예제 #1
0
static gboolean
gst_wasapi_src_start (GstBaseSrc * src)
{
  GstWasapiSrc *self = GST_WASAPI_SRC (src);
  gboolean res = FALSE;
  IAudioClient *client = NULL;
  IAudioClock *client_clock = NULL;
  guint64 client_clock_freq = 0;
  IAudioCaptureClient *capture_client = NULL;
  HRESULT hr;

  if (!gst_wasapi_util_get_default_device_client (GST_ELEMENT (self),
          TRUE, self->rate, self->buffer_time, self->period_time, 0, &client,
          &self->latency))
    goto beach;

  hr = IAudioClient_GetService (client, &IID_IAudioClock, &client_clock);
  if (hr != S_OK) {
    GST_ERROR_OBJECT (self, "IAudioClient::GetService (IID_IAudioClock) "
        "failed");
    goto beach;
  }

  hr = IAudioClock_GetFrequency (client_clock, &client_clock_freq);
  if (hr != S_OK) {
    GST_ERROR_OBJECT (self, "IAudioClock::GetFrequency () failed");
    goto beach;
  }

  hr = IAudioClient_GetService (client, &IID_IAudioCaptureClient,
      &capture_client);
  if (hr != S_OK) {
    GST_ERROR_OBJECT (self, "IAudioClient::GetService "
        "(IID_IAudioCaptureClient) failed");
    goto beach;
  }

  hr = IAudioClient_Start (client);
  if (hr != S_OK) {
    GST_ERROR_OBJECT (self, "IAudioClient::Start failed");
    goto beach;
  }

  self->client = client;
  self->client_clock = client_clock;
  self->client_clock_freq = client_clock_freq;
  self->capture_client = capture_client;

  res = TRUE;

beach:
  if (!res) {
    if (capture_client != NULL)
      IUnknown_Release (capture_client);

    if (client_clock != NULL)
      IUnknown_Release (client_clock);

    if (client != NULL)
      IUnknown_Release (client);
  }

  return res;
}
예제 #2
0
파일: render.c 프로젝트: diosmosis/wine
static void test_clock(void)
{
    HRESULT hr;
    IAudioClient *ac;
    IAudioClock *acl;
    IAudioRenderClient *arc;
    UINT64 freq, pos, pcpos, last;
    BYTE *data;
    WAVEFORMATEX *pwfx;

    hr = IMMDevice_Activate(dev, &IID_IAudioClient, CLSCTX_INPROC_SERVER,
            NULL, (void**)&ac);
    ok(hr == S_OK, "Activation failed with %08x\n", hr);
    if(hr != S_OK)
        return;

    hr = IAudioClient_GetMixFormat(ac, &pwfx);
    ok(hr == S_OK, "GetMixFormat failed: %08x\n", hr);
    if(hr != S_OK)
        return;

    hr = IAudioClient_Initialize(ac, AUDCLNT_SHAREMODE_SHARED,
            0, 5000000, 0, pwfx, NULL);
    ok(hr == S_OK, "Initialize failed: %08x\n", hr);

    hr = IAudioClient_GetService(ac, &IID_IAudioClock, (void**)&acl);
    ok(hr == S_OK, "GetService(IAudioClock) failed: %08x\n", hr);

    hr = IAudioClock_GetFrequency(acl, &freq);
    ok(hr == S_OK, "GetFrequency failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, NULL, NULL);
    ok(hr == E_POINTER, "GetPosition wrong error: %08x\n", hr);

    pcpos = 0;
    hr = IAudioClock_GetPosition(acl, &pos, &pcpos);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos == 0, "GetPosition returned non-zero pos before being started\n");
    ok(pcpos != 0, "GetPosition returned zero pcpos\n");
    last = pos;

    hr = IAudioClient_GetService(ac, &IID_IAudioRenderClient, (void**)&arc);
    ok(hr == S_OK, "GetService(IAudioRenderClient) failed: %08x\n", hr);

    hr = IAudioRenderClient_GetBuffer(arc, pwfx->nSamplesPerSec / 2., &data);
    ok(hr == S_OK, "GetBuffer failed: %08x\n", hr);

    hr = IAudioRenderClient_ReleaseBuffer(arc, pwfx->nSamplesPerSec / 2., AUDCLNT_BUFFERFLAGS_SILENT);
    ok(hr == S_OK, "ReleaseBuffer failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos == 0, "GetPosition returned non-zero pos before being started\n");

    hr = IAudioClient_Start(ac);
    ok(hr == S_OK, "Start failed: %08x\n", hr);

