예제 #1
0
파일: d3d11va.c 프로젝트: DZW314/mpv
static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s,
                                               struct mp_image *img)
{
    HRESULT hr;
    struct priv *p = s->hwdec_priv;
    ID3D11Texture2D              *staging = p->decoder->staging;

    if (img->imgfmt != IMGFMT_D3D11VA)
        return img;

    ID3D11Texture2D *texture = (void *)img->planes[1];
    int subindex = (intptr_t)img->planes[2];

    if (!texture) {
        MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n");
        return img;
    }

    D3D11_TEXTURE2D_DESC texture_desc;
    ID3D11Texture2D_GetDesc(texture, &texture_desc);
    if (texture_desc.Width < img->w || texture_desc.Height < img->h) {
        MP_ERR(p, "Direct3D11 texture smaller than mp_image dimensions\n");
        return img;
    }

    // copy to the staging texture
    ID3D11DeviceContext_CopySubresourceRegion(
        p->device_ctx,
        (ID3D11Resource *)staging, 0, 0, 0, 0,
        (ID3D11Resource *)texture, subindex, NULL);

    struct mp_image *sw_img = mp_image_pool_get(p->sw_pool,
                                                p->decoder->mpfmt_decoded,
                                                texture_desc.Width,
                                                texture_desc.Height);
    if (!sw_img) {
        MP_ERR(p, "Failed to get %s surface from CPU pool\n",
               mp_imgfmt_to_name(p->decoder->mpfmt_decoded));
        return img;
    }

    // copy staging texture to the cpu mp_image
    D3D11_MAPPED_SUBRESOURCE lock;
    hr = ID3D11DeviceContext_Map(p->device_ctx, (ID3D11Resource *)staging,
                                 0, D3D11_MAP_READ, 0, &lock);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to map D3D11 surface: %s\n", mp_HRESULT_to_str(hr));
        talloc_free(sw_img);
        return img;
    }
    copy_nv12(sw_img, lock.pData, lock.RowPitch, texture_desc.Height);
    ID3D11DeviceContext_Unmap(p->device_ctx, (ID3D11Resource *)staging, 0);

    mp_image_set_size(sw_img, img->w, img->h);
    mp_image_copy_attributes(sw_img, img);
    talloc_free(img);
    return sw_img;
}
예제 #2
0
파일: d3d11va.c 프로젝트: CarlOlson/mpv
static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s,
                                               struct mp_image *img)
{
    HRESULT hr;
    struct priv *p = s->hwdec_priv;
    ID3D11Texture2D              *staging = p->decoder->staging;
    ID3D11Texture2D              *texture = d3d11_texture_in_mp_image(img);
    ID3D11VideoDecoderOutputView *surface = d3d11_surface_in_mp_image(img);

    if (!texture || !surface) {
        MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n");
        return img;
    }

    D3D11_TEXTURE2D_DESC texture_desc;
    ID3D11Texture2D_GetDesc(texture, &texture_desc);
    if (texture_desc.Width < img->w || texture_desc.Height < img->h) {
        MP_ERR(p, "Direct3D11 texture smaller than mp_image dimensions\n");
        return img;
    }

    // copy to the staging texture
    D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC surface_desc;
    ID3D11VideoDecoderOutputView_GetDesc(surface, &surface_desc);
    ID3D11DeviceContext_CopySubresourceRegion(
        p->device_ctx,
        (ID3D11Resource *)staging, 0, 0, 0, 0,
        (ID3D11Resource *)texture, surface_desc.Texture2D.ArraySlice, NULL);

    struct mp_image *sw_img = mp_image_pool_get(p->sw_pool,
                                                p->decoder->mpfmt_decoded,
                                                texture_desc.Width,
                                                texture_desc.Height);
    if (!sw_img) {
        MP_ERR(p, "Failed to get %s surface from CPU pool\n",
               mp_imgfmt_to_name(p->decoder->mpfmt_decoded));
        return img;
    }

    // copy staging texture to the cpu mp_image
    D3D11_MAPPED_SUBRESOURCE lock;
    hr = ID3D11DeviceContext_Map(p->device_ctx, (ID3D11Resource *)staging,
                                 0, D3D11_MAP_READ, 0, &lock);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to map D3D11 surface: %s\n", mp_HRESULT_to_str(hr));
        talloc_free(sw_img);
        return img;
    }
    copy_nv12(sw_img, lock.pData, lock.RowPitch, texture_desc.Height);
    ID3D11DeviceContext_Unmap(p->device_ctx, (ID3D11Resource *)staging, 0);

    mp_image_set_size(sw_img, img->w, img->h);
    mp_image_copy_attributes(sw_img, img);
    talloc_free(img);
    return sw_img;
}
예제 #3
0
파일: d3d11va.c 프로젝트: DZW314/mpv
// Update hw_subfmt to the underlying format. Needed because AVFrame does not
// have such an attribute, so it can't be passed through, and is updated here
// instead. (But in the future, AVHWFramesContext could be used.)
static struct mp_image *d3d11va_update_image_attribs(struct lavc_ctx *s,
                                                     struct mp_image *img)
{
    ID3D11Texture2D *texture = (void *)img->planes[1];

    if (!texture)
        return img;

