예제 #1
0
/*********************************************************
 *
 * New rendering algorithm (full thickness underlines)
 *
 *********************************************************/
static void
render(FreeTypeInstance *ft, Layout *text, const FontRenderMode *mode,
       const FontColor *fg_color, FontSurface *surface,
       unsigned width, unsigned height, FT_Vector *offset,
       FT_Pos underline_top, FT_Fixed underline_size)
{
    FT_Pos top;
    FT_Pos left;
    int x;
    int y;
    int n;
    int length = text->length;
    GlyphSlot *slots = text->glyphs;
    FT_BitmapGlyph image;
    FontRenderPtr render_gray = surface->render_gray;
    FontRenderPtr render_mono = surface->render_mono;
    int is_underline_gray = 0;

    if (length <= 0) {
        return;
    }
    left = offset->x;
    top = offset->y;
    for (n = 0; n < length; ++n) {
        image = slots[n].glyph->image;
        x = FX6_TRUNC(FX6_CEIL(left + slots[n].posn.x));
        y = FX6_TRUNC(FX6_CEIL(top + slots[n].posn.y));
        if (image->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY) {
            render_gray(x, y, surface, &(image->bitmap), fg_color);
            is_underline_gray = 1;
        }
        else {
            render_mono(x, y, surface, &(image->bitmap), fg_color);
        }
    }

    if (underline_size > 0) {
        if (is_underline_gray) {
            surface->fill(left + text->min_x, top + underline_top,
                          INT_TO_FX6(width), underline_size,
                          surface, fg_color);
        }
        else {
            surface->fill(FX6_CEIL(left + text->min_x),
                          FX6_CEIL(top + underline_top),
                          INT_TO_FX6(width), FX6_CEIL(underline_size),
                          surface, fg_color);
        }
    }
}
예제 #2
0
int
_PGFT_Render_ExistingSurface(FreeTypeInstance *ft, PgFontObject *fontobj,
                             const FontRenderMode *mode, PGFT_String *text,
                             SDL_Surface *surface, int x, int y,
                             FontColor *fgcolor, FontColor *bgcolor,
                             SDL_Rect *r)
{
    static const FontRenderPtr __SDLrenderFuncs[] = {
        0,
        __render_glyph_RGB1,
        __render_glyph_RGB2,
        __render_glyph_RGB3,
        __render_glyph_RGB4
    };

    static const FontRenderPtr __MONOrenderFuncs[] = {
        0,
        __render_glyph_MONO1,
        __render_glyph_MONO2,
        __render_glyph_MONO3,
        __render_glyph_MONO4
    };

    static const FontFillPtr __RGBfillFuncs[] = {
        0,
        __fill_glyph_RGB1,
        __fill_glyph_RGB2,
        __fill_glyph_RGB3,
        __fill_glyph_RGB4
    };

    int locked = 0;
    unsigned width;
    unsigned height;
    FT_Vector offset;
    FT_Vector surf_offset;
    FT_Pos underline_top;
    FT_Fixed underline_size;

    FontSurface font_surf;
    Layout *font_text;

    if (SDL_MUSTLOCK(surface)) {
        if (SDL_LockSurface(surface) == -1) {
            SDL_FreeSurface(surface);
            PyErr_SetString(PyExc_SDLError, SDL_GetError());
            return -1;
        }
        locked = 1;
    }

    /* build font text */
    font_text = _PGFT_LoadLayout(ft, fontobj, mode, text);
    if (!font_text) {
        if (locked) {
            SDL_UnlockSurface(surface);
        }
        return -1;
    }
    if (font_text->length == 0) {
        /* Nothing to rendering */
        r->x = 0;
        r->y = 0;
        r->w = 0;
        r->h = _PGFT_Font_GetHeightSized(ft, fontobj, mode->face_size);
        return 0;
    }

