int Text::RegisterSentence(ID3D11Device* device, int maxLength){ //find first open spot for sentence int index; for (index = 0; index < MAXSENTENCE; index++){ if (m_sentenceArray[index] == 0){ break; } } if (index == MAXSENTENCE){ textDump("sentence array full"); return -1; } //check if highestsentence should be updated if (index >= highestSentence){ highestSentence = index + 1; } //found open index, register sentence //can make new sentence here and then not pass sentencetype ** (i think) m_sentenceArray[index] = new SentenceType; if (InitializeSentence(m_sentenceArray[index], maxLength, device)){ m_sentenceArray[index]->visible = true; return index; } textDump("error initializing sentence"); return -1; }
bool TextClass::Initialize(ID3D11Device* device, FontClass* Font, int screenWidth, int screenHeight, int maxLength, char* text, int positionX, int positionY, float red, float green, float blue, bool shadow, ID3D11DeviceContext* deviceContext) { bool result; // Store if this sentence is shadowed or not. m_shadow = shadow; // Store the screen width and height. m_screenWidth = screenWidth; m_screenHeight = screenHeight; // Store the maximum length of the sentence. m_maxLength = maxLength; // Initalize the sentence. result = InitializeSentence(device, Font, text, positionX, positionY, red, green, blue, deviceContext); if(!result) { return false; } return true; }
bool TextClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; // Store the screen width and height. m_screenWidth = screenWidth; m_screenHeight = screenHeight; // Store the base view matrix. m_baseViewMatrix = baseViewMatrix; // Create the font object. m_Font = new FontClass; if(!m_Font) { return false; } // Initialize the font object. result = m_Font->Initialize(device, "../Engine/data/fontdata.txt", L"../Engine/data/font.dds"); if(!result) { MessageBox(hwnd, L"Could not initialize the font object.", L"Error", MB_OK); return false; } // Create the font shader object. m_FontShader = new FontShaderClass; if(!m_FontShader) { return false; } // Initialize the font shader object. result = m_FontShader->Initialize(device, hwnd); if(!result) { MessageBox(hwnd, L"Could not initialize the font shader object.", L"Error", MB_OK); return false; } // Initialize the first sentence. result = InitializeSentence(&m_sentence1, 32, device); if(!result) { return false; } // Now update the sentence vertex buffer with the new string information. result = UpdateSentence(m_sentence1, "Intersection: No", 20, 20, 1.0f, 0.0f, 0.0f, deviceContext); if(!result) { return false; } return true; }
bool TextClass::Initialize(ID3D11Device* dev, ID3D11DeviceContext * devCon, HWND hwnd, int screenWidth, int screenHeight) { bool result; mScreenWidth = screenWidth; mScreenHeight = screenHeight; mFont = new FontClass(); if(!mFont) { return false; } result = mFont->Init(dev,"data/fontIndex.txt", "data/font.gif"); if(!result) { LOG_MSGERR("Problem with init font"); return false; } mFontShader = new FontShaderClass(); mFontShader->Init(dev,hwnd); result = InitializeSentence(&mSentence1,40, dev); if(!result) { LOG_MSGERR("Problem with init sentence"); return false; } result = UpdateSentence(mSentence1,"Hello World!", 100,100 , 1.0f, 1.0f, 1.0f, devCon); if(!result) { return false; } result = InitializeSentence(&mSentence2,16, dev); if(!result) { LOG_MSGERR("Problem with init sentence"); return false; } result = UpdateSentence(mSentence2,"Goodbye", 100,200 , 1.0f, 1.0f, 0.0f, devCon); if(!result) { return false; } return true; }
bool Text::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; m_screenWidth = screenWidth; m_screenHeight = screenHeight; m_baseViewMatrix = baseViewMatrix; m_Font = new Font(); result = m_Font->Initialize(device, fontCfgPath, fontImgPath.c_str()); if (!result) { MessageBox(hwnd, "Could not initialize the font object", "Error", MB_OK); return false; } m_FontShader = new FontShader(); result = m_FontShader->Initialize(device, hwnd); if (!result) { MessageBox(hwnd, "Could not initialize the font shader object", "Error", MB_OK); return false; } result = InitializeSentence(&sen01, 16, device); if (!result) return false; result = InitializeSentence(&sen02, 16, device); if (!result) return false; result = UpdateSentence(sen01, "chuj, dupa", 0, 0, 1.0f, 1.0f, 1.0f, deviceContext); if (!result) return false; result = UpdateSentence(sen02, "i kamieni kupa", 0, 0, 1.0f, 1.0f, 1.0f, deviceContext); if (!result) return false; return true; }
