/// Initiates input /// \param hInstance Instance handle /// \param hwnd Window handle void InputManager::initiate(HINSTANCE hInstance, HWND hwnd) { //create DirectInput object HRESULT hr=DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&m_lpDirectInput, NULL); if(FAILED(hr)){ m_lpDirectInput = NULL; //in case it fails return; //bail out } //device initializations InitKeyboardInput(hwnd); //set up keyboard InitMouseInput(hwnd); //set up mouse InitJoystickInput(hwnd); //set up joystick return; }
void CApplication::OpenWindow(size_t iWidth, size_t iHeight, bool bFullscreen, bool bResizeable) { glfwInit(); m_bFullscreen = bFullscreen; if (HasCommandLineSwitch("--fullscreen")) m_bFullscreen = true; if (HasCommandLineSwitch("--windowed")) m_bFullscreen = false; m_iWindowWidth = iWidth; m_iWindowHeight = iHeight; glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 0); glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); glfwOpenWindowHint(GLFW_WINDOW_RESIZABLE, bResizeable?GL_TRUE:GL_FALSE); if (m_bMultisampling) glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); if (HasCommandLineSwitch("--debug-gl")) { glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); if (!glDebugMessageCallbackARB) TMsg("Your drivers do not support GL_ARB_debug_output, so no GL debug output will be shown.\n"); } glfwOpenWindowHint(GLFW_DEPTH_BITS, 16); glfwOpenWindowHint(GLFW_RED_BITS, 8); glfwOpenWindowHint(GLFW_GREEN_BITS, 8); glfwOpenWindowHint(GLFW_BLUE_BITS, 8); glfwOpenWindowHint(GLFW_ALPHA_BITS, 8); TMsg(sprintf(tstring("Opening %dx%d %s %s window.\n"), iWidth, iHeight, bFullscreen?"fullscreen":"windowed", bResizeable?"resizeable":"fixed-size")); if (!(m_pWindow = (size_t)glfwOpenWindow(iWidth, iHeight, m_bFullscreen?GLFW_FULLSCREEN:GLFW_WINDOWED, WindowTitle().c_str(), NULL))) { glfwTerminate(); return; } int iScreenWidth; int iScreenHeight; GetScreenSize(iScreenWidth, iScreenHeight); if (!m_bFullscreen) { // The taskbar is at the bottom of the screen. Pretend the screen is smaller so the window doesn't clip down into it. // Also the window's title bar at the top takes up space. iScreenHeight -= 70; int iWindowX = (int)(iScreenWidth/2-m_iWindowWidth/2); int iWindowY = (int)(iScreenHeight/2-m_iWindowHeight/2); glfwSetWindowPos((GLFWwindow)m_pWindow, iWindowX, iWindowY); } glfwSetWindowCloseCallback(&CApplication::WindowCloseCallback); glfwSetWindowSizeCallback(&CApplication::WindowResizeCallback); glfwSetKeyCallback(&CApplication::KeyEventCallback); glfwSetCharCallback(&CApplication::CharEventCallback); glfwSetMousePosCallback(&CApplication::MouseMotionCallback); glfwSetMouseButtonCallback(&CApplication::MouseInputCallback); glfwSetScrollCallback(&CApplication::MouseWheelCallback); glfwSwapInterval( 1 ); glfwSetTime( 0.0 ); InitJoystickInput(); SetMouseCursorEnabled(true); GLenum err = gl3wInit(); if (0 != err) exit(0); DumpGLInfo(); if (glDebugMessageCallbackARB) { glDebugMessageCallbackARB(GLDebugCallback, nullptr); tstring sMessage("OpenGL Debug Output Activated"); glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB, GL_DEBUG_TYPE_OTHER_ARB, 0, GL_DEBUG_SEVERITY_LOW_ARB, sMessage.length(), sMessage.c_str()); } glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glLineWidth(1.0); m_bIsOpen = true; m_pRenderer = CreateRenderer(); m_pRenderer->Initialize(); glgui::RootPanel()->SetSize((float)m_iWindowWidth, (float)m_iWindowHeight); }