void EnterCombat(Unit * /*who*/) { if (pInstance) pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); HandleTerraceDoors(false); me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL); }
void EnterCombat(Unit *who) { if(pInstance) pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS); HandleTerraceDoors(false); DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL); }
void EnterCombat(Unit* /*who*/) { if (instance) instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS); HandleTerraceDoors(false); Talk(YELL_AGGRO); }
void JustDied(Unit* /*killer*/) { if (!isReseted) if (pInstance) pInstance->SetData(TYPE_NIGHTBANE, DONE); HandleTerraceDoors(true); }
void Reset() { BellowingRoarTimer = 30000; CharredEarthTimer = 15000; DistractingAshTimer = 20000; SmolderingBreathTimer = 10000; TailSweepTimer = 12000; RainofBonesTimer = 10000; SmokingBlastTimer = 20000; FireballBarrageTimer = 13000; SearingCindersTimer = 14000; Phase = 1; FlyCount = 0; MovePhase = 0; Movement = false; Flying = false; me->SetSpeed(MOVE_RUN, 2.0f); me->SetDisableGravity(true); me->SetWalk(false); me->setActive(true); if (instance) { if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) me->DisappearAndDie(); else instance->SetData(TYPE_NIGHTBANE, NOT_STARTED); } HandleTerraceDoors(true); me->SetReactState(REACT_PASSIVE); if (!Intro) { me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0); me->GetMotionMaster()->MoveTargetedHome(); } else instance->DoSendNotifyToInstance(EMOTE_SUMMON); }
void Reset() { BellowingRoarTimer = 30000; CharredEarthTimer = 15000; DistractingAshTimer = 20000; SmolderingBreathTimer = 10000; TailSweepTimer = 12000; RainofBonesTimer = 10000; SmokingBlastTimer = 20000; FireballBarrageTimer = 13000; SearingCindersTimer = 14000; WaitTimer = 1000; Phase =1; FlyCount = 0; MovePhase = 0; me->SetSpeed(MOVE_RUN, 2.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->setActive(true); if (pInstance) { if (pInstance->GetData(TYPE_NIGHTBANE) == DONE || pInstance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) me->DisappearAndDie(); else pInstance->SetData(TYPE_NIGHTBANE, NOT_STARTED); } HandleTerraceDoors(true); Flying = false; Movement = false; if (!Intro) { me->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0); me->GetMotionMaster()->MoveTargetedHome(); } }
void Reset() override { Initialize(); me->SetSpeed(MOVE_RUN, 2.0f); me->SetDisableGravity(true); me->SetWalk(false); me->setActive(true); if (instance->GetData(TYPE_NIGHTBANE) == DONE || instance->GetData(TYPE_NIGHTBANE) == IN_PROGRESS) me->DisappearAndDie(); else instance->SetData(TYPE_NIGHTBANE, NOT_STARTED); HandleTerraceDoors(true); if (!Intro) { me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0); me->GetMotionMaster()->MoveTargetedHome(); } }
void Reset() { if (pInstance) { bool isCorrectSpawned = true; if (pInstance->GetData(TYPE_NIGHTBANE) != DONE) { uint64 NightbaneGUID = 0; NightbaneGUID = pInstance->GetData64(DATA_NIGHTBANE); if (NightbaneGUID) if (Creature* Nightbane = Creature::GetCreature((*me),NightbaneGUID)) isCorrectSpawned = false; } else isCorrectSpawned = false; if (!isCorrectSpawned) { (*me).GetMotionMaster()->Clear(false); isReseted = true; me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); } else { pInstance->SetData64(DATA_NIGHTBANE,me->GetGUID()); } if (!Intro) { (*me).GetMotionMaster()->Clear(false); isReseted = true; pInstance->SetData(TYPE_NIGHTBANE, NOT_STARTED); me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); return; } else { BellowingRoarTimer = 30000; CharredEarthTimer = 15000; DistractingAshTimer = 20000; SmolderingBreathTimer = 10000; TailSweepTimer = 12000; RainofBonesTimer = 10000; SmokingBlastTimer = 20000; FireballBarrageTimer = 13000; SearingCindersTimer = 14000; WaitTimer = 1000; Phase =1; FlyCount = 0; MovePhase = 0; me->SetSpeed(MOVE_RUN, 2.0f); me->AddUnitMovementFlag(MOVEFLAG_ONTRANSPORT | MOVEFLAG_LEVITATING); me->RemoveUnitMovementFlag(MOVEFLAG_WALK_MODE); me->setActive(true); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); HandleTerraceDoors(true); Flying = false; Movement = false; } } }
void JustDied(Unit* /*killer*/) override { instance->SetData(TYPE_NIGHTBANE, DONE); HandleTerraceDoors(true); }
void JustDied(Unit* /*killer*/) override { instance->SetBossState(DATA_NIGHTBANE, DONE); HandleTerraceDoors(true); }