예제 #1
0
static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpicture)
{
    vout_display_sys_t *sys = vd->sys;
    LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;

    // Present the back buffer contents to the display
    // No stretching should happen here !
    const RECT src = sys->rect_dest_clipped;
    const RECT dst = sys->rect_dest_clipped;
    HRESULT hr = IDirect3DDevice9_Present(d3ddev, &src, &dst, NULL, NULL);
    if (FAILED(hr)) {
        msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
    }

#if 0
    VLC_UNUSED(picture);
    VLC_UNUSED(subpicture);
#else
    /* XXX See Prepare() */
    Direct3DLockSurface(picture);
    picture_Release(picture);
    VLC_UNUSED(subpicture);
#endif

    CommonDisplay(vd);
}
예제 #2
0
/**
  \fn displayImage_argb
  \brief manually do the yv12-> RGB conversion + rescale and the upload to backbuffer
*/
bool dxvaRender::displayImage_argb(ADMImage *pic)
{
  IDirect3DSurface9 *bBuffer;
  // 1 upload to myYV12 surface
  if( ADM_FAILED(IDirect3DDevice9_GetBackBuffer(d3dDevice, 0, 0,
                                            D3DBACKBUFFER_TYPE_MONO,
                                            &bBuffer)))
  {
        ADM_warning("D3D Cannot create backBuffer\n");
        return false;
  }

  if(!ADMImage_To_argbSurface(pic,bBuffer,scaler))
  {
    ADM_warning("Image to argb surface failed\n");
    return false;
  }

  IDirect3DDevice9_BeginScene(d3dDevice);

  IDirect3DDevice9_EndScene(d3dDevice);
  if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
  {
    ADM_warning("D3D Present failed\n");
  }

  return true;
}
예제 #3
0
/**
  \fn brief input is already a surface, in yv12 format
*/
bool dxvaRender::displayImage_surface(ADMImage *pic,admDx2Surface *surface)
{
  // this does not work, both surfaces are coming from different device

  IDirect3DSurface9 *bBuffer;
  POINT point={0,0};
  // 1 upload to myYV12 surface
  if(ADM_FAILED(IDirect3DDevice9_UpdateSurface(d3dDevice,
          surface->surface,   // src
          &panScan,       // src rect
          myYV12Surface, // dst
          &point         // where to
        )))
        {
            ADM_warning("Copying surface failed, switching to non accelerated path \n");
            if(!pic->hwDownloadFromRef())
            {
              ADM_warning("Failed to download yv12 from dxva\n");
              return false;
            }
            // workaround : use default non bridged path
              if(useYV12)
              {
                  return displayImage_yv12(pic);
              }
              return displayImage_argb(pic);
            return false;
        }
 // upload....
  if( ADM_FAILED(IDirect3DDevice9_GetBackBuffer(d3dDevice, 0, 0,
                                            D3DBACKBUFFER_TYPE_MONO,
                                            &bBuffer)))
  {
        ADM_warning("D3D Cannot create backBuffer\n");
        return false;
  }


  // data are in YV12 surface, blit it to mySurface
  // zoom and color conversion happen there

  if (ADM_FAILED(IDirect3DDevice9_StretchRect(d3dDevice,
                  myYV12Surface,
                  NULL,
                  bBuffer,
                  NULL,
                  D3DTEXF_LINEAR)))
                  {
                         ADM_warning("StretchRec yv12 failed\n");
                  }
  IDirect3DDevice9_BeginScene(d3dDevice);
  IDirect3DDevice9_EndScene(d3dDevice);
  if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
  {
    ADM_warning("D3D Present failed\n");
  }

  return true;
}
예제 #4
0
 /**
 \fn refresh
 \brief does not work correctly
 */
 bool dxvaRender::refresh(void)
 {
   ADM_info("Refresh**\n");
   #if 0
   if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
   {
        ADM_warning("D3D Present failed\n");
   }
   #endif
  return true;
 }
예제 #5
0
static void displayD3D9()
{
    int i;

    update();

    IDirect3DDevice9_SetRenderState(gDevicePtr, D3DRS_LIGHTING, FALSE);
    IDirect3DDevice9_SetRenderState(gDevicePtr, D3DRS_CLIPPING, FALSE);
    IDirect3DDevice9_SetRenderTarget(gDevicePtr, 0, gDeviceBackBufferPtr);
    utilReshapeOrtho(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT);
    IDirect3DDevice9_Clear(gDevicePtr, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xFF000000, 1.0f, 0);
    IDirect3DDevice9_SetVertexShader(gDevicePtr, gVShaderPtr);
    IDirect3DDevice9_SetPixelShader(gDevicePtr, gPShaderPtr);
    IDirect3DDevice9_SetVertexDeclaration(gDevicePtr, gVertexDeclPtr);
    IDirect3DDevice9_SetStreamSource(gDevicePtr, 0, gVertexBufferPtr, 0, sizeof(FLOAT) * 3);
    IDirect3DDevice9_SetIndices(gDevicePtr, gIndexBufferPtr);

    /* Send projection matrix constants */
    IDirect3DDevice9_SetVertexShaderConstantF(gDevicePtr, 0, gProjectionMatrixf, 4);

    IDirect3DDevice9_BeginScene(gDevicePtr);

    for (i = 0; i < gNumDrawCalls; i++) {
        if (gResetVertexPointers)
            IDirect3DDevice9_SetStreamSource(gDevicePtr, 0, gVertexBufferPtr, 0, sizeof(FLOAT) * 3);

        if (gResetConstants || i == 0)
            update_modelview_constants_d3d9(gModelViewMatrixf);

        IDirect3DDevice9_DrawIndexedPrimitive(gDevicePtr, D3DPT_TRIANGLELIST, 0, 0, NUM_VERTICES, 0, NUM_INDICES);

        if (gResetVertexPointers)
            IDirect3DDevice9_SetStreamSource(gDevicePtr, 0, gVertexBufferPtr, 36, sizeof(FLOAT) * 3);

        if (gResetConstants || i == 0)
            update_modelview_constants_d3d9(gModelViewMatrixf2);

        IDirect3DDevice9_DrawIndexedPrimitive(gDevicePtr, D3DPT_TRIANGLELIST, 0, 0, NUM_VERTICES, 0, NUM_INDICES);
    }

    IDirect3DDevice9_EndScene(gDevicePtr);

    IDirect3DDevice9_Present(gDevicePtr, NULL, NULL, 0, NULL);

    /* Reset state to default */
    IDirect3DDevice9_SetVertexShader(gDevicePtr, NULL);
    IDirect3DDevice9_SetPixelShader(gDevicePtr, NULL);
    IDirect3DDevice9_SetVertexDeclaration(gDevicePtr, NULL);
    IDirect3DDevice9_SetStreamSource(gDevicePtr, 0, NULL, 0, 0);
    IDirect3DDevice9_SetIndices(gDevicePtr, NULL);
}
예제 #6
0
/** @brief libvo Callback: Flip next already drawn frame on the
 *         screen.
 */
static void flip_page(void)
{
    RECT rect = {0, 0, vo_dwidth, vo_dheight};
    if (!priv->d3d_device ||
        FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
        mp_msg(MSGT_VO, MSGL_V,
               "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
        if (!reconfigure_d3d()) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
            return;
        }
        else
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
    }
}
예제 #7
0
bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
{
#if defined(_XBOX1)
   D3DDevice_Swap(0);
#elif defined(_XBOX360)
   D3DDevice_Present(dev);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
   if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICE_LOST)
      return false;
#else
   if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
      return false;
#endif
   return true;
}
예제 #8
0
/**
  \fn brief input is already a surface, in yv12 format
*/
bool dxvaRender::displayImage_surface(ADMImage *pic,admDx2Surface *surface)
{
  // this does not work, both surfaces are coming from different device

  IDirect3DSurface9 *bBuffer;
  POINT point={0,0};
  // OK
  ADM_info("surface duplicated\n");
  if( ADM_FAILED(D3DCall(IDirect3DDevice9,GetBackBuffer,d3dDevice, 0, 0,
                                              D3DBACKBUFFER_TYPE_MONO,
                                              &bBuffer)))
  {
      ADM_warning("D3D Cannot create backBuffer\n");
      return false;
  }

  // can we directly use the surface from dxva ? (can we at all ?)
  if (ADM_FAILED(D3DCall(IDirect3DDevice9,StretchRect,d3dDevice,
                  surface->surface,
                  NULL,
                  bBuffer,
                  NULL,
                  D3DTEXF_LINEAR)))
  {
    ADM_warning("StretchRec yv12 failed\n");
    // go to indirect route
    if(!pic->hwDownloadFromRef())
    {
        ADM_warning("Failed to download yv12 from dxva\n");
        return false;
    }
    // workaround : use default non bridged path
    if(useYV12)
    {
         return displayImage_yv12(pic);
    }
    return displayImage_argb(pic);
  }
  IDirect3DDevice9_BeginScene(d3dDevice);
  IDirect3DDevice9_EndScene(d3dDevice);
  if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
  {
    ADM_warning("D3D Present failed\n");
  }
  return true;
}
예제 #9
0
 /**
 \fn refresh
 \brief does not work correctly
 */
 bool dxvaRender::refresh(void)
 {
   ADM_info("Refresh**\n");
#if 0
   if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
   {
        ADM_warning("D3D Present failed\n");
   }
#else
    D3DCallNoArg(IDirect3DDevice9,BeginScene,d3dDevice);
    D3DCallNoArg(IDirect3DDevice9,EndScene,d3dDevice);
    if( ADM_FAILED(D3DCall(IDirect3DDevice9,Present,d3dDevice, &targetRect, 0, 0, 0)))
    {
        ADM_warning("D3D Present failed\n");
    }
#endif
  return true;
 }
예제 #10
0
/**
  \fn displayImage_yv12
  \brief copy image to myV12 surface then convert from yv12 to display format in mySurface

*/
bool dxvaRender::displayImage_yv12(ADMImage *pic)
{
    IDirect3DSurface9 *bBuffer;
    // 1 upload to myYV12 surface
    if(!ADMImage_To_yv12Surface(pic,myYV12Surface))
    {
      return false;
    }
   // upload....
    if( ADM_FAILED(IDirect3DDevice9_GetBackBuffer(d3dDevice, 0, 0,
                                              D3DBACKBUFFER_TYPE_MONO,
                                              &bBuffer)))
    {
          ADM_warning("D3D Cannot create backBuffer\n");
          return false;
    }


