void BoneMoveable::SetFlipY(bool val) { RETURN_IF_EQUAL(IsFlipY(), val); mFlip.SetOrRemoveIf(FlipMask::Y, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }
void BoneMoveable::SetFlipY(bool val) { RETURN_IF_EQUAL(IsFlipY(), val); MEDUSA_FLAG_ENABLE(mFlip, FlipMask::Y, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }