bool GameLoader::Initialise(HWND hWnd) { if(!SUCCEEDED(InitialiseD3D(hWnd))) { return false; } InitialiseGame(); return true; }
void HydGraphics::Initialise(const int width, const int height, const bool fullscreen) { m_width = width; m_height = height; m_fullscreen = fullscreen; InitialiseD3D(); HydMaterialManager_Init(this); // - Initialize aligned elements HYD3D_pMats = HYDNEW_ALIGN(16) HydMatrices(); HYD3D_bInit = true; HYD3D_bFullscreen = fullscreen; }
void __cdecl main() { int screenshot = 0; InitialiseD3D(); g_pGamePads = new c_GamePads(); g_pWorld = new c_World(g_pD3DDevice, g_pGamePads); D3DVIEWPORT8 viewport; viewport.Height = 5000; viewport.Width = 5000; viewport.X = 0; viewport.Y = 0; viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; DWORD WinnerColor = D3DCOLOR_XRGB(0, 0, 100); g_pWorld->pPlayer[0]->Dead = 1; g_pWorld->pPlayer[1]->Dead = 1; //DWORD musicresult = 0; //CWMAFileStream music; //music.Initialize("D:\\song1.wma"); //XVideo video; //video.LoadVideo("D:\\test.xmv"); //video.PlayVideo(); if(g_pWorld->pPlayer[0]->Dead != 0 && g_pWorld->pPlayer[1]->Dead != 0) { WinnerColor = D3DCOLOR_XRGB(150, 0, 0); g_pWorld->pPlayer[0]->Dead = 0; g_pWorld->pPlayer[0]->TransX = 2.5f; g_pWorld->pPlayer[0]->TransY = 5.0f; g_pWorld->pPlayer[0]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Firing = 0; g_pWorld->pPlayer[1]->Dead = 0; g_pWorld->pPlayer[1]->TransX = 2.5f; g_pWorld->pPlayer[1]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[1]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[1]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[1]->Firing = 0; g_pWorld->pPlayer[2]->Dead = 0; g_pWorld->pPlayer[2]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[2]->TransY = 5.0f; g_pWorld->pPlayer[2]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Firing = 0; g_pWorld->pPlayer[3]->Dead = 0; g_pWorld->pPlayer[3]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[3]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[3]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[3]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[3]->Firing = 0; g_pWorld->bfirstblood = 0; g_pWorld->rumble->Play(0); for(int i=0; i<150; i++) { g_pWorld->Balls[i].State = 0; } g_pWorld->wait = 1200; } while(true) { //music.Process(&musicresult); //DirectSoundDoWork(); g_pGamePads->GetInput(); if( (g_pGamePads->pGP1->wButtons & XINPUT_GAMEPAD_START) && (g_pGamePads->pGP1->wButtons & XINPUT_GAMEPAD_BACK) ) ReBoot(); if(g_pGamePads->pGP1->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { if(screenshot == 0) { screenshot = 1; CaptureScreen(g_pD3DDevice, "D:\\screen.bmp"); } } if(g_pWorld->pPlayer[0]->Dead != 0 && g_pWorld->pPlayer[1]->Dead != 0) { WinnerColor = D3DCOLOR_XRGB(150, 0, 0); g_pWorld->pPlayer[0]->Dead = 0; g_pWorld->pPlayer[0]->TransX = 2.5f; g_pWorld->pPlayer[0]->TransY = 5.0f; g_pWorld->pPlayer[0]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Firing = 0; g_pWorld->pPlayer[1]->Dead = 0; g_pWorld->pPlayer[1]->TransX = 2.5f; g_pWorld->pPlayer[1]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[1]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[1]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[1]->Firing = 0; g_pWorld->pPlayer[2]->Dead = 0; g_pWorld->pPlayer[2]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[2]->TransY = 5.0f; g_pWorld->pPlayer[2]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Firing = 0; g_pWorld->pPlayer[3]->Dead = 0; g_pWorld->pPlayer[3]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[3]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[3]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[3]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[3]->Firing = 0; g_pWorld->bfirstblood = 0; g_pWorld->redwins->Play(0); (g_pWorld->CurrLevel)++; if(g_pWorld->CurrLevel == 5) g_pWorld->CurrLevel = 0; (g_pWorld->Boards) = &((g_pWorld->BoardsAll)[g_pWorld->CurrLevel][0]); for(int i=0; i<150; i++) { g_pWorld->Balls[i].State = 0; } g_pWorld->wait = 800; } if(g_pWorld->pPlayer[2]->Dead != 0 && g_pWorld->pPlayer[3]->Dead != 0) { WinnerColor = D3DCOLOR_XRGB(0, 0, 150); g_pWorld->pPlayer[0]->Dead = 0; g_pWorld->pPlayer[0]->TransX = 2.5f; g_pWorld->pPlayer[0]->TransY = 5.0f; g_pWorld->pPlayer[0]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[0]->Firing = 0; g_pWorld->pPlayer[1]->Dead = 0; g_pWorld->pPlayer[1]->TransX = 2.5f; g_pWorld->pPlayer[1]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[1]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[1]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[1]->Firing = 0; g_pWorld->pPlayer[2]->Dead = 0; g_pWorld->pPlayer[2]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[2]->TransY = 5.0f; g_pWorld->pPlayer[2]->Theta = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[2]->Firing = 0; g_pWorld->pPlayer[3]->Dead = 0; g_pWorld->pPlayer[3]->TransX = 180.0f - 2.5f; g_pWorld->pPlayer[3]->TransY = 80.0f - 5.0f; g_pWorld->pPlayer[3]->Theta = -3.1415f/2.0f; g_pWorld->pPlayer[3]->Phi = 3.1415f/2.0f; g_pWorld->pPlayer[3]->Firing = 0; g_pWorld->bfirstblood = 0; g_pWorld->bluewins->Play(0); (g_pWorld->CurrLevel)++; if(g_pWorld->CurrLevel == 5) g_pWorld->CurrLevel = 0; (g_pWorld->Boards) = &((g_pWorld->BoardsAll)[g_pWorld->CurrLevel][0]); for(int i=0; i<150; i++) { g_pWorld->Balls[i].State = 0; } g_pWorld->wait = 800; } g_pD3DDevice->SetViewport(&viewport); g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, WinnerColor, 0.0f, 0); g_pD3DDevice->BeginScene(); g_pWorld->UpdateWorld(); g_pD3DDevice->EndScene(); g_pD3DDevice->Present(NULL, NULL, NULL, NULL); } }