static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority) { DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority); wined3d_mutex_unlock(); return previous; }