//----------------------------------------------------------------------------- // Purpose: returns true if the weapon selection hud should be hidden because // the CHudMenu is open //----------------------------------------------------------------------------- bool CBaseHudWeaponSelection::IsHudMenuPreventingWeaponSelection() { // Don't allow weapon selection if we're frozen in place C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer->GetFlags() & FL_FROZEN || pPlayer->IsPlayerDead() ) return true; return IsHudMenuTakingInput(); }
//----------------------------------------------------------------------------- // Purpose: Menu Selection Code //----------------------------------------------------------------------------- void CBaseHudWeaponSelection::SelectSlot( int iSlot ) { // A menu may be overriding weapon selection commands CHudMenu *pHudMenu = GET_HUDELEMENT( CHudMenu ); if ( pHudMenu && IsHudMenuTakingInput() ) { pHudMenu->SelectMenuItem( iSlot ); // slots are one off the key numbers return; } // If we're not allowed to draw, ignore weapon selections if ( !BaseClass::ShouldDraw() ) { return; } UpdateSelectionTime(); SelectWeaponSlot( iSlot ); }