//加载种类 void CServerListCenter::LoadGameKind(IDataBase * pIDataBase) { //执行命令 pIDataBase->ClearAllParameters(); pIDataBase->SetSPName(TEXT("GSP_GP_LoadKindInfo")); pIDataBase->ExecuteCommand(true); //读取信息 tagGameKind GameKindRead; memset(&GameKindRead,0,sizeof(GameKindRead)); while (pIDataBase->IsEndRecordset()==false) { //读取信息 pIDataBase->GetFieldValue(TEXT("TypeID"),GameKindRead.wTypeID); pIDataBase->GetFieldValue(TEXT("KindID"),GameKindRead.wKindID); pIDataBase->GetFieldValue(TEXT("SortID"),GameKindRead.wSortID); pIDataBase->GetFieldValue(TEXT("MaxVersion"),GameKindRead.dwMaxVersion); pIDataBase->GetFieldValue(TEXT("KindName"),GameKindRead.szKindName,sizeof(GameKindRead.szKindName)); pIDataBase->GetFieldValue(TEXT("ProcessName"),GameKindRead.szProcessName,sizeof(GameKindRead.szProcessName)); pIDataBase->MoveToNext(); //插入信息 InsertGameKind(&GameKindRead); } pIDataBase->CloseRecordset(); return; }
//加载种类 void CServerListCenter::LoadGameKind(CDataBaseAide & DataBaseAide) { try { //执行命令 DataBaseAide.ResetParameter(); DataBaseAide.ExecuteProcess(TEXT("GSP_LoadGameKindItem"),true); } catch (IDataBaseException * pIException) { //错误信息 LPCTSTR pszDescribe=pIException->GetExceptionDescribe(); CTraceService::TraceString(pszDescribe,TraceLevel_Exception); } //变量定义 tagGameKind GameKindRead; ZeroMemory(&GameKindRead,sizeof(GameKindRead)); //获取数据 IDataBase * pIDataBase=(IDataBase *)DataBaseAide.GetDataBase(IID_IDataBase,VER_IDataBase); //读取信息 while (pIDataBase->IsRecordsetEnd()==false) { //读取信息 GameKindRead.wTypeID=DataBaseAide.GetValue_WORD(TEXT("TypeID")); GameKindRead.wKindID=DataBaseAide.GetValue_WORD(TEXT("KindID")); GameKindRead.wSortID=DataBaseAide.GetValue_WORD(TEXT("SortID")); GameKindRead.dwMaxVersion=DataBaseAide.GetValue_DWORD(TEXT("MaxVersion")); DataBaseAide.GetValue_String(TEXT("KindName"),GameKindRead.szKindName,CountArray(GameKindRead.szKindName)); DataBaseAide.GetValue_String(TEXT("ProcessName"),GameKindRead.szProcessName,CountArray(GameKindRead.szProcessName)); //移动记录 pIDataBase->MoveToNext(); //插入信息 InsertGameKind(&GameKindRead); } //关闭记录 pIDataBase->CloseRecordset(); return; }