예제 #1
0
UINT8 mboard_state::read_board()
{
		UINT8 i_18, i_AH;
		UINT8 data;

		data = 0xff;

/*

Example board scan:
Starting postion and pawn on E2 is lifted


mask: 7f 0111 1111  Line 8
data:  0 0000 0000  all fields occupied
mask: bf 1011 1111  Line 7
data:  0 0000 0000  all fields occupied
mask: df 1101 1111  Line 6
data: ff 1111 1111  all fields empty
mask: ef 1110 1111  Line 5
data: ff 1111 1111  all fields empty
mask: f7 1111 0111  Line 4
data: ff 1111 1111  all fields empty
mask: fb 1111 1011  Line 3
data: ff 1111 1111  all fields empty
mask: fd 1111 1101  Line 2
data: 10 0001 0000  E2 is empty rest is occupied
mask: fe 1111 1110  Line 1
data:  0 0000 0000  all fields occupied


*/

/* looking for cleared bit in mask Line18_REED => current line */

	if (data && Line18_REED)
	{
		i_18 = get_first_cleared_bit(Line18_REED);

		if (i_18 == NOT_VALID)
			printf("No cleared bit in mask Line18_REED!\n");
		else
		{
			/* looking for a piece in this line and clear bit in data if found */

			for (i_AH = 0; i_AH < 8; i_AH = i_AH + 1)
				if (IsPiece(64 - (i_18 * 8 + 8 - i_AH)))
					data &= ~(1 << i_AH);           // clear bit

			read_board_flag = TRUE;
		}
	}

	return data;
}
예제 #2
0
파일: eval.cpp 프로젝트: allagar/junkcode
int Evaluation(int *Board, TPlayer Player){
  int Score=0 ;
  int NWKings=0, NBKings=0, NWMen=0, NBMen=0;

  for( register int i=10 ; i<45 ; ++i ){
    if(IsPiece(Board[i])){
      int Piece= Board[i];

      switch(Piece){
        case WMAN:
            NWMen++;
            break;

        case BMAN:
            NBMen++;
            break;

        case WKING:
            NWKings++;
            break;

        case BKING:
            NBKings++;
            break;
      }
    }
  }

  if(Board[10]==WMAN&&Board[12]==WMAN&&NBMen>1)
    Score-=BACKRANK;

  if(Board[44]==BMAN&&Board[42]==BMAN&&NWMen>1)
    Score+=BACKRANK;

  int MaterialBlack= NBKings*KING+NBMen*CHECKER;
  int MaterialWhite= NWKings*KING+NWMen*CHECKER;

  //hints to exchange pieces if ahead in material
  Score+= ((MaterialBlack-MaterialWhite)*200)
            /(MaterialBlack+MaterialWhite);

  Score+=MaterialBlack-MaterialWhite;
  return Player==BLACK?Score:-Score;
}