예제 #1
0
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed, id, security;
    uint32 unk2;
    uint32 BuiltNumberClient;
    uint8 expansion = 0;
    LocaleConstant locale;
    std::string account;
    Sha1Hash sha1;
    BigNumber v, s, g, N, K;
    WorldPacket packet, SendAddonPacked;

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;
    recvPacket >> unk2;
    recvPacket >> account;
    recvPacket >> clientSeed;
    recvPacket.read(digest, 20);

    DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u",
              BuiltNumberClient,
              unk2,
              account.c_str(),
              clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(BuiltNumberClient))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_VERSION_MISMATCH);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return -1;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string(safe_account);
    // No SQL injection, username escaped.

    QueryResult* result =
        LoginDatabase.PQuery("SELECT "
                             "id, "                      //0
                             "gmlevel, "                 //1
                             "sessionkey, "              //2
                             "last_ip, "                 //3
                             "locked, "                  //4
                             "v, "                       //5
                             "s, "                       //6
                             "expansion, "               //7
                             "mutetime, "                //8
                             "locale "                   //9
                             "FROM account "
                             "WHERE username = '******'",
                             safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_UNKNOWN_ACCOUNT);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch();

    expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());

    const char* sStr = s.AsHexStr();                        // Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        // Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return -1;
        }
    }

    id = fields[0].GetUInt32();
    security = fields[1].GetUInt16();
    if (security > SEC_ADMINISTRATOR)                       // prevent invalid security settings in DB
        security = SEC_ADMINISTRATOR;

    K.SetHexStr(fields[2].GetString());

    time_t mutetime = time_t (fields[8].GetUInt64());

    uint8 tempLoc = LocaleConstant(fields[9].GetUInt8());
    if (tempLoc >= static_cast<uint8>(MAX_LOCALE))
        locale = LOCALE_enUS;
    else
        locale = LocaleConstant(tempLoc);

    delete result;

    // Re-check account ban (same check as in realmd)
    QueryResult* banresult =
        LoginDatabase.PQuery("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
                             "UNION "
                             "SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
                             id, GetRemoteAddress().c_str());

    if (banresult) // if account banned
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_BANNED);
        SendPacket(packet);

        delete banresult;

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
        return -1;
    }

    // Check locked state for server
    AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();

    if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
    {
        WorldPacket Packet(SMSG_AUTH_RESPONSE, 1);
        Packet << uint8(AUTH_UNAVAILABLE);

        SendPacket(packet);

        BASIC_LOG("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
        return -1;
    }

    // Check that Key and account name are the same on client and server
    Sha1Hash sha;

    uint32 t = 0;
    uint32 seed = m_Seed;

    sha.UpdateData(account);
    sha.UpdateData((uint8*) & t, 4);
    sha.UpdateData((uint8*) & clientSeed, 4);
    sha.UpdateData((uint8*) & seed, 4);
    sha.UpdateBigNumbers(&K, nullptr);
    sha.Finalize();

    if (memcmp(sha.GetDigest(), digest, 20))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_FAILED);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
        return -1;
    }

    std::string address = GetRemoteAddress();

    DEBUG_LOG("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
              account.c_str(),
              address.c_str());

    // Update the last_ip in the database
    // No SQL injection, username escaped.
    static SqlStatementID updAccount;

    SqlStatement stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET last_ip = ? WHERE username = ?");
    stmt.PExecute(address.c_str(), account.c_str());

    // NOTE ATM the socket is single-threaded, have this in mind ...
    ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale), -1);

    m_Crypt.Init(&K);

    m_Session->LoadTutorialsData();

    // In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec
    ACE_OS::sleep(ACE_Time_Value(0, 10000));

    sWorld.AddSession(m_Session);

    // Create and send the Addon packet
    if (sAddOnHandler.BuildAddonPacket(&recvPacket, &SendAddonPacked))
        SendPacket(SendAddonPacked);

    return 0;
}
예제 #2
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath + "/";

    uint32 build = ReadDBCBuild(dbcPath);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            std::cerr << "Found DBC files for build " << build << " but expected DBC for one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        else
            std::cerr << "Incorrect DBC directory or not found build info (outdated DBC files). Required one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        exit(1);
    }

    const uint32 DBCFilesCount = 89;

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build);

    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDifficultyStore,     dbcPath,"SpellDifficulty.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    } 

    LoadDBC(availableDbcLocales,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        std::cerr << "\nIncorrect DBC directory or ALL required *.dbc files (" << DBCFilesCount << ") not found by path: " << dataPath << std::endl;
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        std::cerr << "\nSome required *.dbc files (" << bad_dbc_files.size() << " from " << DBCFilesCount << ") not found or not compatible:\n" << str << std::endl;
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        std::cerr << "\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: " << AcceptableClientBuildsListStr() << std::endl;
        exit(1);
    }

    std::cerr << "\n>> Initialized " << DBCFilesCount << " data stores\n";
}
예제 #3
0
파일: DBCStores.cpp 프로젝트: Lirok/mangos
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    uint32 build = ReadDBCBuild(dbcPath);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            sLog.outError("Found DBC files for build %u but mangosd expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
        else
            sLog.outError("Incorrect DataDir value in mangosd.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
        exit(1);
    }

    const uint32 DBCFilesCount = 84;

    barGoLink bar( (int)DBCFilesCount );