    // data are in YV12 surface, blit it to mySurface
    // zoom and color conversion happen there

    if (ADM_FAILED(IDirect3DDevice9_StretchRect(d3dDevice,
                    myYV12Surface,
                    NULL,
                    bBuffer,
                    NULL,
                    D3DTEXF_LINEAR)))
                    {
                           ADM_warning("StretchRec yv12 failed\n");
                    }
    IDirect3DDevice9_BeginScene(d3dDevice);
    IDirect3DDevice9_EndScene(d3dDevice);
    if( ADM_FAILED(IDirect3DDevice9_Present(d3dDevice, &targetRect, 0, 0, 0)))
    {
      ADM_warning("D3D Present failed\n");
    }

    return true;
}
static void
D3D_RenderPresent(SDL_Renderer * renderer)
{
    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
    HRESULT result;

    if (!data->beginScene) {
        IDirect3DDevice9_EndScene(data->device);
        data->beginScene = SDL_TRUE;
    }

    result = IDirect3DDevice9_TestCooperativeLevel(data->device);
    if (result == D3DERR_DEVICELOST) {
        /* We'll reset later */
        return;
    }
    if (result == D3DERR_DEVICENOTRESET) {
        D3D_Reset(renderer);
    }
    result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
    if (FAILED(result)) {
        D3D_SetError("Present()", result);
    }
}
예제 #12
0
int main(){
	BOOL done = FALSE;
	MSG msg;
	IDirect3DDevice9 *device = NULL;
	IDirect3DSurface9 *main_rendertarget = NULL;
	D3DFORMAT format;
	
	float old_time = 0;

	/* render-to-texture-stuff */
	IDirect3DTexture9 *rtt_texture;
	IDirect3DSurface9 *rtt_surface;
	IDirect3DTexture9 *rtt_32_texture;
	IDirect3DSurface9 *rtt_32_surface;

	/* textures used from mainloop */
	int white, black;
	int odd_is_back_again[4];
	int at_the_gathering_2003[4];
	int o_d_d_in_your_face[4];
	int world_domination[4];
	int back_once_again[3];
	int were_back;
	int cred[4];
	int mad_props[4];
	int not_eph[4];
	int piss_the_fuck_off[11];
	int hardcore;

	int refmap, refmap2;
	int eatyrcode;
	int code_0, code_1;
	int overlaytest;
	int circle_particle;

	/* special-textures */
	int rtt_texture_id;
	int rtt_32_texture_id;
	int video_texture_id;
	int dilldall,dilldall2;
	int metaball_text;

	/* videos */
	video *vid;

	/* 3d-scenes */
	scene *fysikkfjall;
	scene *startblob;
	scene *inni_abstrakt;
	scene *korridor;
	scene *skjerm_rom;
	scene *bare_paa_lissom;

	format = D3DFMT_X8R8G8B8;
	device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
	if(!device){
		format = D3DFMT_A8R8G8B8;
		device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
		if(!device){
			format = D3DFMT_X1R5G5B5;
			device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
			if(!device){
				format = D3DFMT_R5G6B5;
				device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
				if(!device) error("failed to initialize Direct3D9");
			}
		}
	}

#ifdef BIGSCREEN
	set_gamma(device,1.05f);
#endif

	if (!BASS_Init(1, 44100, BASS_DEVICE_LATENCY, win, NULL)) error("failed to initialize BASS");
	fp = file_open("worlddomination.ogg");
	if (!fp) error("music-file not found");
	music_file = BASS_StreamCreateFile(1, fp->data, 0, fp->size, 0);

	/*** music ***/
//	if(!pest_open(win)) error("failed to initialize DirectSond");
//	if(!pest_load("worlddomination.ogg",0)) error("failed to load music-file");


	/*** subsystems ***/
	init_tunnel();
	video_init();
	if(!init_particles(device)) error("failed to initialize");
	if(!init_overlays(device)) error("f**k a duck");
	if(!init_marching_cubes(device)) error("screw a kangaroo");

	make_random_particles(particles, PARTICLES, vector_make(0,-180,0), 500);
	make_random_particles(particles2, PARTICLES2, vector_make(0,-180,0), 500);
	make_random_particles(particles3, PARTICLES3, vector_make(0,0,0), 800);

	/*** rendertextures ***/
	if (IDirect3DDevice9_CreateTexture(device, 512, 256, 0,D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &rtt_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture");
	if (IDirect3DTexture9_GetSurfaceLevel(rtt_texture,0,&rtt_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface");
	if ((rtt_texture_id=texture_insert(device, "rendertexture.jpg", rtt_texture))==-1) error("fakk off!");

	if(IDirect3DDevice9_CreateTexture(device,16,16,0,D3DUSAGE_RENDERTARGET|D3DUSAGE_AUTOGENMIPMAP,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, &rtt_32_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture");
	if(IDirect3DTexture9_GetSurfaceLevel(rtt_32_texture,0,&rtt_32_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface");
	if((rtt_32_texture_id=texture_insert(device, "rendertexture2.jpg", rtt_32_texture))==-1) error("fakk off!");


	/*** textures ***/
	/* solid colors for fades etc */
	if((white=texture_load(device,"white.png",FALSE))==-1) error("shjit!");
	if((black=texture_load(device,"black.png",FALSE))==-1) error("shjit!");