    D3D11_TEXTURE2D_DESC texture_desc;
    ID3D11Texture2D_GetDesc(texture, &texture_desc);
    for (int n = 0; n < MP_ARRAY_SIZE(d3d11_formats); n++) {
        if (d3d11_formats[n].dxfmt == texture_desc.Format) {
            img->params.hw_subfmt = d3d11_formats[n].mpfmt;
            break;
        }
    }

    if (img->params.hw_subfmt == IMGFMT_NV12)
        mp_image_setfmt(img, IMGFMT_D3D11NV12);

    return img;
}
예제 #4
0
파일: d3d11va.c 프로젝트: DZW314/mpv
static int d3d11va_init_decoder(struct lavc_ctx *s, int w, int h)
{
    HRESULT hr;
    int ret = -1;
    struct priv *p = s->hwdec_priv;
    TA_FREEP(&p->decoder);

    ID3D11Texture2D *texture = NULL;
    void *tmp = talloc_new(NULL);

    UINT n_guids = ID3D11VideoDevice_GetVideoDecoderProfileCount(p->video_dev);
    GUID *device_guids = talloc_array(tmp, GUID, n_guids);
    for (UINT i = 0; i < n_guids; i++) {
        GUID *guid = &device_guids[i];
        hr = ID3D11VideoDevice_GetVideoDecoderProfile(p->video_dev, i, guid);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to get VideoDecoderProfile %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        dump_decoder_info(s, guid);
    }

    struct d3d_decoder_fmt fmt =
        d3d_select_decoder_mode(s, device_guids, n_guids,
                                d3d11_formats, MP_ARRAY_SIZE(d3d11_formats),
                                d3d11_format_supported);
    if (!fmt.format) {
        MP_ERR(p, "Failed to find a suitable decoder\n");
        goto done;
    }

    struct d3d11va_decoder *decoder = talloc_zero(tmp, struct d3d11va_decoder);
    talloc_set_destructor(decoder, d3d11va_destroy_decoder);
    decoder->mpfmt_decoded = fmt.format->mpfmt;

    int n_surfaces = hwdec_get_max_refs(s) + ADDITIONAL_SURFACES;
    int w_align = w, h_align = h;
    d3d_surface_align(s, &w_align, &h_align);

    D3D11_TEXTURE2D_DESC tex_desc = {
        .Width            = w_align,
        .Height           = h_align,
        .MipLevels        = 1,
        .Format           = fmt.format->dxfmt,
        .SampleDesc.Count = 1,
        .MiscFlags        = 0,
        .ArraySize        = n_surfaces,
        .Usage            = D3D11_USAGE_DEFAULT,
        .BindFlags        = D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE,
        .CPUAccessFlags   = 0,
    };
    hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL, &texture);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create Direct3D11 texture with %d surfaces: %s\n",
               n_surfaces, mp_HRESULT_to_str(hr));
        goto done;
    }

    if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
        // create staging texture shared with the CPU with mostly the same
        // parameters as the above decoder-bound texture
        ID3D11Texture2D_GetDesc(texture, &tex_desc);
        tex_desc.MipLevels      = 1;
        tex_desc.MiscFlags      = 0;
        tex_desc.ArraySize      = 1;
        tex_desc.Usage          = D3D11_USAGE_STAGING;
        tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
        tex_desc.BindFlags      = 0;
        hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL,
                                          &decoder->staging);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to create staging texture: %s\n",
                   mp_HRESULT_to_str(hr));
            goto done;
        }
    }

    // pool to hold the mp_image wrapped surfaces
    decoder->pool = talloc_steal(decoder, mp_image_pool_new(n_surfaces));
    // array of the same surfaces (needed by ffmpeg)
    ID3D11VideoDecoderOutputView **surfaces =
        talloc_array_ptrtype(decoder->pool, surfaces, n_surfaces);

    D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = {
        .DecodeProfile = *fmt.guid,
        .ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D,
    };
    for (int i = 0; i < n_surfaces; i++) {
        ID3D11VideoDecoderOutputView **surface = &surfaces[i];
        view_desc.Texture2D.ArraySlice = i;
        hr = ID3D11VideoDevice_CreateVideoDecoderOutputView(
            p->video_dev, (ID3D11Resource *)texture, &view_desc, surface);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed getting decoder output view %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        struct mp_image *img = d3d11va_new_ref(*surface, w, h);
        ID3D11VideoDecoderOutputView_Release(*surface); // transferred to img
        if (!img) {
            MP_ERR(p, "Failed to create D3D11VA image %d\n", i);
            goto done;
        }
        mp_image_pool_add(decoder->pool, img); // transferred to pool
    }

    D3D11_VIDEO_DECODER_DESC decoder_desc = {
        .Guid         = *fmt.guid,
        .SampleWidth  = w,
        .SampleHeight = h,
        .OutputFormat = fmt.format->dxfmt,
    };
    UINT n_cfg;
    hr = ID3D11VideoDevice_GetVideoDecoderConfigCount(p->video_dev,
                                                      &decoder_desc, &n_cfg);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get number of decoder configurations: %s)",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    // pick the config with the highest score
    D3D11_VIDEO_DECODER_CONFIG *decoder_config =
        talloc_zero(decoder, D3D11_VIDEO_DECODER_CONFIG);
    unsigned max_score = 0;
    for (UINT i = 0; i < n_cfg; i++) {
        D3D11_VIDEO_DECODER_CONFIG cfg;
        hr = ID3D11VideoDevice_GetVideoDecoderConfig(p->video_dev,
                                                     &decoder_desc,
                                                     i, &cfg);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to get decoder config %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        unsigned score = d3d_decoder_config_score(
            s, &cfg.guidConfigBitstreamEncryption, cfg.ConfigBitstreamRaw);
        if (score > max_score) {
            max_score       = score;
            *decoder_config = cfg;
        }
    }
    if (!max_score) {
        MP_ERR(p, "Failed to find a suitable decoder configuration\n");
        goto done;
    }

