int main() { /* Debugging Code */ //double minX = 0.05859357, maxX = 0.44921857; //double minY = 2.03125, maxY = 2.421875; //int width = 20, height = 20; double minX = -10, maxX = 10, minY = -7.5, maxY = 7.5; int width = 512, height = 384; Canvas canvas; InitCanvas(&canvas, minX, maxX, minY, maxY, width, height); Point eye = CreatePoint(0.0, 0.0, -14.0); Point blueSphere = CreatePoint(1.0, 1.0, 0.0); Point redSphere = CreatePoint(0.5, 1.5, -3.0); Point lightPoint = CreatePoint(-100.0, 100.0, -100.0); Color blue = CreateColor(0.0, 0.0, 1.0); Color red = CreateColor(1.0, 0.0, 0.0); Color ambient = CreateColor(1.0, 1.0, 1.0); Color lightColor = CreateColor(1.5, 1.5, 1.5); Finish largeFinish = CreateFinish(0.2, 0.4, 0.5, 0.05); Finish smallFinish = CreateFinish(0.4, 0.4, 0.5, 0.05); Light light = CreateLight(lightPoint, lightColor); Sphere spheres[2]; spheres[0] = CreateSphere(blueSphere, 2.0, blue, largeFinish); spheres[1] = CreateSphere(redSphere, 0.5, red, smallFinish); castAllRays(&canvas, eye, spheres, ambient, light, 2); return 0; }
// Initialize application window // Most of the error checking omitted bool App::Init() { /* viewports[0].SetVPSize(winWidth/2, winHeight/2); Viewport vp(viewports[0]); vp.SetVPPosition(winWidth/2, winHeight/2); viewports.push_back(vp); */ if(!InitWindow()) return false; if(!InitD3D()) return false; // Call resize to do rest of window initialization Resize(); if(!CompileShaders()) return false; // Set up sampler states for perlin noise SetupSamplers(); // Set up lookup textures for perlin noise SetupTextures(); // Initialize vertex buffer with canvas quad InitCanvas(); // Init default viewport viewports[0].RefreshBuffer(); // Initialize viewport buffer D3D11_SUBRESOURCE_DATA vpbufData; vpbufData.pSysMem = viewports[0].GetBufferData(); vpbufData.SysMemPitch = NULL; vpbufData.SysMemSlicePitch = NULL; HR(dev->CreateBuffer(&Viewport::viewportBufferDesc, NULL, &viewportBuffer)); // Initialize shader params buffer; D3D11_BUFFER_DESC shaderBufferDesc= { sizeof(ShaderParams), D3D11_USAGE_DYNAMIC, D3D11_BIND_CONSTANT_BUFFER, D3D11_CPU_ACCESS_WRITE, 0 }; D3D11_SUBRESOURCE_DATA shaderBuffer; shaderBuffer.pSysMem = shaderParams; shaderBuffer.SysMemPitch = NULL; shaderBuffer.SysMemSlicePitch = NULL; HR(dev->CreateBuffer(&shaderBufferDesc, &shaderBuffer, &shaderParamsBuffer)); // And finally update the window UpdateWindow(mainWnd); return true; }
void Init() { gROOT->SetStyle("Plain"); gStyle->SetTitleBorderSize(0); gStyle->SetPalette(1,0); gStyle->SetTitleW(0.5); gStyle->SetTitleH(0.08); gStyle->SetOptFit(00000); gStyle->SetOptStat(111); gStyle->SetStatFormat("g"); gStyle->SetMarkerStyle(20); gStyle->SetMarkerSize(0.5); gStyle->SetHistLineWidth(1); gROOT->ForceStyle(); canvas = new TCanvas(); InitCanvas(canvas); }
/* InvokeXLISP - invoke the xlisp interpreter */ int InvokeXLISP(xlCallbacks *callbacks,int argc,char *argv[]) { xlSubrDef *sdp; xlXSubrDef *xsdp; /* initialize xlisp */ if (!xlInit(callbacks,argc,argv,NULL)) { Error("initializing xlisp"); return FALSE; } /* set our platform type */ xlSetSoftwareType("WIN95"); /* add all of our functions */ for (sdp = subrtab; sdp->name != NULL; ++sdp) xlSubr(sdp->name,sdp->subr); for (xsdp = xsubrtab; xsdp->name != NULL; ++xsdp) xlXSubr(xsdp->name,xsdp->subr); /* initialize the widget classes */ InitWidgets(); /* initialize the window classes */ InitWindows(); /* initialize the canvas class */ InitCanvas(); /* initialize the menu classes */ InitMenus(); /* initialize the edit classes */ InitEdit(); /* initialize the toolbar routines */ InitToolbars(); /* initialize the accelerator routines */ InitAccelerators(); /* initialize the listener routines */ InitListener(); /* initialize the miscellaneous routines */ InitMisc(); /* setup the *command-line* variable */ xlVal = xlMakeCString((char *)GetCommandLine()); xlSetValue(xlEnter("*COMMAND-LINE*"),xlVal); /* load the lisp code */ xlLoadFile("xlispw.lsp"); /* display the banner */ xlInfo("%s",xlBanner()); /* display the initial prompt */ xlCallFunctionByName(NULL,0,"LISTENER-PROMPT",0); /* flush terminal output */ xlosFlushOutput(); /* return successfully */ return TRUE; }
InitPad(char* option = 0) { InitCanvas(gPad, option); }