	/* textoverlays */
	if((odd_is_back_again[0]=texture_load(device,"odd_is_back_again_0.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[1]=texture_load(device,"odd_is_back_again_1.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[2]=texture_load(device,"odd_is_back_again_2.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[3]=texture_load(device,"odd_is_back_again_3.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[0]=texture_load(device,"at_the_gathering_2003_0.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[1]=texture_load(device,"at_the_gathering_2003_1.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[2]=texture_load(device,"at_the_gathering_2003_2.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[3]=texture_load(device,"at_the_gathering_2003_3.png",FALSE))==-1) error("failed to load image");
	if((back_once_again[0]=texture_load(device,"back_once_again_0.png",TRUE))==-1) error("failed to load image");
	if((back_once_again[1]=texture_load(device,"back_once_again_1.png",TRUE))==-1) error("failed to load image");
	if((back_once_again[2]=texture_load(device,"back_once_again_2.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[0]=texture_load(device,"o_d_d_in_your_face_0.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[1]=texture_load(device,"o_d_d_in_your_face_1.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[2]=texture_load(device,"o_d_d_in_your_face_2.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[3]=texture_load(device,"o_d_d_in_your_face_3.png",TRUE))==-1) error("failed to load image");
	if((world_domination[0]=texture_load(device,"world_domination_0.png",TRUE))==-1) error("failed to load image");
	if((world_domination[1]=texture_load(device,"world_domination_1.png",TRUE))==-1) error("failed to load image");
	if((world_domination[2]=texture_load(device,"world_domination_2.png",TRUE))==-1) error("failed to load image");
	if((world_domination[3]=texture_load(device,"world_domination_3.png",TRUE))==-1) error("failed to load image");
	if((were_back=texture_load(device,"were_back.png",TRUE))==-1) error("failed to load image");

	if((cred[0]=texture_load(device,"cred_0.png",TRUE))==-1) error("failed to load image");
	if((cred[1]=texture_load(device,"cred_1.png",TRUE))==-1) error("failed to load image");
	if((cred[2]=texture_load(device,"cred_2.png",TRUE))==-1) error("failed to load image");
	if((cred[3]=texture_load(device,"cred_3.png",TRUE))==-1) error("failed to load image");
	if((mad_props[0]=texture_load(device,"mad_props_0.png",TRUE))==-1) error("failed to load image");
	if((mad_props[1]=texture_load(device,"mad_props_1.png",TRUE))==-1) error("failed to load image");
	if((mad_props[2]=texture_load(device,"mad_props_2.png",TRUE))==-1) error("failed to load image");
	if((mad_props[3]=texture_load(device,"mad_props_3.png",TRUE))==-1) error("failed to load image");
	if((not_eph[0]=texture_load(device,"not_eph_0.png",TRUE))==-1) error("failed to load image");
	if((not_eph[1]=texture_load(device,"not_eph_1.png",TRUE))==-1) error("failed to load image");
	if((not_eph[2]=texture_load(device,"not_eph_2.png",TRUE))==-1) error("failed to load image");
	if((not_eph[3]=texture_load(device,"not_eph_3.png",TRUE))==-1) error("failed to load image");

	if((piss_the_fuck_off[0]=texture_load(device,"piss_the_fuck_off_0.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[1]=texture_load(device,"piss_the_fuck_off_1.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[2]=texture_load(device,"piss_the_fuck_off_2.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[3]=texture_load(device,"piss_the_fuck_off_3.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[4]=texture_load(device,"piss_the_fuck_off_4.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[5]=texture_load(device,"piss_the_fuck_off_5.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[6]=texture_load(device,"piss_the_fuck_off_6.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[7]=texture_load(device,"piss_the_fuck_off_7.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[8]=texture_load(device,"piss_the_fuck_off_8.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[9]=texture_load(device,"piss_the_fuck_off_9.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[10]=texture_load(device,"piss_the_fuck_off_10.png",TRUE))==-1) error("failed to load image");
	if((hardcore=texture_load(device,"hardcore.png",TRUE))==-1) error("failed to load image");

	/* other textures */
	if((circle_particle=texture_load(device,"circle_particle.jpg",FALSE))==-1) error("shjit!");
	if((refmap=texture_load(device,"fysikkfjall/refmap.jpg",FALSE))==-1) error("shjit!");
	if((refmap2=texture_load(device,"refmap2.jpg",FALSE))==-1) error("shjit!");
	if((eatyrcode=texture_load(device,"eatyrcode.jpg",FULLSCREEN_HACK))==-1) error("shjit!");
	if((code_0=texture_load(device,"code-0.jpg",FALSE))==-1) error("shjit!");
	if((code_1=texture_load(device,"code-1.jpg",FALSE))==-1) error("shjit!");
	if((overlaytest=texture_load(device,"overlaytest.jpg",FALSE))==-1) error("shjit!");

	if((dilldall=texture_load(device,"dilldall.png",FALSE))==-1) error("shjit!");
	if((dilldall2=texture_load(device,"dilldall2.png",FALSE))==-1) error("shjit!");

	if((metaball_text=texture_load(device,"metaballs.png",TRUE))==-1) error("shjit!");

	/*** video ***/
	if(!(vid=video_load(device,"test.kpg"))) error("fæck!");
	video_texture_id = texture_insert(device, "skjerm_rom/skjerm_tom.tga", vid->texture);


	/*** misc stuff ***/
	/* main rendertarget */
	IDirect3DDevice9_GetRenderTarget(device,0,&main_rendertarget);

	/* default state */
	IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &default_state);
	init_defaultstate(device);
	IDirect3DStateBlock9_Capture(default_state);


	/*** 3d scenes ***/
	if(!(fysikkfjall=load_scene(device,"fysikkfjall/fysikkfjall.krs"))) error("failed to load 3d scene");
	if(!(startblob=load_scene(device,"startblob/startblob.krs"))) error("failed to load 3d scene");
	if(!(inni_abstrakt=load_scene(device,"inni_abstrakt/inni_abstrakt.krs"))) error("failed to load 3d scene");
	if(!(korridor=load_scene(device,"korridor/korridor.krs"))) error("failed to load 3d scene");
	if(!(skjerm_rom=load_scene(device,"skjerm_rom/skjerm_rom.krs"))) error("failed to load 3d scene");
	if(!(bare_paa_lissom=load_scene(device,"bare_paa_lissom/bare_paa_lissom.krs"))) error("failed to load 3d scene");