    hr = ID3D11VideoDevice_CreateVideoDecoder(p->video_dev, &decoder_desc,
                                              decoder_config,
                                              &decoder->decoder);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create video decoder: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    struct AVD3D11VAContext *avd3d11va_ctx = s->avctx->hwaccel_context;
    avd3d11va_ctx->decoder       = decoder->decoder;
    avd3d11va_ctx->video_context = p->video_ctx;
    avd3d11va_ctx->cfg           = decoder_config;
    avd3d11va_ctx->surface_count = n_surfaces;
    avd3d11va_ctx->surface       = surfaces;
    avd3d11va_ctx->workaround    = is_clearvideo(fmt.guid) ?
                                   FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO : 0;

    p->decoder = talloc_steal(NULL, decoder);
    ret = 0;
done:
    // still referenced by pool images / surfaces
    if (texture)
        ID3D11Texture2D_Release(texture);

    talloc_free(tmp);
    return ret;
}

static void destroy_device(struct lavc_ctx *s)
{
    struct priv *p = s->hwdec_priv;

    if (p->device)
        ID3D11Device_Release(p->device);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);
}

static bool create_device(struct lavc_ctx *s, BOOL thread_safe)
{
    HRESULT hr;
    struct priv *p = s->hwdec_priv;

    d3d_load_dlls();
    if (!d3d11_dll) {
        MP_ERR(p, "Failed to load D3D11 library\n");
        return false;
    }

    PFN_D3D11_CREATE_DEVICE CreateDevice =
        (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
    if (!CreateDevice) {
        MP_ERR(p, "Failed to get D3D11CreateDevice symbol from DLL: %s\n",
               mp_LastError_to_str());
        return false;
    }

    hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
                      D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
                      D3D11_SDK_VERSION, &p->device, NULL, &p->device_ctx);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create D3D11 Device: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }

    ID3D10Multithread *multithread;
    hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
                                     (void **)&multithread);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get Multithread interface: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }
    ID3D10Multithread_SetMultithreadProtected(multithread, thread_safe);
    ID3D10Multithread_Release(multithread);
    return true;
}

static void d3d11va_uninit(struct lavc_ctx *s)
{
    struct priv *p = s->hwdec_priv;
    if (!p)
        return;

    talloc_free(p->decoder);
    av_freep(&s->avctx->hwaccel_context);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    destroy_device(s);

    TA_FREEP(&s->hwdec_priv);
}

static int d3d11va_init(struct lavc_ctx *s)
{
    HRESULT hr;
    struct priv *p = talloc_zero(NULL, struct priv);
    if (!p)
        return -1;

    s->hwdec_priv = p;
    p->log = mp_log_new(s, s->log, "d3d11va");
    if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
        mp_check_gpu_memcpy(p->log, NULL);
        p->sw_pool = talloc_steal(p, mp_image_pool_new(17));
    }

    p->device = hwdec_devices_load(s->hwdec_devs, s->hwdec->type);
    if (p->device) {
        ID3D11Device_AddRef(p->device);
        ID3D11Device_GetImmediateContext(p->device, &p->device_ctx);
        if (!p->device_ctx)
            goto fail;
        MP_VERBOSE(p, "Using VO-supplied device %p.\n", p->device);
    } else if (s->hwdec->type == HWDEC_D3D11VA) {
        MP_ERR(p, "No Direct3D device provided for native d3d11 decoding\n");
        goto fail;
    } else {
        if (!create_device(s, FALSE))
            goto fail;
    }

    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx,
                                            &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get VideoContext interface: %s\n",
               mp_HRESULT_to_str(hr));
        goto fail;
    }

    hr = ID3D11Device_QueryInterface(p->device,
                                     &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get VideoDevice interface. %s\n",
               mp_HRESULT_to_str(hr));
        goto fail;
    }

    s->avctx->hwaccel_context = av_d3d11va_alloc_context();
    if (!s->avctx->hwaccel_context) {
        MP_ERR(p, "Failed to allocate hwaccel_context\n");
        goto fail;
    }

    return 0;
fail:
    d3d11va_uninit(s);
    return -1;
}

static int d3d11va_probe(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
                         const char *codec)
{
    // d3d11va-copy can do without external context; dxva2 requires it.
    if (hwdec->type != HWDEC_D3D11VA_COPY) {
        if (!hwdec_devices_load(ctx->hwdec_devs, HWDEC_D3D11VA))
            return HWDEC_ERR_NO_CTX;
    }
    return d3d_probe_codec(codec);
}

const struct vd_lavc_hwdec mp_vd_lavc_d3d11va = {
    .type           = HWDEC_D3D11VA,
    .image_format   = IMGFMT_D3D11VA,
    .probe          = d3d11va_probe,
    .init           = d3d11va_init,
    .uninit         = d3d11va_uninit,
    .init_decoder   = d3d11va_init_decoder,
    .allocate_image = d3d11va_allocate_image,
    .process_image  = d3d11va_update_image_attribs,
};

const struct vd_lavc_hwdec mp_vd_lavc_d3d11va_copy = {
    .type           = HWDEC_D3D11VA_COPY,
    .copying        = true,
    .image_format   = IMGFMT_D3D11VA,
    .probe          = d3d11va_probe,
    .init           = d3d11va_init,
    .uninit         = d3d11va_uninit,
    .init_decoder   = d3d11va_init_decoder,
    .allocate_image = d3d11va_allocate_image,
    .process_image  = d3d11va_retrieve_image,
    .delay_queue    = HWDEC_DELAY_QUEUE_COUNT,
};
예제 #5
0
static int recreate_video_proc(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;
    HRESULT hr;

    destroy_video_proc(vf);

