예제 #1
0
bool plDynaBulletMgr::IHandleShot(plBulletMsg* bull)
{
    hsVector3 up = IRandomUp(bull->Dir());

    hsPoint3 pos = bull->From() + bull->Dir() * (bull->Range() * 0.5f);
    fCutter->SetLength(hsVector3(bull->Radius() * fScale.fX, bull->Radius() * fScale.fY, bull->Range()));
    fCutter->Set(pos, up, -bull->Dir());

    plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(this), GetKey());

    if( bull->PartyTime() > 0 )
        fPartyTime = bull->PartyTime();

    double secs = hsTimer::GetSysSeconds();

    if( ICutoutTargets(secs) )
        info.fLastTime = secs;
    
    return true;
}
hsBool plDynaTorpedoMgr::IHandleShot(plBulletMsg* bull)
{
    float partyTime = fPartyTime;

    plConst(int) kNumShots(3);
    int i;
    for( i = 0; i < kNumShots; i++ )
    {
        hsVector3 up = IRandomUp(bull->Dir());
        hsVector3 pert = bull->Dir() % up;

        plConst(float) kMaxPert(1.f);
        float maxPert = i ? kMaxPert * bull->Radius() : 0;
        pert *= sRand.RandMinusOneToOne() * maxPert * fScale.fX;

        pert += up * (sRand.RandMinusOneToOne() * maxPert * fScale.fY);

        hsPoint3 pos = bull->From() + bull->Dir() * (bull->Range() * 0.5f);
        pos += pert;

        float scaleX = bull->Radius() * fScale.fX * fInitUVW.fX;
        float scaleY = bull->Radius() * fScale.fY * fInitUVW.fY;

#if 0
        plConst(float) kMinScale(0.5f);
        if( i )
        {
            scaleX *= sRand.RandRangeF(kMinScale, 1.f);
            scaleY *= sRand.RandRangeF(kMinScale, 1.f);
        }
#elif 0
        float div = 1.f / (1.f + float(i));
        scaleX *= div;
        scaleY *= div;
#else
        plConst(float) kMinScale(0.25f);
        plConst(float) kMaxScale(0.75f);
        if( i ) 
        {
            float scale = sRand.RandRangeF(kMinScale, kMaxScale);
            scaleX *= scale;
            scaleY *= scale;
        }
#endif

        fCutter->SetLength(hsVector3(scaleX, scaleY, bull->Range()));
        fCutter->Set(pos, up, -bull->Dir());

        plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(this), GetKey());

        if( bull->PartyTime() > 0 )
            fPartyTime = bull->PartyTime();

        double secs = hsTimer::GetSysSeconds();

        if( ICutoutTargets(secs) )
            info.fLastTime = secs;

        fPartyTime = 0;
    
    }
    fPartyTime = partyTime;

    return true;
}