//	pest_play();
	BASS_Start();
	BASS_StreamPlay(music_file, 1, 0);
	do{
		grid g;
		int i;
		matrix m, temp, temp_matrix;
		matrix marching_cubes_matrix;

		long long bytes_played = BASS_ChannelGetPosition(music_file);
		float time =  bytes_played * (1.0 / (44100 * 2 * 2));
//		float time = pest_get_pos()+0.05f;
		float delta_time = time-old_time;

		int beat = (int)(time*((float)BPM/60.f));

		if(time_index<(sizeof(timetable)/4)){
			while(timetable[time_index]<time) time_index++;
		}

#ifdef _DEBUG
		printf("time: %2.2f, delta_time: %2.2f, time_index: %i, beat: %i                    \r",time,delta_time,time_index,beat);
#endif

		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
		IDirect3DStateBlock9_Apply(default_state);
		IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 1.0f, 0);
//		IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0f, 0);
		IDirect3DDevice9_BeginScene(device);
#if 1
		if(time_index<40){
			if(time_index>0&&time_index<5){
				draw_overlay(device,odd_is_back_again[time_index-1],0,0,1,FALSE);
			}else if(time_index>4&&time_index<19){
				float itime = time*10;
				grid_flat(g,0,0);
				for(i=0;i<7;i++){
					int scale = (time_index&1);
					grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale);
				}
				draw_grid(device, g, odd_is_back_again[3], FALSE);
			}else if(time_index>=19){
				float itime = (time-timetable[18])*0.5f;
				grid_flat(g,0,0);
				for(i=0;i<7;i++){
					grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime);
				}
				draw_grid(device, g, odd_is_back_again[3], FALSE);
			}
			if(time_index>20&&time_index<25){
				draw_overlay(device,at_the_gathering_2003[(time_index-21)%4],0,0,1,TRUE);
			}else if(time_index>=25&&time_index<38){
				float itime = time*10;
				grid_flat(g,0,0);
				for(i=0;i<10;i++){
					int scale = (time_index&1);
					grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale);
				}
				draw_grid(device,g,at_the_gathering_2003[3],TRUE);
			}else if(time_index>=38){
				float itime = (time-timetable[37])*0.5f;
				grid_flat(g,0,0);
				for(i=0;i<10;i++){
					grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime);
				}
				draw_grid(device,g,at_the_gathering_2003[3],TRUE);
			}
		}else if(time_index<52){
			animate_scene(inni_abstrakt,(time-timetable[39]));
			draw_scene(device,inni_abstrakt,0,TRUE);

			flash(device,white,time,timetable[39],1);

			if(time_index<43){
				draw_overlay(device, back_once_again[(time_index-40)%3],0,0,1,FALSE);
			}else if(time_index<47){
				draw_overlay(device, o_d_d_in_your_face[(time_index-43)%4],0,0,1,FALSE);
			}else if(time_index<51){
				draw_overlay(device, world_domination[(time_index-47)%4],0,0,1,FALSE);
			}else{
				draw_overlay(device, were_back,0,0,(time-timetable[51]),FALSE);
			}

			draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);

		}else if(time_index<69){

			animate_scene(startblob,(time-timetable[39]-0.27f+((beat+1)&2))*0.74948f);

			startblob->cameras[0].fog = TRUE;
			startblob->cameras[0].fog_start = 100.f;
			startblob->cameras[0].fog_end = 700.f;

			if(time_index>=53 && time_index<66 && time_index&1 ){
				float f = fade(timetable[time_index-1],1.7f,time,0.5f,0);
				f *= f;
				f *= 2;

				if(f>0.f)
				IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);

				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, code_0);

				if(f>0.f){
					IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
					draw_radialblur(device,0,0,f,0,rtt_texture_id, FALSE);
				}
				if(time_index<61) draw_overlay(device,cred[((time_index/2)-2)%4],0,0,f*3,FALSE);
			}else{
				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, circle_particle);			
			}
			if(time_index>=54&& !(time_index&1)){

				float f = fade(timetable[time_index-1],1.8f,time,1.f,0)*0.8f;
				IDirect3DDevice9_SetRenderTarget(device,0,rtt_32_surface);
				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, code_0);

				IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
				IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
				draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE);
				draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE);
				IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
			}

			flash(device,were_back,time,timetable[51],2);
			flash(device,white,time,timetable[51],1);
		}else if(time_index<79){

			for(i=0;i<BALLS;i++){
				balls[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
				balls[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
				balls[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
				balls[i].r = 0.15f + (float)sin(time+i)*0.01f;
				balls[i].pos = vector_normalize(balls[i].pos);
				balls[i].pos = vector_scale(balls[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
			}

			animate_scene(korridor,(time-timetable[68])*0.65f );
			draw_scene(device,korridor,(beat/4)&1,TRUE);

			memcpy(temp,korridor->objects[korridor->object_count-1]->mat,sizeof(matrix));
			matrix_scale(marching_cubes_matrix,vector_make(120,120,120));
			matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);
	
			matrix_rotate(temp,vector_make(time,-time,time*0.5f+sin(time)));
			matrix_multiply(marching_cubes_matrix,marching_cubes_matrix,temp);

			IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );

			fill_metafield_blur(balls, BALLS,0.98f);
			march_my_cubes_opt(balls, BALLS, 0.9f);

			IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);

			set_texture(device,0,refmap2);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

			draw_marched_cubes(device);

			flash(device,white,time,timetable[68],1);

			if(time_index>69&&time_index<74){
				draw_overlay(device,mad_props[(time_index+2)%4],0,0,1,FALSE);
			}else if(time_index>73&&time_index<77){
				draw_overlay(device,not_eph[(time_index+2)%4],0,0,1,FALSE);
			}else if(time_index==77){
				float f = fade(timetable[76],2.5f,time,1,0);
				draw_overlay(device,not_eph[3],0,0,f,FALSE);
			}
		}
		if(time_index>77&&time_index<92){
			float f = fade(timetable[77],timetable[78]-timetable[77],time,0,1);
			draw_overlay(device,eatyrcode,0,0,f,FALSE);

			if(time>109.5f){
				IDirect3DStateBlock9_Apply(default_state);
				animate_particles(particles, PARTICLES, delta_time*30);
				animate_particles(particles2, PARTICLES2, delta_time*28);

				draw_particles(device, particles, PARTICLES, code_0);
				draw_particles(device, particles2, PARTICLES2, code_1);
			}
			if(time_index>79&&time_index<90){
				draw_overlay(device,piss_the_fuck_off[(time_index-80)%11],0,0,1,FALSE);
			}else if(time_index==90){
				float f = fade(timetable[89],2,time,1,0);
				draw_overlay(device,piss_the_fuck_off[10],0,0,f,FALSE);
			}
			if(time_index==91){
				float f = fade(timetable[90],2,time,1,0);
				draw_overlay(device,hardcore,0,0,f,FALSE);
			}
		}else if(time_index>91 && time_index<97){
			animate_scene(skjerm_rom,time);
			video_update(vid, time);
			draw_scene(device,skjerm_rom,((beat/4)&1),TRUE);

			draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			if(time_index>92)
				draw_overlay(device, world_domination[(time_index-93)%4],0,0,1,FALSE);

		}else if(time_index>96&&time_index<104){
			grid_zero(g);

			matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10));
			matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time));
			matrix_multiply(m,m,temp_matrix);

			render_tunnel(g,m);

			matrix_rotate(temp_matrix, vector_make(0,M_PI,0));
			matrix_multiply(m,m,temp_matrix);
			render_tunnel(g,m);
			matrix_rotate(temp_matrix, vector_make(M_PI,0,0));
			matrix_multiply(m,m,temp_matrix);
			render_tunnel(g,m);

			grid_add_noice(g,sin(time)*0.1f);

			draw_grid(device, g, circle_particle, FALSE);

			if(time_index>97&&time_index<102){
				float f = 1;
				if(time_index==101) f = fade(timetable[100],3,time,1,0);
				draw_overlay(device, o_d_d_in_your_face[(time_index-42)%4],0,0,f,FALSE);
			}
		}
		if(time_index>101 && time_index<104){
			float f = fade(timetable[101],8,time,0,1);
			float f2 = fade(timetable[101],4,time,0,1);

			draw_overlay(device,black,0,0,f2,FALSE);

			IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);
			IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0);

			IDirect3DStateBlock9_Apply(default_state);

			animate_scene(bare_paa_lissom,time-timetable[101]);
			draw_scene(device,bare_paa_lissom,0,TRUE);

			time *=0.5f;

			for(i=0;i<BALLS2;i++){
				balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
				balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
				balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
				balls2[i].r = 0.15f + (float)sin(time+i)*0.01f;
				balls2[i].pos = vector_normalize(balls2[i].pos);
				balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
			}

			memcpy(temp,bare_paa_lissom->objects[bare_paa_lissom->object_count-1]->mat,sizeof(matrix));
			matrix_scale(marching_cubes_matrix,vector_make(120,120,120));
			matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);

			IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );
			fill_metafield(balls2, BALLS2);
			march_my_cubes_opt(balls2, BALLS2, 0.9f);

			IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);

			set_texture(device,0,refmap);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

			draw_marched_cubes(device);

			IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
			draw_overlay(device,rtt_texture_id,0,0,f,TRUE);

			if(time_index==103){
				float f;
				time *= 2;
				f = fade(timetable[time_index-1],3,time,1,0);
				draw_overlay(device,metaball_text,0,0,f,FALSE);

				flash(device,white,time,timetable[time_index-1],1);
			}
		}
		if(time_index==104){
			float f = fade(timetable[103],timetable[104]-timetable[103],time,0,1);

			animate_scene(korridor,180-(time-timetable[time_index-1])*0.8f );
			draw_scene(device,korridor,(beat/4)&1,TRUE);
			draw_overlay(device,black,0,0,f,FALSE);
		}
		if(time_index==105){
			float f = fade(timetable[104],timetable[105]-timetable[104],time,0,1);
			float t = (time-timetable[time_index-1])*0.6f+2.2f;
			animate_scene(fysikkfjall,t);
			draw_scene(device,fysikkfjall,0,TRUE);
			draw_overlay(device,black,0,0,f,FALSE);
		}
#endif
/*
*/
/*
		draw_overlay(device, were_back, (1+sin(time))*0.5f, TRUE);
*/
//		animate_scene(risterom,time);
//		draw_scene(device,risterom,0,TRUE);

#if 0 //helvete_har_frosset
		draw_overlay(device, eatyrcode, 1,FALSE);

		IDirect3DStateBlock9_Apply(default_state);

		animate_particles(particles, PARTICLES, delta_time*30);
		animate_particles(particles2, PARTICLES2, delta_time*28);

		draw_particles(device, particles, PARTICLES, code_0);
		draw_particles(device, particles2, PARTICLES2, code_1);
#endif