    D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
        .InputFrameFormat = p->d3d_frame_format,
        .InputWidth = p->c_w,
        .InputHeight = p->c_h,
        .OutputWidth = p->params.w,
        .OutputHeight = p->params.h,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
                                                          &p->vp_enum);
    if (FAILED(hr))
        goto fail;

    D3D11_VIDEO_PROCESSOR_CAPS caps;
    hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps);
    if (FAILED(hr))
        goto fail;

    MP_VERBOSE(vf, "Found %d rate conversion caps. Looking for caps=0x%x.\n",
               (int)caps.RateConversionCapsCount, p->mode);

    int rindex = -1;
    for (int n = 0; n < caps.RateConversionCapsCount; n++) {
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps;
        hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps
                (p->vp_enum, n, &rcaps);
        if (FAILED(hr))
            goto fail;
        MP_VERBOSE(vf, "  - %d: 0x%08x\n", n, (unsigned)rcaps.ProcessorCaps);
        if (rcaps.ProcessorCaps & p->mode) {
            MP_VERBOSE(vf, "       (matching)\n");
            if (rindex < 0)
                rindex = n;
        }
    }

    if (rindex < 0) {
        MP_WARN(vf, "No fitting video processor found, picking #0.\n");
        rindex = 0;
    }

    // TOOD: so, how do we select which rate conversion mode the processor uses?

    hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex,
                                                &p->video_proc);
    if (FAILED(hr)) {
        MP_ERR(vf, "Failed to create D3D11 video processor.\n");
        goto fail;
    }

    // Note: libavcodec does not support cropping left/top with hwaccel.
    RECT src_rc = {
        .right = p->params.w,
        .bottom = p->params.h,
    };
    ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
                                                         p->video_proc,
                                                         0, TRUE, &src_rc);

    // This is supposed to stop drivers from f*****g up the video quality.
    ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
                                                                 p->video_proc,
                                                                 0, FALSE);

    ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx,
                                                         p->video_proc,
                                                         0,
                                                         D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL,
                                                         FALSE, 0);

    D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
        .YCbCr_Matrix = p->params.color.space != MP_CSP_BT_601,
        .Nominal_Range = p->params.color.levels == MP_CSP_LEVELS_TV ? 1 : 2,
    };
    ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
                                                         p->video_proc,
                                                         0, &csp);
    if (p->out_rgb) {
        if (p->params.color.space != MP_CSP_BT_601 &&
            p->params.color.space != MP_CSP_BT_709)
        {
            MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider "
                    "disabling hardware decoding, or using "
                    "--hwdec=d3d11va-copy to get correct output.\n",
                    m_opt_choice_str(mp_csp_names, p->params.color.space),
                    m_opt_choice_str(mp_csp_levels_names, p->params.color.levels));
        }
    } else {
        ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx,
                                                             p->video_proc,
                                                             &csp);
    }

    return 0;
fail:
    destroy_video_proc(vf);
    return -1;
}

static int render(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;
    int res = -1;
    HRESULT hr;
    ID3D11VideoProcessorInputView *in_view = NULL;
    ID3D11VideoProcessorOutputView *out_view = NULL;
    struct mp_image *in = NULL, *out = NULL;
    out = mp_image_pool_get(p->pool, p->out_params.imgfmt, p->params.w, p->params.h);
    if (!out)
        goto cleanup;

    ID3D11Texture2D *d3d_out_tex = (void *)out->planes[1];

    in = mp_refqueue_get(p->queue, 0);
    if (!in)
        goto cleanup;
    ID3D11Texture2D *d3d_tex = (void *)in->planes[1];
    int d3d_subindex = (intptr_t)in->planes[2];

    mp_image_copy_attributes(out, in);

    D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_top_field_first(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    D3D11_TEXTURE2D_DESC texdesc;
    ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
    if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height ||
        p->d3d_frame_format != d3d_frame_format)
    {
        p->c_w = texdesc.Width;
        p->c_h = texdesc.Height;
        p->d3d_frame_format = d3d_frame_format;
        if (recreate_video_proc(vf) < 0)
            goto cleanup;
    }

    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_is_top_field(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx,
                                                          p->video_proc,
                                                          0, d3d_frame_format);

    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
        .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
        .Texture2D = {
            .ArraySlice = d3d_subindex,
        },
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
                                                         (ID3D11Resource *)d3d_tex,
                                                         p->vp_enum, &indesc,
                                                         &in_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
        .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
                                                          (ID3D11Resource *)d3d_out_tex,
                                                          p->vp_enum, &outdesc,
                                                          &out_view);
    if (FAILED(hr))
        goto cleanup;

