예제 #1
0
void
QvisTensorPlotWindow::GetCurrentValues(int which_widget)
{
    bool doAll = (which_widget == -1);
    QString msg, temp;

    // Do the scale value.
    if(which_widget == TensorAttributes::ID_scale || doAll)
    {
        double val;
        if(LineEditGetDouble(scaleLineEdit, val))
            tensorAtts->SetScale(val);
        else
        {
            ResettingError("scale value", 
                DoubleToQString(tensorAtts->GetScale()));
            tensorAtts->SetScale(tensorAtts->GetScale());
        }
    }

    // Do the N tensors value.
    if(which_widget == TensorAttributes::ID_nTensors || doAll)
    {
        int val;
        if(LineEditGetInt(nTensorsLineEdit, val))
            tensorAtts->SetNTensors(val);
        else
        {
            ResettingError("number of tensors",
                IntToQString(tensorAtts->GetNTensors()));
            tensorAtts->SetNTensors(tensorAtts->GetNTensors());
        }
    }

    // Do the stride value.
    if(which_widget == TensorAttributes::ID_stride || doAll)
    {
        int val;
        if(LineEditGetInt(strideLineEdit, val))
            tensorAtts->SetStride(val);
        else
        {
            ResettingError("stride", IntToQString(tensorAtts->GetStride()));
            tensorAtts->SetStride(tensorAtts->GetStride());
        }
    }
}
void
QvisKeyframeWindow::GetCurrentValues(int which_widget)
{
    bool doAll = (which_widget == -1);
    QString msg, temp;

    // Do nFrames
    if(which_widget == KeyframeAttributes::ID_nFrames || doAll)
    {
        int val;
        if(LineEditGetInt(nFrames, val))
            GetViewerMethods()->AnimationSetNFrames(val);
        else
        {
            ResettingError("number of frames", IntToQString(kfAtts->GetNFrames()));
            Message(msg);
            GetViewerMethods()->AnimationSetNFrames(kfAtts->GetNFrames());
        }
    }
}
예제 #3
0
void
QvisTensorPlotWindow::UpdateWindow(bool doAll)
{
    // Loop through all the attributes and do something for
    // each of them that changed. This function is only responsible
    // for displaying the state values and setting widget sensitivity.
    for(int i = 0; i < tensorAtts->NumAttributes(); ++i)
    {
        if(!doAll)
        {
            if(!tensorAtts->IsSelected(i))
                continue;
        }

        switch(i)
        {
        case TensorAttributes::ID_useStride:
            reduceButtonGroup->blockSignals(true);
            reduceButtonGroup->button(tensorAtts->GetUseStride()?1:0)->setChecked(true);
            reduceButtonGroup->blockSignals(false);

            nTensorsLineEdit->setEnabled(!tensorAtts->GetUseStride());
            strideLineEdit->setEnabled(tensorAtts->GetUseStride());
            break;
        case TensorAttributes::ID_stride:
            strideLineEdit->setText(IntToQString(tensorAtts->GetStride()));
            break;
        case TensorAttributes::ID_nTensors:
            nTensorsLineEdit->setText(IntToQString(tensorAtts->GetNTensors()));
            break;
        case TensorAttributes::ID_scale:
            scaleLineEdit->setText(DoubleToQString(tensorAtts->GetScale()));
            break;
        case TensorAttributes::ID_scaleByMagnitude:
            scaleByMagnitudeToggle->blockSignals(true);
            scaleByMagnitudeToggle->setChecked(tensorAtts->GetScaleByMagnitude());
            scaleByMagnitudeToggle->blockSignals(false);
            break;
        case TensorAttributes::ID_autoScale:
            autoScaleToggle->blockSignals(true);
            autoScaleToggle->setChecked(tensorAtts->GetAutoScale());
            autoScaleToggle->blockSignals(false);
            break;
        case TensorAttributes::ID_colorByEigenvalues:
            colorButtonGroup->blockSignals(true);
            colorButtonGroup->button(tensorAtts->GetColorByEigenvalues() ? 0 : 1)->setChecked(true);
            colorButtonGroup->blockSignals(false);
            break;
        case TensorAttributes::ID_useLegend:
            legendToggle->blockSignals(true);
            legendToggle->setChecked(tensorAtts->GetUseLegend());
            legendToggle->blockSignals(false);
            break;
        case TensorAttributes::ID_tensorColor:
            { // new scope
            QColor temp(tensorAtts->GetTensorColor().Red(),
                        tensorAtts->GetTensorColor().Green(),
                        tensorAtts->GetTensorColor().Blue());
            tensorColor->blockSignals(true);
            tensorColor->setButtonColor(temp);
            tensorColor->blockSignals(false);
            }
            break;
        case TensorAttributes::ID_colorTableName:
            colorTableWidget->setColorTable(tensorAtts->GetColorTableName().c_str());
            break;
        case TensorAttributes::ID_invertColorTable:
            colorTableWidget->setInvertColorTable(tensorAtts->GetInvertColorTable());
            break;
        }
    } // end for
}