예제 #1
0
void RendSpline::SetGenUVW(BOOL sw) 
{  

	if (sw==HasUVW()) return;
	else
	{
		BOOL doRender, doDisplay;
		pblock->GetValue(rnd_render,0.0f,doRender,FOREVER); // check if it's renderable
		pblock->GetValue(rnd_display,0.0f,doDisplay,FOREVER); // check if it's renderable
		if (doRender || doDisplay)
			pblock->SetValue(rnd_genuvw,0.0f,sw,0); // sets UVW ON if needed
	}
	UpdateUI();
	//TODO: Set the plugin internal value to sw				
}
예제 #2
0
void TessendorfOcean::SetGenUVW(BOOL sw) 
{
    if (sw==HasUVW()) 
        return;
    //TODO: Set the plugin's internal value to sw
}
예제 #3
0
void TriPatchObject::SetGenUVW(BOOL sw) {  
	if (sw==HasUVW()) return;
	pblock->SetValue(PB_TEXTURE,0, sw);				
	InvalidateUI();
	}
예제 #4
0
void XModifier::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
}
예제 #5
0
void SolidifyPW::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin internal value to sw				
}
예제 #6
0
void HeightMap::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin's internal value to sw				
}
예제 #7
0
void TorusObject::SetGenUVW(BOOL sw) {  
	if (sw==HasUVW()) return;
	pblock->SetValue(PB_GENUVS,0, sw);				
	UpdateUI();
	}
예제 #8
0
void DiamondSquare::SetGenUVW(BOOL sw)
{
    if (sw==HasUVW())
        return;
    //TODO: Set the plugin's internal value to sw
}
예제 #9
0
void PatchDeformPW::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin internal value to sw				
}
예제 #10
0
void SelectByChannel::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin internal value to sw				
}
예제 #11
0
void PasteSkinWeights::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin internal value to sw				
}
예제 #12
0
void ExtrudeMod::SetGenUVW(BOOL sw) {  
	if (sw==HasUVW()) return;
	pblock->SetValue(PB_MAPPING,0, sw);				
	UpdateUI();
	}
예제 #13
0
void MapChannelDelete::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin internal value to sw				
}
예제 #14
0
void MeshObject::SetGenUVW(BOOL sw) {  
	if (sw==HasUVW()) return;	
}
예제 #15
0
void ProjectionHolderUVW::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
}
예제 #16
0
void BlobMesh::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) return;
	//TODO: Set the plugin's internal value to sw            
}
예제 #17
0
파일: prism.cpp 프로젝트: artemeliy/inf4715
void PrismObject::SetGenUVW(BOOL sw) {  
	if (sw==HasUVW()) return;
	pblock->SetValue(PB_GENUVS,0, sw);				
	}
예제 #18
0
void LuxCam::SetGenUVW(BOOL sw) 
{  
	if (sw==HasUVW()) 
		return;
	#pragma message(TODO("Set the plugin internal value to sw"))
}