bool TextClass::AddWord(char * text, int x, int y, float r, float g, float b ) { bool result; // Initialize the first sentence. result = InitializeSentence(&m_sentence2, 18, m_d3d); if(!result) { return false; } // Now update the sentence vertex buffer with the new string information. result = UpdateSentence(m_sentence2, text, x, y, r, g, b); if(!result) { return false; } return result; }
bool TextClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; // Store the screen width and height for calculating pixel location during the sentence updates. m_screenWidth = screenWidth; m_screenHeight = screenHeight; // Store the base view matrix for 2D text rendering. m_baseViewMatrix = baseViewMatrix; // Create the font object. m_Font = new FontClass; if(!m_Font) { return false; } // Initialize the font object. result = m_Font->Initialize(device, "../StarLight/data/fontdata.txt", L"../StarLight/data/font.dds"); if(!result) { MessageBox(hwnd, L"Could not initialize the font object.", L"Error", MB_OK); return false; } // Initialize the first sentence. result = InitializeSentence(&m_sentence1, 150, device); if(!result) { return false; } // Initialize the second sentence. result = InitializeSentence(&m_sentence2, 32, device); if(!result) { return false; } // Initialize the third sentence. result = InitializeSentence(&m_sentence3, 16, device); if(!result) { return false; } // Initialize the fourth sentence. result = InitializeSentence(&m_sentence4, 16, device); if(!result) { return false; } // Initialize the fifth sentence. result = InitializeSentence(&m_sentence5, 16, device); if(!result) { return false; } // Initialize the sixth sentence. result = InitializeSentence(&m_sentence6, 16, device); if(!result) { return false; } // Initialize the seventh sentence. result = InitializeSentence(&m_sentence7, 16, device); if(!result) { return false; } // Initialize the eighth sentence. result = InitializeSentence(&m_sentence8, 16, device); if(!result) { return false; } // Initialize the ninth sentence. result = InitializeSentence(&m_sentence9, 16, device); if(!result) { return false; } // Initialize the tenth sentence. result = InitializeSentence(&m_sentence10, 16, device); if(!result) { return false; } return true; }
bool TextClass::Initialize(ID3D10Device* device, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; //Store the screen size and the base view matrix, these will be used for rendering 2D text. m_d3d = device; // Store the screen width and height. m_screenWidth = screenWidth; m_screenHeight = screenHeight; // Store the base view matrix. m_baseViewMatrix = baseViewMatrix; //Create and initialize the font object. // Create the font object. m_Font = new FontClass; if(!m_Font) { return false; } // Initialize the font object. result = m_Font->Initialize(device, "../Engine/data/fontdata.txt", L"../Engine/data/font.dds"); if(!result) { MessageBox(hwnd, L"Could not initialize the font object.", L"Error", MB_OK); return false; } // Create and initialize the font shader object. // Create the font shader object. m_FontShader = new FontShaderClass; if(!m_FontShader) { return false; } // Initialize the font shader object. result = m_FontShader->Initialize(device, hwnd); if(!result) { MessageBox(hwnd, L"Could not initialize the font shader object.", L"Error", MB_OK); return false; } // Create and initialize the two strings that will be used for this tutorial. One string says Hello in white at 100, 100 and the other // says Goodbye in yellow at 100, 200. The UpdateSentence function can be called to change the contents, location, and color of the strings at any time. // Initialize the first sentence. result = InitializeSentence(&m_sentence1, 16, device); if(!result) { return false; } // Now update the sentence vertex buffer with the new string information. /*result = UpdateSentence(m_sentence1, "Hello", 100, 100, 1.0f, 1.0f, 1.0f); if(!result) { return false; }*/ // Initialize the first sentence. result = InitializeSentence(&m_sentence2, 16, device); if(!result) { return false; } // Now update the sentence vertex buffer with the new string information. /*result = UpdateSentence(m_sentence2, "Goodbye", 100, 200, 1.0f, 1.0f, 0.0f); if(!result) { return false; }*/ return true; }
