static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IWineDXGIFactory *iface) { struct dxgi_factory *This = impl_from_IWineDXGIFactory(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { UINT i; for (i = 0; i < This->adapter_count; ++i) { IWineDXGIAdapter_Release(This->adapters[i]); } HeapFree(GetProcessHeap(), 0, This->adapters); EnterCriticalSection(&dxgi_cs); wined3d_decref(This->wined3d); LeaveCriticalSection(&dxgi_cs); HeapFree(GetProcessHeap(), 0, This); } return refcount; }
static ULONG STDMETHODCALLTYPE dxgi_output_Release(IDXGIOutput4 *iface) { struct dxgi_output *output = impl_from_IDXGIOutput4(iface); ULONG refcount = InterlockedDecrement(&output->refcount); TRACE("%p decreasing refcount to %u.\n", output, refcount); if (!refcount) { wined3d_private_store_cleanup(&output->private_store); IWineDXGIAdapter_Release(&output->adapter->IWineDXGIAdapter_iface); heap_free(output); } return refcount; }
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter) { struct wined3d_device_parent *wined3d_device_parent; IWineDXGIDeviceParent *dxgi_device_parent; IWineDXGIAdapter *wine_adapter; UINT adapter_ordinal; struct wined3d *wined3d; void *layer_base; HRESULT hr; WINED3DCAPS caps; device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; layer_base = device + 1; hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); goto fail; } hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory); if (FAILED(hr)) { WARN("This is not the factory we're looking for, returning %#x.\n", hr); goto fail; } wined3d = IWineDXGIFactory_get_wined3d(device->factory); hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter); if (FAILED(hr)) { WARN("This is not the adapter we're looking for, returning %#x.\n", hr); EnterCriticalSection(&dxgi_cs); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); goto fail; } adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter); IWineDXGIAdapter_Release(wine_adapter); hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent); if (FAILED(hr)) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); goto fail; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); FIXME("Ignoring adapter type.\n"); hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps); if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4) { WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); if (SUCCEEDED(hr)) hr = E_FAIL; goto fail; } EnterCriticalSection(&dxgi_cs); hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); IWineDXGIDeviceParent_Release(dxgi_device_parent); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); goto fail; } return S_OK; fail: if (device->wined3d_device) { EnterCriticalSection(&dxgi_cs); wined3d_device_decref(device->wined3d_device); LeaveCriticalSection(&dxgi_cs); } if (device->factory) IWineDXGIFactory_Release(device->factory); if (device->child_layer) IUnknown_Release(device->child_layer); return hr; }
HRESULT dxgi_factory_init(struct dxgi_factory *factory) { HRESULT hr; UINT i; factory->IWineDXGIFactory_iface.lpVtbl = &dxgi_factory_vtbl; factory->refcount = 1; EnterCriticalSection(&dxgi_cs); factory->wined3d = wined3d_create(10, 0); if (!factory->wined3d) { LeaveCriticalSection(&dxgi_cs); return DXGI_ERROR_UNSUPPORTED; } factory->adapter_count = wined3d_get_adapter_count(factory->wined3d); LeaveCriticalSection(&dxgi_cs); factory->adapters = HeapAlloc(GetProcessHeap(), 0, factory->adapter_count * sizeof(*factory->adapters)); if (!factory->adapters) { ERR("Failed to allocate DXGI adapter array memory.\n"); hr = E_OUTOFMEMORY; goto fail; } for (i = 0; i < factory->adapter_count; ++i) { struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(*adapter)); if (!adapter) { UINT j; ERR("Failed to allocate DXGI adapter memory.\n"); for (j = 0; j < i; ++j) { IWineDXGIAdapter_Release(factory->adapters[j]); } hr = E_OUTOFMEMORY; goto fail; } hr = dxgi_adapter_init(adapter, &factory->IWineDXGIFactory_iface, i); if (FAILED(hr)) { UINT j; ERR("Failed to initialize adapter, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, adapter); for (j = 0; j < i; ++j) { IWineDXGIAdapter_Release(factory->adapters[j]); } goto fail; } factory->adapters[i] = &adapter->IWineDXGIAdapter_iface; } return S_OK; fail: HeapFree(GetProcessHeap(), 0, factory->adapters); EnterCriticalSection(&dxgi_cs); wined3d_decref(factory->wined3d); LeaveCriticalSection(&dxgi_cs); return hr; }