    _PGFT_GetRenderMetrics(mode, font_text, &width, &height, &offset,
                           &underline_top, &underline_size);
    if (width == 0 || height == 0) {
        /* Nothing more to do. */
        if (locked) {
            SDL_UnlockSurface(surface);
        }
        r->x = 0;
        r->y = 0;
        r->w = 0;
        r->h = _PGFT_Font_GetHeightSized(ft, fontobj, mode->face_size);
        return 0;
    }
    surf_offset.x = INT_TO_FX6(x);
    surf_offset.y = INT_TO_FX6(y);
    if (mode->render_flags & FT_RFLAG_ORIGIN) {
        x -= FX6_TRUNC(FX6_CEIL(offset.x));
        y -= FX6_TRUNC(FX6_CEIL(offset.y));
    }
    else {
        surf_offset.x += offset.x;
        surf_offset.y += offset.y;
    }

    /*
     * Setup target surface struct
     */
    font_surf.buffer = surface->pixels;
    font_surf.width = surface->w;
    font_surf.height = surface->h;
    font_surf.pitch = surface->pitch;
    font_surf.format = surface->format;
    font_surf.render_gray = __SDLrenderFuncs[surface->format->BytesPerPixel];
    font_surf.render_mono = __MONOrenderFuncs[surface->format->BytesPerPixel];
    font_surf.fill = __RGBfillFuncs[surface->format->BytesPerPixel];

    /*
     * if bg color exists, paint background
     */
    if (bgcolor) {
        if (bgcolor->a == SDL_ALPHA_OPAQUE) {
            SDL_Rect    bg_fill;
            FT_UInt32   fillcolor;

            fillcolor = SDL_MapRGBA(surface->format,
                    bgcolor->r, bgcolor->g, bgcolor->b, bgcolor->a);

            bg_fill.x = (FT_Int16)x;
            bg_fill.y = (FT_Int16)y;
            bg_fill.w = (FT_UInt16)width;
            bg_fill.h = (FT_UInt16)height;

            SDL_FillRect(surface, &bg_fill, fillcolor);
        }
        else {
            font_surf.fill(INT_TO_FX6(x), INT_TO_FX6(y),
                           INT_TO_FX6(width), INT_TO_FX6(height),
                           &font_surf, bgcolor);
        }
    }

    /*
     * Render!
     */
    render(ft, font_text, mode, fgcolor, &font_surf,
           width, height, &surf_offset, underline_top, underline_size);

    r->x = -(Sint16)FX6_TRUNC(FX6_FLOOR(offset.x));
    r->y = (Sint16)FX6_TRUNC(FX6_CEIL(offset.y));
    r->w = (Uint16)width;
    r->h = (Uint16)height;

    if (locked) {
        SDL_UnlockSurface(surface);
    }

    return 0;
}
예제 #3
0
int
_PGFT_Render_Array(FreeTypeInstance *ft, PgFontObject *fontobj,
                   const FontRenderMode *mode, PyObject *arrayobj,
                   PGFT_String *text, int invert,
                   int x, int y, SDL_Rect *r)
{
    static int view_init = 0;

    Pg_buffer pg_view;
    Py_buffer *view_p = (Py_buffer *)&pg_view;

    unsigned width;
    unsigned height;
    int itemsize;
    FT_Vector offset;
    FT_Vector array_offset;
    FT_Pos underline_top;
    FT_Fixed underline_size;

    FontSurface font_surf;
    SDL_PixelFormat format;
    Layout *font_text;

    /* Get target buffer */
    if (!view_init) {
        import_pygame_base();
        if (PyErr_Occurred()) {
            return -1;
        }
    }
    if (PgObject_GetBuffer(arrayobj, &pg_view, PyBUF_RECORDS)) {
        return -1;
    }
    if (view_p->ndim != 2) {
        PyErr_Format(PyExc_ValueError,
                     "expecting a 2d target array: got %id array instead",
                     (int)view_p->ndim);
        PgBuffer_Release(&pg_view);
        return -1;
    }
    if (_validate_view_format(view_p->format)) {
        PgBuffer_Release(&pg_view);
        return -1;
    }

    width = (unsigned)view_p->shape[0];
    height = (unsigned)view_p->shape[1];
    itemsize = (unsigned)view_p->itemsize;

    /* build font text */
    font_text = _PGFT_LoadLayout(ft, fontobj, mode, text);
    if (!font_text) {
        PgBuffer_Release(&pg_view);
        return -1;
    }

