void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
{
    mainWindow = window;

#ifdef SPNAV_FOUND
    if (spnav_x11_open(QX11Info::display(), window->winId()) == -1)
        Base::Console().Log("Couldn't connect to spacenav daemon\n");
    else
    {
        Base::Console().Log("Connected to spacenav daemon\n");
        spaceballPresent = true;
    }
#endif

#ifdef _USE_3DCONNEXION_SDK
    spaceballPresent = Is3dmouseAttached();

    if (spaceballPresent) {
        fLast3dmouseInputTime = 0;

        if (InitializeRawInput(mainWindow->winId())) {
            gMouseInput = this;
            qApp->setEventFilter(Gui::GUIApplicationNativeEventAware::RawInputEventFilter);
        }
    }
#endif // _USE_3DCONNEXION_SDK

    Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
    Spaceball::ButtonEvent::ButtonEventType = QEvent::registerEventType();
}
예제 #2
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void ConnexionClient::init() {
    if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
        fLast3dmouseInputTime = 0;

        InitializeRawInput(GetActiveWindow());

        QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
    }
}
예제 #3
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/*******************************************************************
* WinMain
*******************************************************************/
int APIENTRY _tWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow )
{
    //set up the application window
    if ( !initWindow(hWnd, hInstance, 800 , 600)) return -1;

    //initialize raw input
    if ( !InitializeRawInput() ) return -1;

    //create renderer
    if (!renderer.Initialize(&hWnd) ) return -1;

    //initialize test scene
    if (!renderer.InitializeScene() ) return -1;
    renderer.SetShadowMapBias( smBias);

    //camera setup
    float eye[3] = {0, 10, -10}, fp[3] = {9,9,0}, u[3] = {0,1,0};
    camera.PositionCamera(eye, fp, u);
    camera.SetPerspectiveProjectionLH(  0.785f, 4.0f/3, 1.0f, 1000.0f);
    camera.SetMovementSpeed( 10.0f );
    camera.Update();

    //show first frame and welcome message
    renderer.RenderFrame();
    MessageBox(	hWnd,
                L"T = Toggle Shadow Map Filtering\nY = Toggle Shadow Map Resolution\nU = Toggle Shadow Map Generation Method\n +/- = Adjust shadow map bias",
                L"DirectX10 Tutorial 10 - Shadow Mapping",
                MB_ICONINFORMATION );

    //frame timer
    HRTimer fTimer;
    fTimer.Reset();

    //main message loop
    MSG msg = {0};
    while (WM_QUIT != msg.message)
    {
        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        else
        {
            //limit FPS to 60FPS - hack to reduce GPU squealing
            while ( fTimer.GetElapsedTimeMilliseconds() < 16 );

            renderer.RenderFrame();
            camera.Update();
            fTimer.Reset();
        }
    }

    //cleanup
    return 0;
}
void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
{
    mainWindow = window;

#ifdef Q_WS_X11
#ifdef SPNAV_FOUND
    if (spnav_x11_open(QX11Info::display(), window->winId()) == -1)
        Base::Console().Log("Couldn't connect to spacenav daemon\n");
    else
    {
        Base::Console().Log("Connected to spacenav daemon\n");
        spaceballPresent = true;
    }
#endif
#endif

#ifdef _USE_3DCONNEXION_SDK
#ifdef Q_WS_WIN
    spaceballPresent = Is3dmouseAttached();

    if (spaceballPresent) {
        fLast3dmouseInputTime = 0;

        if (InitializeRawInput(mainWindow->winId())){
            gMouseInput = this;
            qApp->setEventFilter(Gui::GUIApplicationNativeEventAware::RawInputEventFilter);
        }
    }
#endif
//mac
#ifdef Q_WS_MACX
    OSStatus err;
    /* make sure the framework is installed */
    if (InstallConnexionHandlers == NULL)
      {
        Base::Console().Log("3Dconnexion framework not found!\n");
        return;
      }
    /* install 3dx message handler in order to receive driver events */
    err = InstallConnexionHandlers(tdx_drv_handler, 0L, 0L);
    assert(err == 0);
    if (err)
      {
        Base::Console().Log("Error installing 3Dconnexion handler\n");
        return;
      }
    /* register our app with the driver */
    //Pascal string Application name required to register driver for application
    UInt8  tdxAppName[] = {7,'F','r','e','e','C','A','D'};
    //32bit appID to register driver for application
    UInt32 tdxAppID = 'FCAd';
    //std::cerr << "tdxClientID: " << tdxClientID << std::endl;
    tdxClientID = RegisterConnexionClient(tdxAppID, tdxAppName, kConnexionClientModeTakeOver, kConnexionMaskAll);
    //std::cerr << "tdxClientID: " << tdxClientID << std::endl;
    if (tdxClientID == 0)
      {
        Base::Console().Log("Couldn't connect to 3Dconnexion driver\n");
        return;
      }
    
    Base::Console().Log("3Dconnexion device initialized. Client ID: %d\n", tdxClientID);
    spaceballPresent = true;
#endif
#endif // _USE_3DCONNEXION_SDK

    Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
    Spaceball::ButtonEvent::ButtonEventType = QEvent::registerEventType();
}