    Sleep(100);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos > 0, "Position should have been further along...\n");
    last = pos;

    hr = IAudioClient_Stop(ac);
    ok(hr == S_OK, "Stop failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos >= last, "Position should have been further along...\n");
    last = pos;

    hr = IAudioClient_Start(ac);
    ok(hr == S_OK, "Start failed: %08x\n", hr);

    Sleep(100);

    hr = IAudioClient_Stop(ac);
    ok(hr == S_OK, "Stop failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos >= last, "Position should have been further along...\n");
    last = pos;

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos == last, "Position should have been further along...\n");

    hr = IAudioClient_Reset(ac);
    ok(hr == S_OK, "Reset failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos == 0, "GetPosition returned non-zero pos after Reset\n");
    last = pos;

    hr = IAudioRenderClient_GetBuffer(arc, pwfx->nSamplesPerSec / 2., &data);
    ok(hr == S_OK, "GetBuffer failed: %08x\n", hr);

    hr = IAudioRenderClient_ReleaseBuffer(arc, pwfx->nSamplesPerSec / 2., AUDCLNT_BUFFERFLAGS_SILENT);
    ok(hr == S_OK, "ReleaseBuffer failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos == 0, "GetPosition returned non-zero pos after Reset\n");
    last = pos;

    hr = IAudioClient_Start(ac);
    ok(hr == S_OK, "Start failed: %08x\n", hr);

    Sleep(100);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos > last, "Position should have been further along...\n");

    hr = IAudioClient_Stop(ac);
    ok(hr == S_OK, "Stop failed: %08x\n", hr);

    hr = IAudioClock_GetPosition(acl, &pos, NULL);
    ok(hr == S_OK, "GetPosition failed: %08x\n", hr);
    ok(pos >= last, "Position should have been further along...\n");

    IAudioClock_Release(acl);
    IAudioClient_Release(ac);
}
예제 #3
0
파일: mixer.c 프로젝트: AmesianX/RosWine
/**
 * Perform mixing for a Direct Sound device. That is, go through all the
 * secondary buffers (the sound bites currently playing) and mix them in
 * to the primary buffer (the device buffer).
 */
static void DSOUND_PerformMix(DirectSoundDevice *device)
{
	UINT64 clock_pos, clock_freq, pos_bytes;
	UINT delta_frags;
	HRESULT hr;

	TRACE("(%p)\n", device);

	/* **** */
	EnterCriticalSection(&device->mixlock);

	hr = IAudioClock_GetFrequency(device->clock, &clock_freq);
	if(FAILED(hr)){
		WARN("GetFrequency failed: %08x\n", hr);
        LeaveCriticalSection(&device->mixlock);
		return;
	}

	hr = IAudioClock_GetPosition(device->clock, &clock_pos, NULL);
	if(FAILED(hr)){
		WARN("GetCurrentPadding failed: %08x\n", hr);
        LeaveCriticalSection(&device->mixlock);
		return;
	}

	pos_bytes = (clock_pos * device->pwfx->nSamplesPerSec * device->pwfx->nBlockAlign) / clock_freq;

	delta_frags = (pos_bytes - device->last_pos_bytes) / device->fraglen;
	if(delta_frags > 0){
		device->pwplay += delta_frags;
		device->pwplay %= device->helfrags;
		device->pwqueue -= delta_frags;
		device->last_pos_bytes = pos_bytes - (pos_bytes % device->fraglen);
	}

	if (device->priolevel != DSSCL_WRITEPRIMARY) {
		BOOL recover = FALSE, all_stopped = FALSE;
		DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
		LPVOID buf1, buf2;
		int nfiller;

