static ULONG WINAPI IDirect3DSurface8Impl_Release(IDirect3DSurface8 *iface) { IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface); TRACE("iface %p.\n", iface); if (This->forwardReference) { /* Forward refcounting */ TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); return IUnknown_Release(This->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */ wined3d_mutex_lock(); wined3d_surface_decref(This->wined3d_surface); wined3d_mutex_unlock(); if (parentDevice) IDirect3DDevice8_Release(parentDevice); } return ref; } }
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); TRACE("iface %p.\n", iface); if (surface->forwardReference) { /* Forward refcounting */ TRACE("Forwarding to %p.\n", surface->forwardReference); return IUnknown_Release(surface->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedDecrement(&surface->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = surface->parent_device; /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */ wined3d_mutex_lock(); wined3d_surface_decref(surface->wined3d_surface); wined3d_mutex_unlock(); if (parent_device) IDirect3DDevice8_Release(parent_device); } return ref; } }
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; }
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); ULONG refcount; TRACE("iface %p.\n", iface); if (surface->texture) { TRACE("Forwarding to %p.\n", surface->texture); return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface); } refcount = InterlockedDecrement(&surface->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice8 *parent_device = surface->parent_device; wined3d_mutex_lock(); if (surface->wined3d_rtv) wined3d_rendertarget_view_decref(surface->wined3d_rtv); wined3d_surface_decref(surface->wined3d_surface); wined3d_mutex_unlock(); if (parent_device) IDirect3DDevice8_Release(parent_device); } return refcount; }
static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); IWineD3DBuffer_Release(This->wineD3DIndexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; }
static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_texture_decref(This->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; }
static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface) { struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedDecrement(&swapchain->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = swapchain->parent_device; wined3d_mutex_lock(); wined3d_swapchain_decref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); if (parent_device) IDirect3DDevice8_Release(parent_device); } return ref; }
static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = texture->parent_device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parent_device); } return ref; }
static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_swapchain_decref(This->wined3d_swapchain); wined3d_mutex_unlock(); if (parentDevice) IDirect3DDevice8_Release(parentDevice); } return ref; }
static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; TRACE("Releasing child %p\n", This->wineD3DCubeTexture); wined3d_mutex_lock(); IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; }
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice8 *device = buffer->parentDevice; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; }
static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedDecrement(&texture->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = texture->parent_device; struct d3d8_surface *surface; wined3d_mutex_lock(); LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry) { wined3d_rendertarget_view_decref(surface->wined3d_rtv); } wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parent_device); }