    D3D11_VIDEO_PROCESSOR_STREAM stream = {
        .Enable = TRUE,
        .pInputSurface = in_view,
    };
    int frame = mp_refqueue_is_second_field(p->queue);
    hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
                                              out_view, frame, 1, &stream);
    if (FAILED(hr)) {
        MP_ERR(vf, "VideoProcessorBlt failed.\n");
        goto cleanup;
    }

    res = 0;
cleanup:
    if (in_view)
        ID3D11VideoProcessorInputView_Release(in_view);
    if (out_view)
        ID3D11VideoProcessorOutputView_Release(out_view);
    if (res >= 0) {
        vf_add_output_frame(vf, out);
    } else {
        talloc_free(out);
    }
    mp_refqueue_next_field(p->queue);
    return res;
}

static int filter_out(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;

    if (!mp_refqueue_has_output(p->queue))
        return 0;

    // no filtering
    if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) {
        struct mp_image *in = mp_image_new_ref(mp_refqueue_get(p->queue, 0));
        if (!in)
            return -1;
        mp_image_set_params(in, &p->out_params);
        vf_add_output_frame(vf, in);
        mp_refqueue_next(p->queue);
        return 0;
    }

    return render(vf);
}

static int reconfig(struct vf_instance *vf, struct mp_image_params *in,
                    struct mp_image_params *out)
{
    struct vf_priv_s *p = vf->priv;

    flush_frames(vf);
    talloc_free(p->pool);
    p->pool = NULL;

    destroy_video_proc(vf);

    *out = *in;

    if (vf_next_query_format(vf, IMGFMT_D3D11VA) ||
        vf_next_query_format(vf, IMGFMT_D3D11NV12))
    {
        out->imgfmt = vf_next_query_format(vf, IMGFMT_D3D11VA)
                    ? IMGFMT_D3D11VA : IMGFMT_D3D11NV12;
        out->hw_subfmt = IMGFMT_NV12;
        p->out_format = DXGI_FORMAT_NV12;
        p->out_shared = false;
        p->out_rgb = false;
    } else {
        out->imgfmt = IMGFMT_D3D11RGB;
        out->hw_subfmt = IMGFMT_RGB0;
        p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM;
        p->out_shared = true;
        p->out_rgb = true;
    }

    p->require_filtering = in->hw_subfmt != out->hw_subfmt;

    p->params = *in;
    p->out_params = *out;

    p->pool = mp_image_pool_new(20);
    mp_image_pool_set_allocator(p->pool, alloc_pool, vf);
    mp_image_pool_set_lru(p->pool);

    return 0;
}

static void uninit(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;

    destroy_video_proc(vf);

    flush_frames(vf);
    mp_refqueue_free(p->queue);
    talloc_free(p->pool);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);

    if (p->vo_dev)
        ID3D11Device_Release(p->vo_dev);
}

static int query_format(struct vf_instance *vf, unsigned int imgfmt)
{
    if (imgfmt == IMGFMT_D3D11VA ||
        imgfmt == IMGFMT_D3D11NV12 ||
        imgfmt == IMGFMT_D3D11RGB)
    {
        return vf_next_query_format(vf, IMGFMT_D3D11VA) ||
               vf_next_query_format(vf, IMGFMT_D3D11NV12) ||
               vf_next_query_format(vf, IMGFMT_D3D11RGB);
    }
    return 0;
}

static bool test_conversion(int in, int out)
{
    return (in == IMGFMT_D3D11VA ||
            in == IMGFMT_D3D11NV12 ||
            in == IMGFMT_D3D11RGB) &&
           (out == IMGFMT_D3D11VA ||
            out == IMGFMT_D3D11NV12 ||
            out == IMGFMT_D3D11RGB);
}

static int control(struct vf_instance *vf, int request, void* data)
{
    struct vf_priv_s *p = vf->priv;
    switch (request){
    case VFCTRL_GET_DEINTERLACE:
        *(int*)data = !!p->deint_enabled;
        return true;
    case VFCTRL_SET_DEINTERLACE:
        p->deint_enabled = !!*(int*)data;
        return true;
    case VFCTRL_SEEK_RESET:
        flush_frames(vf);
        return true;
    default:
        return CONTROL_UNKNOWN;
    }
}

static int vf_open(vf_instance_t *vf)
{
    struct vf_priv_s *p = vf->priv;

    vf->reconfig = reconfig;
    vf->filter_ext = filter_ext;
    vf->filter_out = filter_out;
    vf->query_format = query_format;
    vf->uninit = uninit;
    vf->control = control;

    p->queue = mp_refqueue_alloc();

    p->vo_dev = hwdec_devices_load(vf->hwdec_devs, HWDEC_D3D11VA);
    if (!p->vo_dev)
        return 0;

    ID3D11Device_AddRef(p->vo_dev);

    HRESULT hr;

    hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr))
        goto fail;

    ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx);
    if (!p->device_ctx)
        goto fail;
    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr))
        goto fail;

    return 1;

fail:
    uninit(vf);
    return 0;
}

#define OPT_BASE_STRUCT struct vf_priv_s
static const m_option_t vf_opts_fields[] = {
    OPT_FLAG("deint", deint_enabled, 0),
    OPT_FLAG("interlaced-only", interlaced_only, 0),
    OPT_CHOICE("mode", mode, 0,
        ({"blend", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND},
         {"bob", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB},
         {"adaptive", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE},
         {"mocomp", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION},
예제 #6
0
static int Open(vlc_va_t *va, AVCodecContext *ctx, enum PixelFormat pix_fmt,
                const es_format_t *fmt, picture_sys_t *p_sys)
{
    int err = VLC_EGENERIC;
    directx_sys_t *dx_sys;

    if (pix_fmt != AV_PIX_FMT_D3D11VA_VLD)
        return VLC_EGENERIC;

    vlc_va_sys_t *sys = calloc(1, sizeof (*sys));
    if (unlikely(sys == NULL))
        return VLC_ENOMEM;

