void ZONE_CONTAINER::GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ) { wxString msg; msg = _( "Zone Outline" ); // Display Cutout instead of Outline for holes inside a zone // i.e. when num contour !=0 int ncont = m_Poly->GetContour( m_CornerSelection ); if( ncont ) msg << wxT( " " ) << _( "(Cutout)" ); aList.push_back( MSG_PANEL_ITEM( _( "Type" ), msg, DARKCYAN ) ); if( GetIsKeepout() ) { msg.Empty(); if( GetDoNotAllowVias() ) AccumulateDescription( msg, _("No via") ); if( GetDoNotAllowTracks() ) AccumulateDescription( msg, _("No track") ); if( GetDoNotAllowCopperPour() ) AccumulateDescription( msg, _("No copper pour") ); aList.push_back( MSG_PANEL_ITEM( _( "Keepout" ), msg, RED ) ); } else if( IsOnCopperLayer() ) { if( GetNetCode() >= 0 ) { NETINFO_ITEM* equipot = GetNet(); if( equipot ) msg = equipot->GetNetname(); else msg = wxT( "<noname>" ); } else // a netcode < 0 is an error { msg = wxT( " [" ); msg << GetNetname() + wxT( "]" ); msg << wxT( " <" ) << _( "Not Found" ) << wxT( ">" ); } aList.push_back( MSG_PANEL_ITEM( _( "NetName" ), msg, RED ) ); #if 1 // Display net code : (useful in test or debug) msg.Printf( wxT( "%d" ), GetNetCode() ); aList.push_back( MSG_PANEL_ITEM( _( "NetCode" ), msg, RED ) ); #endif // Display priority level msg.Printf( wxT( "%d" ), GetPriority() ); aList.push_back( MSG_PANEL_ITEM( _( "Priority" ), msg, BLUE ) ); } else { aList.push_back( MSG_PANEL_ITEM( _( "Non Copper Zone" ), wxEmptyString, RED ) ); } aList.push_back( MSG_PANEL_ITEM( _( "Layer" ), GetLayerName(), BROWN ) ); msg.Printf( wxT( "%d" ), (int) m_Poly->m_CornersList.GetCornersCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Corners" ), msg, BLUE ) ); if( m_FillMode ) msg = _( "Segments" ); else msg = _( "Polygons" ); aList.push_back( MSG_PANEL_ITEM( _( "Fill mode" ), msg, BROWN ) ); // Useful for statistics : msg.Printf( wxT( "%d" ), (int) m_Poly->m_HatchLines.size() ); aList.push_back( MSG_PANEL_ITEM( _( "Hatch lines" ), msg, BLUE ) ); if( m_FilledPolysList.GetCornersCount() ) { msg.Printf( wxT( "%d" ), (int) m_FilledPolysList.GetCornersCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Corners in DrawList" ), msg, BLUE ) ); } }
bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, CPOLYGONS_LIST* aCornerBuffer ) { if( aCornerBuffer == NULL ) m_FilledPolysList.RemoveAllContours(); /* convert outlines + holes to outlines without holes (adding extra segments if necessary) * m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building * this zone */ if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ... return 0; // Make a smoothed polygon out of the user-drawn polygon if required if( m_smoothedPoly ) { delete m_smoothedPoly; m_smoothedPoly = NULL; } switch( m_cornerSmoothingType ) { case ZONE_SETTINGS::SMOOTHING_CHAMFER: m_smoothedPoly = m_Poly->Chamfer( m_cornerRadius ); break; case ZONE_SETTINGS::SMOOTHING_FILLET: m_smoothedPoly = m_Poly->Fillet( m_cornerRadius, m_ArcToSegmentsCount ); break; default: m_smoothedPoly = new CPolyLine; m_smoothedPoly->Copy( m_Poly ); break; } if( aCornerBuffer ) ConvertPolysListWithHolesToOnePolygon( m_smoothedPoly->m_CornersList, *aCornerBuffer ); else ConvertPolysListWithHolesToOnePolygon( m_smoothedPoly->m_CornersList, m_FilledPolysList ); /* For copper layers, we now must add holes in the Polygon list. * holes are pads and tracks with their clearance area * for non copper layers just recalculate the m_FilledPolysList * with m_ZoneMinThickness taken in account */ if( ! aCornerBuffer ) { if( IsOnCopperLayer() ) AddClearanceAreasPolygonsToPolysList( aPcb ); else { // This KI_POLYGON_SET is the area(s) to fill, with m_ZoneMinThickness/2 KI_POLYGON_SET polyset_zone_solid_areas; int margin = m_ZoneMinThickness / 2; /* First, creates the main polygon (i.e. the filled area using only one outline) * to reserve a m_ZoneMinThickness/2 margin around the outlines and holes * this margin is the room to redraw outlines with segments having a width set to * m_ZoneMinThickness * so m_ZoneMinThickness is the min thickness of the filled zones areas * the polygon is stored in polyset_zone_solid_areas */ CopyPolygonsFromFilledPolysListToKiPolygonList( polyset_zone_solid_areas ); polyset_zone_solid_areas -= margin; // put solid area in m_FilledPolysList: m_FilledPolysList.RemoveAllContours(); CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas ); } if ( m_FillMode ) // if fill mode uses segments, create them: FillZoneAreasWithSegments( ); } return 1; }