		/* the sound of silence */
		nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;

		/* get the position in the primary buffer */
		if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
			LeaveCriticalSection(&(device->mixlock));
			return;
		}

		TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
			playpos,writepos,device->playpos,device->mixpos,device->buflen);
		assert(device->playpos < device->buflen);

		mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos);
		mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos);

		/* calc maximum prebuff */
		prebuff_max = (device->prebuf * device->fraglen);
		if (playpos + prebuff_max >= device->helfrags * device->fraglen)
			prebuff_max += device->buflen - device->helfrags * device->fraglen;

		/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
		writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);

		/* check for underrun. underrun occurs when the write position passes the mix position
		 * also wipe out just-played sound data */
		if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
			if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
				WARN("Probable buffer underrun\n");
			else TRACE("Buffer starting or buffer underrun\n");

			/* recover mixing for all buffers */
			recover = TRUE;

			/* reset mix position to write position */
			device->mixpos = writepos;

			ZeroMemory(device->mix_buffer, device->mix_buffer_len);
			ZeroMemory(device->buffer, device->buflen);
		} else if (playpos < device->playpos) {
			buf1 = device->buffer + device->playpos;
			buf2 = device->buffer;
			size1 = device->buflen - device->playpos;
			size2 = playpos;
			FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0);
			FillMemory(device->mix_buffer, mixplaypos2, 0);
			FillMemory(buf1, size1, nfiller);
			if (playpos && (!buf2 || !size2))
				FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
			FillMemory(buf2, size2, nfiller);
		} else {
			buf1 = device->buffer + device->playpos;
			buf2 = NULL;
			size1 = playpos - device->playpos;
			size2 = 0;
			FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0);
			FillMemory(buf1, size1, nfiller);
		}
		device->playpos = playpos;

		/* find the maximum we can prebuffer from current write position */
		maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;

		TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
			prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);

		/* do the mixing */
		frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);

		if (frag + writepos > device->buflen)
		{
			DWORD todo = device->buflen - writepos;
			device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo);
			device->normfunction(device->mix_buffer, device->buffer, frag - todo);
		}
		else
			device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag);

		/* update the mix position, taking wrap-around into account */
		device->mixpos = writepos + frag;
		device->mixpos %= device->buflen;

		/* update prebuff left */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);

		/* check if have a whole fragment */
		if (prebuff_left >= device->fraglen){

			/* update the wave queue */
			DSOUND_WaveQueue(device, FALSE);

			/* buffers are full. start playing if applicable */
			if(device->state == STATE_STARTING){
				TRACE("started primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* we are playing now */
					device->state = STATE_PLAYING;
				}
			}

			/* buffers are full. start stopping if applicable */
			if(device->state == STATE_STOPPED){
				TRACE("restarting primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* start stopping again. as soon as there is no more data, it will stop */
					device->state = STATE_STOPPING;
				}
			}
		}

		/* if device was stopping, its for sure stopped when all buffers have stopped */
		else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
			TRACE("All buffers have stopped. Stopping primary buffer\n");
			device->state = STATE_STOPPED;

			/* stop the primary buffer now */
			DSOUND_PrimaryStop(device);
		}

	} else {

		DSOUND_WaveQueue(device, TRUE);

		/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
		if (device->state == STATE_STARTING) {
			if (DSOUND_PrimaryPlay(device) != DS_OK)
				WARN("DSOUND_PrimaryPlay failed\n");
			else
				device->state = STATE_PLAYING;
		}
		else if (device->state == STATE_STOPPING) {
			if (DSOUND_PrimaryStop(device) != DS_OK)
				WARN("DSOUND_PrimaryStop failed\n");
			else
				device->state = STATE_STOPPED;
		}
	}

	LeaveCriticalSection(&(device->mixlock));
	/* **** */
}