#if !defined(NDEBUG) && defined(HAVE_DXGIDEBUG_H)
    sys->dxgidebug_dll = LoadLibrary(TEXT("DXGIDEBUG.DLL"));
#endif

    dx_sys = &sys->dx_sys;

    dx_sys->pf_check_device            = CheckDevice;
    dx_sys->pf_create_device           = D3dCreateDevice;
    dx_sys->pf_destroy_device          = D3dDestroyDevice;
    dx_sys->pf_create_device_manager   = D3dCreateDeviceManager;
    dx_sys->pf_destroy_device_manager  = D3dDestroyDeviceManager;
    dx_sys->pf_create_video_service    = DxCreateVideoService;
    dx_sys->pf_destroy_video_service   = DxDestroyVideoService;
    dx_sys->pf_create_decoder_surfaces = DxCreateDecoderSurfaces;
    dx_sys->pf_destroy_surfaces        = DxDestroySurfaces;
    dx_sys->pf_setup_avcodec_ctx       = SetupAVCodecContext;
    dx_sys->pf_get_input_list          = DxGetInputList;
    dx_sys->pf_setup_output            = DxSetupOutput;
    dx_sys->pf_alloc_surface_pic       = DxAllocPicture;
    dx_sys->psz_decoder_dll            = TEXT("D3D11.DLL");

    va->sys = sys;

    dx_sys->d3ddev = NULL;
    va->sys->render = DXGI_FORMAT_UNKNOWN;
    if ( p_sys != NULL && p_sys->context != NULL ) {
        ID3D11VideoContext *d3dvidctx = NULL;
        HRESULT hr = ID3D11DeviceContext_QueryInterface(p_sys->context, &IID_ID3D11VideoContext, (void **)&d3dvidctx);
        if (FAILED(hr)) {
           msg_Err(va, "Could not Query ID3D11VideoDevice Interface from the picture. (hr=0x%lX)", hr);
        } else {
            ID3D11DeviceContext_GetDevice( p_sys->context, (ID3D11Device**) &dx_sys->d3ddev );
            sys->d3dctx = p_sys->context;
            sys->d3dvidctx = d3dvidctx;

            assert(p_sys->texture != NULL);
            D3D11_TEXTURE2D_DESC dstDesc;
            ID3D11Texture2D_GetDesc( (ID3D11Texture2D*) p_sys->texture, &dstDesc);
            sys->render = dstDesc.Format;
        }
    }

    err = directx_va_Open(va, &sys->dx_sys, ctx, fmt, dx_sys->d3ddev==NULL || va->sys->d3dctx==NULL);
    if (err!=VLC_SUCCESS)
        goto error;

    if (p_sys == NULL)
    {
        sys->filter = CreateFilter( VLC_OBJECT(va), fmt, VLC_CODEC_YV12);
        if (sys->filter == NULL)
            goto error;
    }

    err = directx_va_Setup(va, &sys->dx_sys, ctx);
    if (err != VLC_SUCCESS)
        goto error;

    ctx->hwaccel_context = &sys->hw;

    /* TODO print the hardware name/vendor for debugging purposes */
    va->description = DxDescribe(dx_sys);
    va->setup   = Setup;
    va->get     = Get;
    va->release = directx_va_Release;
    va->extract = Extract;

    return VLC_SUCCESS;

error:
    Close(va, ctx);
    return err;
}
예제 #7
0
파일: vf_d3d11vpp.c 프로젝트: Akemi/mpv
static int recreate_video_proc(struct mp_filter *vf)
{
    struct priv *p = vf->priv;
    HRESULT hr;

    destroy_video_proc(vf);

    D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
        .InputFrameFormat = p->d3d_frame_format,
        .InputWidth = p->c_w,
        .InputHeight = p->c_h,
        .OutputWidth = p->params.w,
        .OutputHeight = p->params.h,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
                                                          &p->vp_enum);
    if (FAILED(hr))
        goto fail;

    D3D11_VIDEO_PROCESSOR_CAPS caps;
    hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps);
    if (FAILED(hr))
        goto fail;

    MP_VERBOSE(vf, "Found %d rate conversion caps. Looking for caps=0x%x.\n",
               (int)caps.RateConversionCapsCount, p->opts->mode);

    int rindex = -1;
    for (int n = 0; n < caps.RateConversionCapsCount; n++) {
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps;
        hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps
                (p->vp_enum, n, &rcaps);
        if (FAILED(hr))
            goto fail;
        MP_VERBOSE(vf, "  - %d: 0x%08x\n", n, (unsigned)rcaps.ProcessorCaps);
        if (rcaps.ProcessorCaps & p->opts->mode) {
            MP_VERBOSE(vf, "       (matching)\n");
            if (rindex < 0)
                rindex = n;
        }
    }

    if (rindex < 0) {
        MP_WARN(vf, "No fitting video processor found, picking #0.\n");
        rindex = 0;
    }

    // TOOD: so, how do we select which rate conversion mode the processor uses?

    hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex,
                                                &p->video_proc);
    if (FAILED(hr)) {
        MP_ERR(vf, "Failed to create D3D11 video processor.\n");
        goto fail;
    }

    // Note: libavcodec does not support cropping left/top with hwaccel.
    RECT src_rc = {
        .right = p->params.w,
        .bottom = p->params.h,
    };
    ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
                                                         p->video_proc,
                                                         0, TRUE, &src_rc);

