void UMediaTexture::PostEditChangeProperty( FPropertyChangedEvent& PropertyChangedEvent ) { InitializeTrack(); // this will recreate the FMediaTextureResource Super::PostEditChangeProperty(PropertyChangedEvent); }
void UMediaTexture::PostLoad() { Super::PostLoad(); if (!HasAnyFlags(RF_ClassDefaultObject) && !GIsBuildMachine) { InitializeTrack(); } }
void UMediaTexture::SetMediaPlayer( UMediaPlayer* InMediaPlayer ) { MediaPlayer = InMediaPlayer; InitializeTrack(); }
void UMediaTexture::HandleMediaPlayerMediaChanged() { InitializeTrack(); }
void UMediaSoundWave::SetMediaPlayer( UMediaPlayer* InMediaPlayer ) { MediaPlayer = InMediaPlayer; InitializeTrack(); }
void UMediaSoundWave::HandleMediaPlayerMediaChanged() { InitializeTrack(); }