#ifdef pikk

//				IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);
				IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0);

				draw_overlay(device, eatyrcode, TRUE);

				animate_scene(startblob,(time-timetable[39]-0.27f)*0.7453f);
				draw_scene(device,startblob,0,FALSE);
				draw_particles(device, particles, PARTICLES, code_0);
				draw_particles(device, particles2, PARTICLES2, code_1);
//				IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
/*
				draw_radialblur(device,
					(float)sin(time)*0.2f,
					(float)sin(-time*0.331f)*0.13f,
					(float)(2+(float)sin(time*0.5f))*0.2f,
					0,//sin(time)*0.25f,
					rtt_texture_id, TRUE);

				animate_scene(fysikkfjall,time);
				draw_scene(device,fysikkfjall,0,FALSE);
*/
//				draw_overlay(device, rtt_texture_id, TRUE);
#endif

//		draw_overlay(device, eatyrcode, FALSE);

//		video_update(vid, time);
#if 0
//		IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);

		animate_scene(testscene,time);

//		morph_object(testscene->objects[0], time );
		draw_scene(device,testscene,0,TRUE);
//		draw_particles(device, particles, PARTICLES, particle);

//		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
#endif
#if 0
		time *=0.5f;

		for(i=0;i<BALLS2;i++){
			balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
			balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
			balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
			balls2[i].r = 0.15f + (float)sin(time+i)*0.01f;
			balls2[i].pos = vector_normalize(balls2[i].pos);
			balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
//			balls2[i].pos.x *= 2.8f;
		}

		matrix_translate(temp,vector_make(0,0,87));
		matrix_scale(marching_cubes_matrix,vector_make(50,50,50));
		matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);

		IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );
		fill_metafield(balls2, BALLS2);
//		fill_metafield_blur(balls, BALLS,0.98f);
		march_my_cubes_opt(balls2, BALLS2, 0.9f);
//		march_my_cubes(0.9f);

		IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);

		set_texture(device,0,refmap);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

		draw_marched_cubes(device);
#endif

#if 0
//		time *= 0.5f;
		grid_zero(g);
//		for(i=0;i<10;i++)
//			grid_wave(g,sin(time-i+sin(i-time))*0.3f,cos(time*0.69f+i*0.733f)*0.3f,7,sin(time+i*0.1f)*0.5f);

		matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10));
		matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time));
		matrix_multiply(m,m,temp_matrix);

//		empty_grid( grid );
		render_tunnel(g,m);

		matrix_rotate(temp_matrix, vector_make(0,M_PI,0));
		matrix_multiply(m,m,temp_matrix);
		render_tunnel(g,m);
		matrix_rotate(temp_matrix, vector_make(M_PI,0,0));
		matrix_multiply(m,m,temp_matrix);
		render_tunnel(g,m);
//		tyfuus_expand_grid( screen, grid, texture );

		grid_add_noice(g,sin(time)*0.1f);

		draw_grid(device, g, circle_particle, FALSE);
#endif
//		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);

//		video_update(vid,time);
/*
		draw_radialblur(device,
			(float)sin(time)*0.2f,
			(float)sin(-time*0.331f)*0.13f,
			(float)(1+(float)sin(time*0.5f))*0.2f,
			0,//sin(time)*0.25f,
			rtt_texture_id, FALSE);
*/
//		IDirect3DStateBlock9_Apply(default_state);

//		draw_overlay(device,rtt_texture_id,FALSE);
//		draw_overlay(device,fullscreen,FALSE);

//		draw_radialblur(device,0,sin(time*0.2f)*2.f, rtt_texture_id);

//		IDirect3DDevice9_StretchRect(device,main_rendertarget,NULL,rtt_surface,NULL,D3DTEXF_NONE);
//		IDirect3DBaseTexture9_GenerateMipSubLevels(rtt_texture);

		IDirect3DDevice9_EndScene(device);
		if(IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL)==D3DERR_DEVICELOST)
			error("fakkin lost device. keep your hands off alt-tab, looser.");

		old_time = time;

		while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)){ 
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			if (msg.message == WM_QUIT ||
			    msg.message == WM_KEYDOWN && LOWORD(msg.wParam) == VK_ESCAPE)
				done = TRUE;
		}
	}while(!done);

	deinit_marching_cubes();
	deinit_overlays();
	deinit_particles();

	free_scene(fysikkfjall);
	free_scene(startblob);
	free_scene(inni_abstrakt);
	free_scene(korridor);
	free_scene(skjerm_rom);
	free_scene(bare_paa_lissom);

	free_materials();
	free_textures();
	free_video(vid);

	rtt_surface->lpVtbl->Release(rtt_surface);
	rtt_32_surface->lpVtbl->Release(rtt_32_surface);

	main_rendertarget->lpVtbl->Release(main_rendertarget);
	IDirect3DStateBlock9_Release(default_state);


	d3dwin_close();

	if (music_file) BASS_StreamFree( music_file );
	if (fp) file_close( fp );
	BASS_Free();