    // This is supposed to stop drivers from f*****g up the video quality.
    ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
                                                                 p->video_proc,
                                                                 0, FALSE);

    ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx,
                                                         p->video_proc,
                                                         0,
                                                         D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL,
                                                         FALSE, 0);

    D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
        .YCbCr_Matrix = p->params.color.space != MP_CSP_BT_601,
        .Nominal_Range = p->params.color.levels == MP_CSP_LEVELS_TV ? 1 : 2,
    };
    ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
                                                         p->video_proc,
                                                         0, &csp);
    if (p->out_rgb) {
        if (p->params.color.space != MP_CSP_BT_601 &&
            p->params.color.space != MP_CSP_BT_709)
        {
            MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider "
                    "disabling hardware decoding, or using "
                    "--hwdec=d3d11va-copy to get correct output.\n",
                    m_opt_choice_str(mp_csp_names, p->params.color.space),
                    m_opt_choice_str(mp_csp_levels_names, p->params.color.levels));
        }
    } else {
        ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx,
                                                             p->video_proc,
                                                             &csp);
    }

    return 0;
fail:
    destroy_video_proc(vf);
    return -1;
}

static struct mp_image *render(struct mp_filter *vf)
{
    struct priv *p = vf->priv;
    int res = -1;
    HRESULT hr;
    ID3D11VideoProcessorInputView *in_view = NULL;
    ID3D11VideoProcessorOutputView *out_view = NULL;
    struct mp_image *in = NULL, *out = NULL;
    out = mp_image_pool_get(p->pool, IMGFMT_D3D11, p->params.w, p->params.h);
    if (!out) {
        MP_WARN(vf, "failed to allocate frame\n");
        goto cleanup;
    }

    ID3D11Texture2D *d3d_out_tex = (void *)out->planes[0];

    in = mp_refqueue_get(p->queue, 0);
    if (!in)
        goto cleanup;
    ID3D11Texture2D *d3d_tex = (void *)in->planes[0];
    int d3d_subindex = (intptr_t)in->planes[1];

    mp_image_copy_attributes(out, in);

    D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_top_field_first(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    D3D11_TEXTURE2D_DESC texdesc;
    ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
    if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height ||
        p->d3d_frame_format != d3d_frame_format)
    {
        p->c_w = texdesc.Width;
        p->c_h = texdesc.Height;
        p->d3d_frame_format = d3d_frame_format;
        if (recreate_video_proc(vf) < 0)
            goto cleanup;
    }

    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_is_top_field(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx,
                                                          p->video_proc,
                                                          0, d3d_frame_format);

    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
        .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
        .Texture2D = {
            .ArraySlice = d3d_subindex,
        },
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
                                                         (ID3D11Resource *)d3d_tex,
                                                         p->vp_enum, &indesc,
                                                         &in_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
        .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
                                                          (ID3D11Resource *)d3d_out_tex,
                                                          p->vp_enum, &outdesc,
                                                          &out_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorOutputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_STREAM stream = {
        .Enable = TRUE,
        .pInputSurface = in_view,
    };
    int frame = mp_refqueue_is_second_field(p->queue);
    hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
                                              out_view, frame, 1, &stream);
    if (FAILED(hr)) {
        MP_ERR(vf, "VideoProcessorBlt failed.\n");
        goto cleanup;
    }

    res = 0;
cleanup:
    if (in_view)
        ID3D11VideoProcessorInputView_Release(in_view);
    if (out_view)
        ID3D11VideoProcessorOutputView_Release(out_view);
    if (res < 0)
        TA_FREEP(&out);
    return out;
}

static bool vo_supports(struct priv *p, int subfmt)
{
    for (int n = 0; p->vo_formats && p->vo_formats[n]; n++) {
        if (p->vo_formats[n] == subfmt)
            return true;
    }
    return false;
}

static void vf_d3d11vpp_process(struct mp_filter *vf)
{
    struct priv *p = vf->priv;

    struct mp_image *in_fmt = mp_refqueue_execute_reinit(p->queue);
    if (in_fmt) {
        mp_image_pool_clear(p->pool);

        destroy_video_proc(vf);

        p->params = in_fmt->params;
        p->out_params = p->params;

        if (vo_supports(p, IMGFMT_NV12)) {
            p->out_params.hw_subfmt = IMGFMT_NV12;
            p->out_format = DXGI_FORMAT_NV12;
            p->out_shared = false;
            p->out_rgb = false;
        } else {
            p->out_params.hw_subfmt = IMGFMT_RGB0;
            p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM;
            p->out_shared = true;
            p->out_rgb = true;
        }
        p->out_params.hw_flags = 0;

        p->require_filtering = p->params.hw_subfmt != p->out_params.hw_subfmt;
    }

    if (!mp_refqueue_can_output(p->queue))
        return;

    if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) {
        // no filtering
        struct mp_image *in = mp_image_new_ref(mp_refqueue_get(p->queue, 0));
        if (!in) {
            mp_filter_internal_mark_failed(vf);
            return;
        }
        mp_refqueue_write_out_pin(p->queue, in);
    } else {
        mp_refqueue_write_out_pin(p->queue, render(vf));
    }
}

static void uninit(struct mp_filter *vf)
{
    struct priv *p = vf->priv;

    destroy_video_proc(vf);

    flush_frames(vf);
    talloc_free(p->queue);
    talloc_free(p->pool);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);

    if (p->vo_dev)
        ID3D11Device_Release(p->vo_dev);
}

static const struct mp_filter_info vf_d3d11vpp_filter = {
    .name = "d3d11vpp",
    .process = vf_d3d11vpp_process,
    .reset = flush_frames,
    .destroy = uninit,
    .priv_size = sizeof(struct priv),
};

static struct mp_filter *vf_d3d11vpp_create(struct mp_filter *parent,
                                            void *options)
{
    struct mp_filter *f = mp_filter_create(parent, &vf_d3d11vpp_filter);
    if (!f) {
        talloc_free(options);
        return NULL;
    }

    mp_filter_add_pin(f, MP_PIN_IN, "in");
    mp_filter_add_pin(f, MP_PIN_OUT, "out");

    struct priv *p = f->priv;
    p->opts = talloc_steal(p, options);