bool TextClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* context, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; _screenWidth = screenWidth; _screenHeight = screenHeight; _baseViewMatrix = baseViewMatrix; _font = new FontClass; if (!_font) { return false; } result = _font->Initialize(device, "fontIndex.txt", L"./Texture/font.gif"); if (!result) { MessageBox(hwnd, L"Coud not Init th font obj", L"E", MB_OK); return false; } _fontShader = new FontShaderClass; if (!_fontShader) { return false; } result = _fontShader->Initialize(device, hwnd); if (!result) { MessageBox(hwnd, L"Coud not init font shader obj", L"E", MB_OK); return false; } result = InitializeSentence(&_sentence1, 16, device); if (!result) { return false; } result = UpdateSentence(_sentence1, "Hello", 100, 200, 1.0f, 1.0f, 1.0f, context); if (!result) { return false; } result = InitializeSentence(&_sentence2, 16, device); if (!result) { return false; } result = UpdateSentence(_sentence2, "GOODBYE", 100, 20, 1.0f, 1.0f, 0.0f, context); if (!result) { return false; } result = InitializeSentence(&_fpsentence, 16, device); if (!result) { return false; } result = InitializeSentence(&_cpusentence, 16, device); if (!result) { return false; } return true; }
bool TextClass::Initialize(ID3D10Device* device, HWND hwnd, int screenWidth, int screenHeight, D3DXMATRIX baseViewMatrix) { bool result; // Store the screen width and height. m_screenWidth = screenWidth; m_screenHeight = screenHeight; // Store the base view matrix. m_baseViewMatrix = baseViewMatrix; // Create the font object. m_Font = new FontClass; if(!m_Font) { return false; } // Initialize the font object. result = m_Font->Initialize(device, "assets/font/fontdata.txt", L"assets/font/font.dds"); if(!result) { MessageBox(hwnd, L"Could not initialize the font object.", L"Error", MB_OK); return false; } // Create the font shader object. m_FontShader = new FontShader; if(!m_FontShader) { return false; } // Initialize the font shader object. result = m_FontShader->Initialize(device, hwnd); if(!result) { MessageBox(hwnd, L"Could not initialize the font shader object.", L"Error", MB_OK); return false; } // Initialize the first sentence. result = InitializeSentence(&m_sentence1, 150, device); if(!result) { return false; } // Initialize the second sentence. result = InitializeSentence(&m_sentence2, 32, device); if(!result) { return false; } // Initialize the third sentence. result = InitializeSentence(&m_sentence3, 16, device); if(!result) { return false; } // Initialize the fourth sentence. result = InitializeSentence(&m_sentence4, 16, device); if(!result) { return false; } // Initialize the fifth sentence. result = InitializeSentence(&m_sentence5, 16, device); if(!result) { return false; } // Initialize the sixth sentence. result = InitializeSentence(&m_sentence6, 16, device); if(!result) { return false; } // Initialize the seventh sentence. result = InitializeSentence(&m_sentence7, 16, device); if(!result) { return false; } // Initialize the eighth sentence. result = InitializeSentence(&m_sentence8, 16, device); if(!result) { return false; } // Initialize the ninth sentence. result = InitializeSentence(&m_sentence9, 16, device); if(!result) { return false; } // Initialize the tenth sentence. result = InitializeSentence(&m_sentence10, 16, device); if(!result) { return false; } result = InitializeSentence(&m_sentence11, 16, device); if(!result) { return false; } return true; }