예제 #1
0
void
Omnijar::Init(nsIFile* aGrePath, nsIFile* aAppPath)
{
  InitOne(aGrePath, GRE);
  InitOne(aAppPath, APP);
  sInitialized = true;
}
예제 #2
0
VOID SceneTimer::FreeTimer(INT index)
{
	if( index <0 || index >= maxCount )
	{
#ifdef _DEBUG
		CHAR szTemp[MAX_FILE_PATH];
		sprintf(szTemp,"index = %d",index);
		AssertEx(FALSE,szTemp) ;
#endif
		return ;
	}

	InitOne(index);//释放时初始化

	MyTimer* temp = (MyTimer*)&(m_pTimers[index]);

	*((MyTimer**)temp) =  head;

	head = temp;	


#if _DEBUG
	m_currentUse--;
#endif

}
예제 #3
0
VOID SceneTimer::CleanUp( )
{
	for(INT i=0;i<maxCount;i++)
		InitOne(i);

	UINT Now = g_pTimeManager->CurrentTime() ;
	mRefeshTimer.BeginTimer(1000,Now);
}
예제 #4
0
void    ExpI( TYPE typ, ftn_type *base, intstar4 exponent ) {
//===========================================================

    bool        odd;
    ftn_type    result;

    if( ZeroBase( typ, base ) ) {
        if( exponent <= 0 ) {
            Error( EX_Z_2_NOT_POS );
        }
    } else if( exponent == 0 ) {
        InitOne( typ, base );
    } else {
        InitOne( typ, &result );
        if( exponent < 0 ) {
            // base == 1 / base
            Div[ typ - FT_INTEGER_1 ]( &result, base );
            *base = result;
            InitOne( typ, &result );
            exponent = -exponent;
        }
        if( ( exponent & 1 ) != 0 ) {
            result = *base;
        }
        exponent /= 2;
        while( exponent != 0 ) {
            for(;;) {
                Mul[ typ - FT_INTEGER_1 ]( base, base );
                odd = ( ( exponent & 1 ) != 0 );
                exponent /= 2;
                if( odd ) break;
            }
            Mul[ typ - FT_INTEGER_1 ]( &result, base );
        }
        *base = result;
    }
}
예제 #5
0
//场景时初始化所有的计时器
VOID SceneTimer::CreateTimer(INT maxCount,Scene* pScene)
{
	this->maxCount = maxCount;

	SAFE_DELETE_ARRAY(m_pTimers);
	m_pTimers = new MyTimer[maxCount]; 


	for(INT i=0;i<maxCount;i++)
		InitOne(i);

	UINT Now = g_pTimeManager->CurrentTime() ;
	mRefeshTimer.BeginTimer(1000,Now);

	m_pScene = pScene;
}