    // Special path for vf_d3d11_create_outconv(): disable all processing except
    // possibly surface format conversions.
    if (!p->opts) {
        static const struct opts opts = {0};
        p->opts = (struct opts *)&opts;
    }

    p->queue = mp_refqueue_alloc(f);

    struct mp_stream_info *info = mp_filter_find_stream_info(f);
    if (!info || !info->hwdec_devs)
        goto fail;

    hwdec_devices_request_all(info->hwdec_devs);

    struct mp_hwdec_ctx *hwctx =
        hwdec_devices_get_by_lavc(info->hwdec_devs, AV_HWDEVICE_TYPE_D3D11VA);
    if (!hwctx || !hwctx->av_device_ref)
        goto fail;
    AVHWDeviceContext *avhwctx = (void *)hwctx->av_device_ref->data;
    AVD3D11VADeviceContext *d3dctx = avhwctx->hwctx;

    p->vo_dev = d3dctx->device;
    ID3D11Device_AddRef(p->vo_dev);

    p->vo_formats = hwctx->supported_formats;

    HRESULT hr;

    hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr))
        goto fail;

    ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx);
    if (!p->device_ctx)
        goto fail;
    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr))
        goto fail;

    p->pool = mp_image_pool_new(f);
    mp_image_pool_set_allocator(p->pool, alloc_pool, f);
    mp_image_pool_set_lru(p->pool);

    mp_refqueue_add_in_format(p->queue, IMGFMT_D3D11, 0);

    mp_refqueue_set_refs(p->queue, 0, 0);
    mp_refqueue_set_mode(p->queue,
        (p->opts->deint_enabled ? MP_MODE_DEINT : 0) |
        MP_MODE_OUTPUT_FIELDS |
        (p->opts->interlaced_only ? MP_MODE_INTERLACED_ONLY : 0));

    return f;

fail:
    talloc_free(f);
    return NULL;
}

#define OPT_BASE_STRUCT struct opts
static const m_option_t vf_opts_fields[] = {
    OPT_FLAG("deint", deint_enabled, 0),
    OPT_FLAG("interlaced-only", interlaced_only, 0),
    OPT_CHOICE("mode", mode, 0,
        ({"blend", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND},
         {"bob", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB},
         {"adaptive", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE},
         {"mocomp", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION},
         {"ivctc", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE},
예제 #8
0
static void Upload_Texture_32(ID3D11Texture2D *tex, unsigned int *data, int datawidth, int dataheight, unsigned int flags)
{
	int x, y;
	unsigned int *dest;
//	unsigned char swapbuf[4];
//	unsigned char swapbuf2[4];
	D3D11_MAPPED_SUBRESOURCE lock;

	D3D11_TEXTURE2D_DESC desc;
	if (!tex)
		return;

	desc.Width = 0;
	desc.Height = 0;
	ID3D11Texture2D_GetDesc(tex, &desc);
#if 0
	if (width == desc.Width && height == desc.Height)
	{
		ID3D11DeviceContext_UpdateSubresource(d3ddevctx, (ID3D11Resource*)tex, 0, NULL, data, width*4, width*height*4);
		return;
	}

	Con_Printf("Wrong size!\n");
	return;
#else
	if (FAILED(ID3D11DeviceContext_Map(d3ddevctx, (ID3D11Resource*)tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &lock)))
	{
		Con_Printf("Dynamic texture update failed\n");
		return;
	}

	if (datawidth == desc.Width && dataheight == desc.Height)
	{
		for (y = 0; y < dataheight; y++)
		{
			dest = (unsigned int *)((char *)lock.pData + lock.RowPitch*y);
			for (x = 0; x < datawidth; x++)
			{
			//	*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
			//	swapbuf[0] = swapbuf2[2];
			//	swapbuf[2] = swapbuf2[0];
				dest[x] = data[x];//*(unsigned int*)swapbuf;
			}
			data += datawidth;
		}
	}
	else
	{
		int x, y;
		int iny;
		unsigned int *row, *inrow;

		for (y = 0; y < desc.Height; y++)
		{
			row = (unsigned int*)((char *)lock.pData + lock.RowPitch*y);
			iny = (y * dataheight) / desc.Height;
			inrow = data + datawidth*iny;
			for (x = 0; x < desc.Width; x++)
			{
				//*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf =  inrow[(x * width)/desc.Width];
				//swapbuf[0] = swapbuf2[2];
				//swapbuf[2] = swapbuf2[0];
				row[x] = inrow[(x * datawidth)/desc.Width];//*(unsigned int*)swapbuf;
			}
		}
	}

	ID3D11DeviceContext_Unmap(d3ddevctx, (ID3D11Resource*)tex, 0);
#endif
}