    /* if empty string, then nothing more to do */
    if (font_text->length == 0) {
        PgBuffer_Release(&pg_view);
        r->x = 0;
        r->y = 0;
        r->w = 0;
        r->h = _PGFT_Font_GetHeightSized(ft, fontobj, mode->face_size);
        return 0;
    }

    _PGFT_GetRenderMetrics(mode, font_text, &width, &height, &offset,
                           &underline_top, &underline_size);
    if (width == 0 || height == 0) {
        /* Nothing more to do. */
        PgBuffer_Release(&pg_view);
        r->x = 0;
        r->y = 0;
        r->w = 0;
        r->h = _PGFT_Font_GetHeightSized(ft, fontobj, mode->face_size);
        return 0;
    }
    array_offset.x = INT_TO_FX6(x);
    array_offset.y = INT_TO_FX6(y);
    if (mode->render_flags & FT_RFLAG_ORIGIN) {
        x -= FX6_TRUNC(FX6_CEIL(offset.x));
        y -= FX6_TRUNC(FX6_CEIL(offset.y));
    }
    else {
        array_offset.x += offset.x;
        array_offset.y += offset.y;
    }

    /*
     * Setup target surface struct
     */
    format.BytesPerPixel = itemsize;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
    format.Ashift = _is_swapped(view_p) ? (itemsize - 1) * 8 : 0;
#else
    format.Ashift = _is_swapped(view_p) ? 0 : (itemsize - 1) * 8;
#endif
    font_surf.buffer = view_p->buf;
    font_surf.width = (unsigned)view_p->shape[0];
    font_surf.height = (unsigned)view_p->shape[1];
    font_surf.item_stride = (unsigned)view_p->strides[0];
    font_surf.pitch = (unsigned)view_p->strides[1];
    font_surf.format = &format;
    font_surf.render_gray = __render_glyph_INT;
    font_surf.render_mono = __render_glyph_MONO_as_INT;
    font_surf.fill = __fill_glyph_INT;

    render(ft, font_text, mode, invert ? &mono_transparent : &mono_opaque,
           &font_surf, width, height, &array_offset, underline_top,
           underline_size);

    PgBuffer_Release(&pg_view);
    r->x = -(Sint16)FX6_TRUNC(FX6_FLOOR(offset.x));
    r->y = (Sint16)FX6_TRUNC(FX6_CEIL(offset.y));
    r->w = (Uint16)width;
    r->h = (Uint16)height;

    return 0;
}
예제 #4
0
파일: ft_layout.c 프로젝트: Mrhjx2/pygame
int
_PGFT_LoadGlyph(FontGlyph *glyph, PGFT_char character,
                const FontRenderMode *mode, void *internal)
{
    static FT_Vector delta = {0, 0};

    FT_Render_Mode rmode = (mode->render_flags & FT_RFLAG_ANTIALIAS ?
                            FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
    FT_Vector strong_delta = {0, 0};
    FT_Glyph image = 0;

    FT_Glyph_Metrics *ft_metrics;
    TextContext *context = (TextContext *)internal;

    FT_UInt32 load_flags;
    FT_UInt gindex;

    FT_Fixed rotation_angle = mode->rotation_angle;
    /* FT_Matrix transform; */
    FT_Vector h_bearing_rotated;
    FT_Vector v_bearing_rotated;
    FT_Vector h_advance_rotated;
    FT_Vector v_advance_rotated;

    FT_Error error = 0;

    /*
     * Calculate the corresponding glyph index for the char
     */
    gindex = FTC_CMapCache_Lookup(context->charmap, context->id,
                                  -1, (FT_UInt32)character);

    glyph->glyph_index = gindex;

    /*
     * Get loading information
     */
    load_flags = get_load_flags(mode);

    /*
     * Load the glyph into the glyph slot
     */
    if (FT_Load_Glyph(context->font, glyph->glyph_index, (FT_Int)load_flags) ||
            FT_Get_Glyph(context->font->glyph, &image))
        goto cleanup;

