static void test_create_texture3d(ID3D10Device *device) { D3D10_TEXTURE3D_DESC desc; ID3D10Texture3D *texture; IDXGISurface *surface; HRESULT hr; desc.Width = 64; desc.Height = 64; desc.Depth = 64; desc.MipLevels = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.Usage = D3D10_USAGE_DEFAULT; desc.BindFlags = D3D10_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); if (SUCCEEDED(hr)) IDXGISurface_Release(surface); ID3D10Texture3D_Release(texture); desc.MipLevels = 0; hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); if (SUCCEEDED(hr)) IDXGISurface_Release(surface); ID3D10Texture3D_Release(texture); }
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; HRESULT hr; ID3D10Resource_GetType(resource, &dimension); switch(dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { ID3D10Texture1D *texture; D3D10_TEXTURE1D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n"); return E_INVALIDARG; } ID3D10Texture1D_GetDesc(texture, &texture_desc); ID3D10Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MipSlice = 0; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MipSlice = 0; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = 1; } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { ID3D10Texture2D *texture; D3D10_TEXTURE2D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n"); return E_INVALIDARG; } ID3D10Texture2D_GetDesc(texture, &texture_desc); ID3D10Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MipSlice = 0; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MipSlice = 0; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = 1; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = 1; } } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE3D: { ID3D10Texture3D *texture; D3D10_TEXTURE3D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n"); return E_INVALIDARG; } ID3D10Texture3D_GetDesc(texture, &texture_desc); ID3D10Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MipSlice = 0; desc->u.Texture3D.FirstWSlice = 0; desc->u.Texture3D.WSize = 1; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); return E_INVALIDARG; } }
static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; ID3D10Resource_GetType(resource, &dimension); switch (dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { D3D10_TEXTURE1D_DESC texture_desc; ID3D10Texture1D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture))) { ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n"); return E_INVALIDARG; } ID3D10Texture1D_GetDesc(texture, &texture_desc); ID3D10Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MostDetailedMip = 0; desc->u.Texture1D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MostDetailedMip = 0; desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { D3D10_TEXTURE2D_DESC texture_desc; ID3D10Texture2D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture))) { ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n"); return E_INVALIDARG; } ID3D10Texture2D_GetDesc(texture, &texture_desc); ID3D10Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MostDetailedMip = 0; desc->u.Texture2D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MostDetailedMip = 0; desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE3D: { D3D10_TEXTURE3D_DESC texture_desc; ID3D10Texture3D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture))) { ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n"); return E_INVALIDARG; } ID3D10Texture3D_GetDesc(texture, &texture_desc); ID3D10Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MostDetailedMip = 0; desc->u.Texture3D.MipLevels = texture_desc.MipLevels; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); case D3D10_RESOURCE_DIMENSION_BUFFER: return E_INVALIDARG; } }