static IDirect3DDevice7 *create_device(HWND window, DWORD coop_level) { IDirect3DDevice7 *device = NULL; IDirectDrawSurface7 *surface; DDSURFACEDESC2 surface_desc; IDirectDraw7 *ddraw; IDirect3D7 *d3d7; HRESULT hr; if (!(ddraw = create_ddraw())) return NULL; hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (coop_level & DDSCL_NORMAL) { IDirectDrawClipper *clipper; hr = IDirectDraw7_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawSurface7_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); } hr = IDirectDraw7_QueryInterface(ddraw, &IID_IDirect3D7, (void **)&d3d7); IDirectDraw7_Release(ddraw); if (FAILED(hr)) { IDirectDrawSurface7_Release(surface); return NULL; } hr = IDirect3D7_CreateDevice(d3d7, &IID_IDirect3DTnLHalDevice, surface, &device); IDirect3D7_Release(d3d7); IDirectDrawSurface7_Release(surface); if (FAILED(hr)) return NULL; return device; }
int create_test_d3d_device ( int width, int height ) { D3DDEVICEDESC7 hardware_desc; unsigned int d3drval; // // Get a d3d3 driver interface // #ifdef _WIN32 d3drval = IDirectDraw7_QueryInterface ( ddraw.ddraw, &IID_IDirect3D7, &d3d.d3d ); if ( d3drval != DD_OK ) { debug_log ( "Can't get a d3d device in this resolution" ); return ( FALSE ); } // // Query for a D3DDEVICE2 object // d3drval = IDirect3D7_CreateDevice ( d3d.d3d, &IID_IDirect3DHALDevice, ddraw.lpRenderBuffer, &d3d.device ); if ( d3drval != DD_OK ) { debug_log ( "Can't get a d3d device2 in this resolution" ); return ( FALSE ); } // // Get the capabilities of the device // d3drval = IDirect3DDevice7_GetCaps ( d3d.device, &hardware_desc ); if ( d3drval != DD_OK ) { debug_log ( "Unable to get the d3d device capabilities at this resolution" ); return ( FALSE ); } #endif // // Set the capabilities of the 3dvisual according to the capabilities of the card. // set_d3d_capabilities ( &hardware_desc ); // // Set render target // #ifdef _WIN32 d3drval = IDirect3DDevice7_SetRenderTarget ( d3d.device, ddraw.lpRenderBuffer, 0 ); if ( d3drval != DD_OK ) { debug_log ( "Unable to set render target" ); return ( FALSE ); } #endif { D3DVIEWPORT7 viewdata; viewdata.dwX = 0; viewdata.dwY = 0; viewdata.dwWidth = application_video_width; viewdata.dwHeight = application_video_height; viewdata.dvMinZ = 0; viewdata.dvMaxZ = 1; #ifdef _WIN32 d3drval = IDirect3DDevice7_SetViewport ( d3d.device, &viewdata ); if ( d3drval != D3D_OK ) { debug_log ( "Unable to set viewport2: %d, %d, %s", application_video_width, application_video_height, get_d3d_error_message ( d3drval ) ); return ( FALSE ); } #endif glViewport(viewdata.dwX, viewdata.dwY, viewdata.dwWidth, viewdata.dwHeight); glDepthRange(viewdata.dvMinZ, viewdata.dvMaxZ); } // // Create the vertex buffers // create_d3d_vertex_buffers (); return ( TRUE ); }