    /*
     * Perform any outline transformations
     */
    if (mode->style & FT_STYLE_STRONG) {
        FT_UShort x_ppem = context->font->size->metrics.x_ppem;
        FT_Fixed bold_str;
        FT_BBox before;
        FT_BBox after;

        bold_str = FX16_CEIL_TO_FX6(mode->strength * x_ppem);
        FT_Outline_Get_CBox(&((FT_OutlineGlyph)image)->outline, &before);
        if (FT_Outline_Embolden(&((FT_OutlineGlyph)image)->outline, bold_str))
            goto cleanup;
        FT_Outline_Get_CBox(&((FT_OutlineGlyph)image)->outline, &after);
        strong_delta.x += ((after.xMax - after.xMin) -
                           (before.xMax - before.xMin));
        strong_delta.y += ((after.yMax - after.yMin) -
                           (before.yMax - before.yMin));
    }

    if (context->do_transform) {
        if (FT_Glyph_Transform(image, &context->transform, &delta)) {
            goto cleanup;
        }
    }

    /*
     * Finished with outline transformations, now replace with a bitmap
     */
    error = FT_Glyph_To_Bitmap(&image, rmode, 0, 1);
    if (error) {
        goto cleanup;
    }

    if (mode->style & FT_STYLE_WIDE) {
        FT_Bitmap *bitmap = &((FT_BitmapGlyph)image)->bitmap;
        int w = bitmap->width;
        FT_UShort x_ppem = context->font->size->metrics.x_ppem;
        FT_Pos x_strength;

        x_strength = FX16_CEIL_TO_FX6(mode->strength * x_ppem);

        /* FT_Bitmap_Embolden returns an error for a zero width bitmap */
        if (w > 0) {
            error = FT_Bitmap_Embolden(context->lib, bitmap,
                                       x_strength, (FT_Pos)0);
            if (error) {
                goto cleanup;
            }
            strong_delta.x += INT_TO_FX6(bitmap->width - w);
        }
        else {
            strong_delta.x += x_strength;
        }
    }

    /* Fill the glyph */
    ft_metrics = &context->font->glyph->metrics;

    h_advance_rotated.x = ft_metrics->horiAdvance + strong_delta.x;
    h_advance_rotated.y = 0;
    v_advance_rotated.x = 0;
    v_advance_rotated.y = ft_metrics->vertAdvance + strong_delta.y;
    if (rotation_angle != 0) {
        FT_Angle counter_rotation = INT_TO_FX6(360) - rotation_angle;

        FT_Vector_Rotate(&h_advance_rotated, rotation_angle);
        FT_Vector_Rotate(&v_advance_rotated, counter_rotation);
    }

    glyph->image = (FT_BitmapGlyph)image;
    glyph->width = INT_TO_FX6(glyph->image->bitmap.width);
    glyph->height = INT_TO_FX6(glyph->image->bitmap.rows);
    h_bearing_rotated.x = INT_TO_FX6(glyph->image->left);
    h_bearing_rotated.y = INT_TO_FX6(glyph->image->top);
    fill_metrics(&glyph->h_metrics,
                 ft_metrics->horiBearingX,
                 ft_metrics->horiBearingY,
                 &h_bearing_rotated, &h_advance_rotated);

    if (rotation_angle == 0) {
        v_bearing_rotated.x = ft_metrics->vertBearingX - strong_delta.x / 2;
        v_bearing_rotated.y = ft_metrics->vertBearingY;
    }
    else {
        /*
         * Adjust the vertical metrics.
         */
        FT_Vector v_origin;

        v_origin.x = (glyph->h_metrics.bearing_x -
                      ft_metrics->vertBearingX + strong_delta.x / 2);
        v_origin.y = (glyph->h_metrics.bearing_y +
                      ft_metrics->vertBearingY);
        FT_Vector_Rotate(&v_origin, rotation_angle);
        v_bearing_rotated.x = glyph->h_metrics.bearing_rotated.x - v_origin.x;
        v_bearing_rotated.y = v_origin.y - glyph->h_metrics.bearing_rotated.y;
    }
    fill_metrics(&glyph->v_metrics,
                 ft_metrics->vertBearingX,
                 ft_metrics->vertBearingY,
                 &v_bearing_rotated, &v_advance_rotated);

    return 0;

    /*
     * Cleanup on error
     */
cleanup:
    if (image) {
        FT_Done_Glyph(image);
    }

    return -1;
}