.localJoiningInProgress) { processedMessage1 = true; switch(type) { case GAME_DROIDINFO: //droid update info recvDroidInfo(queue); break; case NET_TEXTMSG: // simple text message recvTextMessage(queue); break; case NET_DATA_CHECK: recvDataCheck(queue); break; case NET_AITEXTMSG: //multiplayer AI text message recvTextMessageAI(queue); break; case NET_BEACONMSG: //beacon (blip) message recvBeacon(queue); break; case GAME_DROIDDISEMBARK: recvDroidDisEmbark(queue); //droid has disembarked from a Transporter break; case GAME_GIFT: // an alliance gift from one player to another. recvGift(queue); break; case GAME_LASSAT: recvLasSat(queue); break; case GAME_DEBUG_MODE: recvProcessDebugMappings(queue); break; case GAME_DEBUG_ADD_DROID: recvDroid(queue); break; case GAME_DEBUG_ADD_STRUCTURE: recvBuildFinished(queue); break; case GAME_DEBUG_ADD_FEATURE: recvMultiPlayerFeature(queue); break; case GAME_DEBUG_REMOVE_DROID: recvDestroyDroid(queue); break; case GAME_DEBUG_REMOVE_STRUCTURE: recvDestroyStructure(queue); break; case GAME_DEBUG_REMOVE_FEATURE: recvDestroyFeature(queue); break; case GAME_DEBUG_FINISH_RESEARCH: recvResearch(queue); break; default: processedMessage1 = false; break; } } // messages usable all the time processedMessage2 = true; switch(type) { case GAME_TEMPLATE: // new template recvTemplate(queue); break; case GAME_TEMPLATEDEST: // template destroy recvDestroyTemplate(queue); break; case NET_PING: // diagnostic ping msg. recvPing(queue); break; case NET_OPTIONS: recvOptions(queue); break; case NET_PLAYER_DROPPED: // remote player got disconnected { uint32_t player_id; NETbeginDecode(queue, NET_PLAYER_DROPPED); { NETuint32_t(&player_id); } NETend(); if (whosResponsible(player_id) != queue.index && queue.index != NET_HOST_ONLY) { HandleBadParam("NET_PLAYER_DROPPED given incorrect params.", player_id, queue.index); break; } debug(LOG_INFO,"** player %u has dropped!", player_id); if (NetPlay.players[player_id].allocated) { MultiPlayerLeave(player_id); // get rid of their stuff NET_InitPlayer(player_id, false); } NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, player_id); break; } case NET_PLAYERRESPONDING: // remote player is now playing { uint32_t player_id; resetReadyStatus(false); NETbeginDecode(queue, NET_PLAYERRESPONDING); // the player that has just responded NETuint32_t(&player_id); NETend(); if (player_id >= MAX_PLAYERS) { debug(LOG_ERROR, "Bad NET_PLAYERRESPONDING received, ID is %d", (int)player_id); break; } // This player is now with us! ingame.JoiningInProgress[player_id] = false; break; } // FIXME: the next 4 cases might not belong here --check (we got two loops for this) case NET_COLOURREQUEST: recvColourRequest(queue); break; case NET_POSITIONREQUEST: recvPositionRequest(queue); break; case NET_TEAMREQUEST: recvTeamRequest(queue); break; case NET_READY_REQUEST: recvReadyRequest(queue); // if hosting try to start the game if everyone is ready if(NetPlay.isHost && multiplayPlayersReady(false)) { startMultiplayerGame(); } break; case GAME_ALLIANCE: recvAlliance(queue, true); break; case NET_KICK: // in-game kick message { uint32_t player_id; char reason[MAX_KICK_REASON]; LOBBY_ERROR_TYPES KICK_TYPE = ERROR_NOERROR; NETbeginDecode(queue, NET_KICK); NETuint32_t(&player_id); NETstring(reason, MAX_KICK_REASON); NETenum(&KICK_TYPE); NETend(); if (player_id == NET_HOST_ONLY) { char buf[250]= {'\0'}; ssprintf(buf, "Player %d (%s : %s) tried to kick %u", (int) queue.index, NetPlay.players[queue.index].name, NetPlay.players[queue.index].IPtextAddress, player_id); NETlogEntry(buf, SYNC_FLAG, 0); debug(LOG_ERROR, "%s", buf); if (NetPlay.isHost) { NETplayerKicked((unsigned int) queue.index); } break; } else if (selectedPlayer == player_id) // we've been told to leave. { debug(LOG_ERROR, "You were kicked because %s", reason); setPlayerHasLost(true); } else { debug(LOG_NET, "Player %d was kicked: %s", player_id, reason); NETplayerKicked(player_id); } break; } case GAME_RESEARCHSTATUS: recvResearchStatus(queue); break; case GAME_STRUCTUREINFO: recvStructureInfo(queue); break; case NET_PLAYER_STATS: recvMultiStats(queue); break; case GAME_PLAYER_LEFT: recvPlayerLeft(queue); break; default: processedMessage2 = false; break; } if (processedMessage1 && processedMessage2) { debug(LOG_ERROR, "Processed %s message twice!", messageTypeToString(type)); } if (!processedMessage1 && !processedMessage2) { debug(LOG_ERROR, "Didn't handle %s message!", messageTypeToString(type)); } NETpop(queue); } return true; }