int main(int argc, char **argv) { glutInit(&argc, argv); //this was changed glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(screen_x, screen_y); glutInitWindowPosition(50, 50); int fullscreen = 0; if (fullscreen) { glutGameModeString("800x600:32"); glutEnterGameMode(); } else { glutCreateWindow("This appears in the title bar"); } glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutMouseFunc(mouse); glColor3d(0,0,0); // forground color glClearColor(1, 1, 1, 0); // background color InitializeMyStuff(); glutMainLoop(); return 0; }
int main(int argc, char **argv) { std::srand(time(0)); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screen_x, screen_y); glutInitWindowPosition(50, 50); int fullscreen = 0; if (fullscreen) { glutGameModeString("800x600:32"); glutEnterGameMode(); } else { glutCreateWindow("Runaway Shapes!"); } glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutMouseFunc(mouse); glColor3d(0,0,0); // forground color glClearColor(1, 1, 1, 0); // background color InitializeMyStuff(); glutMainLoop(); return 0; }
int main(int argc, char **argv) { bool fullscreen = false; glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screen_x, screen_y); glutInitWindowPosition(50, 50); if (fullscreen) { glutGameModeString("800x600:32"); glutEnterGameMode(); } else { glutCreateWindow("Fractal"); } glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutMouseFunc(mouse); glColor3d(0, 0, 0); // Foreground color. glClearColor(1, 1, 1, 0); // Background color. InitializeMyStuff(); glutMainLoop(); return 0; }