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build);

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaPOIStore,             dbcPath,"AreaPOI.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");   
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    //Surge of power spells should be longer
    SpellEntry *sfix4 = const_cast<SpellEntry*>(sSpellStore.LookupEntry(57407));
    sfix4->DurationIndex = 28;
    SpellEntry *sfix5 = const_cast<SpellEntry*>(sSpellStore.LookupEntry(60936));
    sfix5->DurationIndex = 28;

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
    sTaxiPathNodeStore.Clear();

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if(bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        exit(1);
    }
    else if(!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if( !sSpellStore.LookupEntry(74445)            ||       // last added spell in 3.3.2
        !sMapStore.LookupEntry(718)                ||       // last map added in 3.3.2
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.2
        !sItemExtendedCostStore.LookupEntry(2982)  ||       // last item extended cost added in 3.3.2
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.2
        !sAreaStore.LookupEntry(3461)              ||       // last area (areaflag) added in 3.3.2
        !sItemStore.LookupEntry(52686)             )        // last client known item added in 3.3.2
    {
        sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
예제 #4
0
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed;
    uint32 serverId;
    uint32 BuiltNumberClient;
    uint32 id, security;
    LocaleConstant locale;
    std::string account, os;
    BigNumber v, s, g, N, K;
    WorldPacket packet, SendAddonPacked;

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;
    recvPacket >> serverId;
    recvPacket >> account;

    recvPacket >> clientSeed;
    recvPacket.read(digest, 20);

    DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u",
              BuiltNumberClient,
              serverId,
              account.c_str(),
              clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(BuiltNumberClient))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_VERSION_MISMATCH);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return -1;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string(safe_account);
    // No SQL injection, username escaped.
                             
    QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, "
        "ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) "
        "LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '******' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_UNKNOWN_ACCOUNT);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch();

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());

    const char* sStr = s.AsHexStr();                        //Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        //Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return -1;
        }
    }

    id = fields[0].GetUInt32();
    security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 ();
    if (security > SEC_ADMINISTRATOR)                       // prevent invalid security settings in DB
        security = SEC_ADMINISTRATOR;

    K.SetHexStr(fields[2].GetString());

    time_t mutetime = time_t (fields[7].GetUInt64());

    locale = LocaleConstant(fields[8].GetUInt8());
    if (locale >= MAX_LOCALE)
        locale = LOCALE_enUS;
    os = fields[9].GetString();
    uint32 accFlags = fields[10].GetUInt32();

    delete result;

    bool isBanned = fields[11].GetBool();
    if (isBanned || sAccountMgr.IsIPBanned(GetRemoteAddress()))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_BANNED);
        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
        return -1;
    }

    // Check locked state for server
    AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();

    if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
    {
        WorldPacket Packet(SMSG_AUTH_RESPONSE, 1);
        Packet << uint8(AUTH_UNAVAILABLE);

        SendPacket(packet);

        BASIC_LOG("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
        return -1;
    }

    // Check that Key and account name are the same on client and server
    Sha1Hash sha;

    uint32 t = 0;
    uint32 seed = m_Seed;

    sha.UpdateData(account);
    sha.UpdateData((uint8 *) & t, 4);
    sha.UpdateData((uint8 *) & clientSeed, 4);
    sha.UpdateData((uint8 *) & seed, 4);
    sha.UpdateBigNumbers(&K, NULL);
    sha.Finalize();

    if (memcmp(sha.GetDigest(), digest, 20))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_FAILED);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
        return -1;
    }

    std::string address = GetRemoteAddress();

    DEBUG_LOG("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
              account.c_str(),
              address.c_str());

    // Update the last_ip in the database
    // No SQL injection, username escaped.
    static SqlStatementID updAccount;

    SqlStatement stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET last_ip = ? WHERE username = ?");
    stmt.PExecute(address.c_str(), account.c_str());

    // NOTE ATM the socket is single-threaded, have this in mind ...
    ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), mutetime, locale), -1);

    m_Crypt.SetKey(K.AsByteArray());
    m_Crypt.Init();

    m_Session->SetUsername(account);
    m_Session->SetGameBuild(BuiltNumberClient);
    m_Session->SetAccountFlags(accFlags);

    ClientOSType clientOs;
    if (os == "niW")
        clientOs = CLIENT_OS_WIN;
    else if (os == "XSO")
        clientOs = CLIENT_OS_MAC;
    else
    {
        sLog.outError("WorldSocket::HandleAuthSession: Unrecognized OS '%s' for account '%s' from %s", os.c_str(), account.c_str(), address.c_str());
        return -1;
    }

    m_Session->SetOS(clientOs);
    m_Session->LoadTutorialsData();
    m_Session->InitWarden(&K);

    // In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec
    ACE_OS::sleep(ACE_Time_Value(0, 10000));

    sWorld.AddSession(m_Session);

    // Create and send the Addon packet
    if (sAddOnHandler.BuildAddonPacket(&recvPacket, &SendAddonPacked))
        SendPacket(SendAddonPacked);

    return 0;
}