//	pest_close();

	return 0;
}
예제 #13
0
JBKRenderResult JBKRender_Present() {
	IDirect3DDevice9_Present(gDevice, NULL, NULL, 0, NULL);
	return JBK_RENDER_OK;
}
예제 #14
0
int video_canvas_refresh_dx9(video_canvas_t *canvas, unsigned int xs, unsigned int ys, unsigned int xi, unsigned int yi, unsigned int w, unsigned int h)
{
    HRESULT stretchresult;
    LPDIRECT3DSURFACE9 d3dbackbuffer = NULL;
    D3DLOCKED_RECT lockedrect;

    if (canvas->videoconfig->doublesizex) {
        xi *= (canvas->videoconfig->doublesizex + 1);
        w *= (canvas->videoconfig->doublesizex + 1);
    }

    if (canvas->videoconfig->doublesizey) {
        yi *= (canvas->videoconfig->doublesizey + 1);
        h *= (canvas->videoconfig->doublesizey + 1);
    }

    if (S_OK != video_canvas_prepare_for_update(canvas)) {
        return -1;
    }

    if (S_OK != IDirect3DDevice9_Clear(canvas->d3ddev, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0) ||
            S_OK != IDirect3DDevice9_BeginScene(canvas->d3ddev) ||
            S_OK != IDirect3DDevice9_GetBackBuffer(canvas->d3ddev, 0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dbackbuffer) ||
            S_OK != IDirect3DSurface9_LockRect(canvas->d3dsurface, &lockedrect, NULL, 0)) {
        log_debug("video_dx9: Failed to prepare for rendering!");
        return -1;
    }

    video_canvas_render(canvas, lockedrect.pBits, w, h, xs, ys, xi, yi, lockedrect.Pitch, 32);
    //video_save_screen ("c:\\temp\\screens\\", w, h, 32, lockedrect.pBits);

    if (S_OK != IDirect3DSurface9_UnlockRect(canvas->d3dsurface)) {
        log_debug("video_dx9: Failed to unlock surface!");
        return -1;
    }

    do {
        stretchresult = IDirect3DDevice9_StretchRect(canvas->d3ddev, canvas->d3dsurface, NULL, d3dbackbuffer, canvas->dest_rect_ptr, d3dpreffilter);

        if (d3dpreffilter == D3DTEXF_NONE) {
            break;
        }

        if (stretchresult != S_OK) {
            /* Some adapters don't support filtering */
            d3dpreffilter = D3DTEXF_NONE;
            log_debug("video_dx9: Disabled StretchRect filtering!");
        }

    } while (stretchresult != S_OK);
    if (stretchresult != S_OK) {
        log_debug("video_dx9: StretchRect failed even without filtering!");
    }

    if (S_OK != IDirect3DSurface9_Release(d3dbackbuffer)
            || S_OK != IDirect3DDevice9_EndScene(canvas->d3ddev))
    {
        log_debug("video_dx9: EndScene failed!");
        return -1;
    }

    if (S_OK != IDirect3DDevice9_Present(canvas->d3ddev, NULL, NULL, NULL, NULL)) {
        log_debug("video_dx9: Refresh failed to present the scene!");
        return -1;
    }
    return 0;
}
예제 #15
0
IDirect3DDevice9 *d3dwin_open( char *title, unsigned int width_, unsigned int height_, D3DFORMAT format, BOOL fullscreen_ ){
	DIRECT3DCREATE9 Direct3DCreate9;
	RECT rect;
	WNDCLASS wc;
	UINT32 style;

	D3DDISPLAYMODE displaymode;
	D3DPRESENT_PARAMETERS presentparameters;
	D3DCAPS9 caps;

	width = width_;
	height = height_;
	fullscreen = fullscreen_;
	inst = GetModuleHandle(NULL);

	library = (HMODULE) LoadLibrary("d3d9.dll");
	if(!library) return NULL;
	Direct3DCreate9 = (DIRECT3DCREATE9) GetProcAddress(library,"Direct3DCreate9");
	if(!Direct3DCreate9) return NULL;
	direct3d=Direct3DCreate9(D3D_SDK_VERSION);
	if(!direct3d) return NULL;

	if(!fullscreen)
		style = WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU;
	else{
		style = WS_POPUP;
		ShowCursor(FALSE);
	}

	rect.left = 0;
	rect.top = 0;
	rect.right = width;
	rect.bottom = height;

	if(!fullscreen) AdjustWindowRect( &rect, style, FALSE );
	
	wc.style = CS_VREDRAW|CS_HREDRAW;
	wc.lpfnWndProc = window_proc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = 0;
	wc.hIcon = LoadIcon(inst,MAKEINTRESOURCE(IDI_ICON));
	wc.hCursor = LoadCursor(inst,IDC_ARROW);
	wc.hbrBackground = 0;
	wc.lpszMenuName = 0;
	wc.lpszClassName = "d3d9";
	RegisterClass(&wc);
	
	win = CreateWindowEx(0, "d3d9", title, (style)|WS_VISIBLE, 0, 0, rect.right-rect.left, rect.bottom-rect.top, 0, 0, inst, 0);
	if(!win) return NULL;

	memset(&presentparameters, 0, sizeof(D3DPRESENT_PARAMETERS));
	if(!fullscreen){
		if(FAILED(IDirect3D9_GetAdapterDisplayMode( direct3d, D3DADAPTER_DEFAULT, &displaymode ))){
			d3dwin_close();
			return NULL;
		}
	}

	if(!fullscreen) presentparameters.Windowed = TRUE;

	presentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
	presentparameters.BackBufferWidth = width;
	presentparameters.BackBufferHeight = height;

	if( fullscreen ) presentparameters.BackBufferFormat = format;
	else presentparameters.BackBufferFormat = displaymode.Format;


	presentparameters.AutoDepthStencilFormat = D3DFMT_D24S8;
	presentparameters.EnableAutoDepthStencil = TRUE;

	IDirect3D9_GetDeviceCaps(direct3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);

	if(FAILED(IDirect3D9_CreateDevice( direct3d,
		D3DADAPTER_DEFAULT,
		D3DDEVTYPE_HAL,
		win,
		(caps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT) ? D3DCREATE_HARDWARE_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING,
		&presentparameters,
		&device))){

		d3dwin_close();
		return NULL;
	}

	IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
	IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);

	return device;
}