struct dxgi_factory *unsafe_impl_from_IDXGIFactory(IDXGIFactory *iface) { IWineDXGIFactory *wine_factory; struct dxgi_factory *factory; HRESULT hr; if (!iface) return NULL; if (FAILED(hr = IDXGIFactory_QueryInterface(iface, &IID_IWineDXGIFactory, (void **)&wine_factory))) { ERR("Failed to get IWineDXGIFactory interface, hr %#x.\n", hr); return NULL; } assert(wine_factory->lpVtbl == &dxgi_factory_vtbl); factory = CONTAINING_RECORD(wine_factory, struct dxgi_factory, IWineDXGIFactory_iface); IWineDXGIFactory_Release(wine_factory); return factory; }
static ULONG STDMETHODCALLTYPE dxgi_device_Release(IWineDXGIDevice *iface) { struct dxgi_device *This = impl_from_IWineDXGIDevice(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { if (This->child_layer) IUnknown_Release(This->child_layer); EnterCriticalSection(&dxgi_cs); wined3d_device_decref(This->wined3d_device); LeaveCriticalSection(&dxgi_cs); IWineDXGIFactory_Release(This->factory); HeapFree(GetProcessHeap(), 0, This); } return refcount; }
HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended) { struct dxgi_factory *object; HRESULT hr; if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = dxgi_factory_init(object, extended))) { WARN("Failed to initialize factory, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created factory %p.\n", object); hr = IWineDXGIFactory_QueryInterface(&object->IWineDXGIFactory_iface, riid, factory); IWineDXGIFactory_Release(&object->IWineDXGIFactory_iface); return hr; }
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter) { struct wined3d_device_parent *wined3d_device_parent; IWineDXGIDeviceParent *dxgi_device_parent; IWineDXGIAdapter *wine_adapter; UINT adapter_ordinal; struct wined3d *wined3d; void *layer_base; HRESULT hr; WINED3DCAPS caps; device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; layer_base = device + 1; hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); goto fail; } hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory); if (FAILED(hr)) { WARN("This is not the factory we're looking for, returning %#x.\n", hr); goto fail; } wined3d = IWineDXGIFactory_get_wined3d(device->factory); hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter); if (FAILED(hr)) { WARN("This is not the adapter we're looking for, returning %#x.\n", hr); EnterCriticalSection(&dxgi_cs); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); goto fail; } adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter); IWineDXGIAdapter_Release(wine_adapter); hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent); if (FAILED(hr)) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); goto fail; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); FIXME("Ignoring adapter type.\n"); hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps); if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4) { WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); if (SUCCEEDED(hr)) hr = E_FAIL; goto fail; } EnterCriticalSection(&dxgi_cs); hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); IWineDXGIDeviceParent_Release(dxgi_device_parent); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); goto fail; } return S_OK; fail: if (device->wined3d_device) { EnterCriticalSection(&dxgi_cs); wined3d_device_decref(device->wined3d_device); LeaveCriticalSection(&dxgi_cs); } if (device->factory) IWineDXGIFactory_Release(device->factory); if (device->child_layer) IUnknown_Release(device->child_layer); return hr; }