예제 #1
0
파일: Thread.cpp 프로젝트: Joey-Lee/QSV2FLV
BOOL CThread::Start()
{
	if (IsRuning())
		return FALSE;

	m_hThread = (HANDLE)CreateThread(NULL, 0, Runner, (void *)this, 0, &m_dwThreadID);
	return m_hThread ? TRUE : FALSE;
}
예제 #2
0
//取消配置
bool CQueueServiceThread::UnInitThread()
{
	//效验参数
	GT_ASSERT(IsRuning()==false);

	//设置变量
	m_hCompletionPort=NULL;
	memset(m_cbBuffer,0,sizeof(m_cbBuffer));

	return true;
}
예제 #3
0
파일: QueueService.cpp 프로젝트: vsanth/kkj
//配置函数
bool CQueueServiceThread::InitThread(HANDLE hCompletionPort)
{
	//效验参数
	ASSERT(IsRuning() == false);
	ASSERT(m_hCompletionPort == NULL);

	//设置变量
	m_hCompletionPort = hCompletionPort;
	memset(m_cbBuffer, 0, sizeof(m_cbBuffer));

	return true;
}
예제 #4
0
//配置函数
bool CQueueServiceThread::InitThread(HANDLE hCompletionPort,BYTE cbThreadIndex)
{
	//效验参数
	GT_ASSERT(IsRuning()==false);
	GT_ASSERT(m_hCompletionPort==NULL);

	//设置变量
	m_hCompletionPort=hCompletionPort;
	memset(m_cbBuffer,0,sizeof(m_cbBuffer));
	m_cbThreadIndex = cbThreadIndex;

	return true;
}
예제 #5
0
//启动动画
bool CFlowerEffectThread::StartFlowerEffect(WORD wFlowerID)
{
	//效验参数
	ASSERT( wFlowerID < FLOWER_COUNT*2 );
	if ( wFlowerID >= FLOWER_COUNT*2 ) return false;

	m_wFlowerID = wFlowerID;

	//启动线程
	if ( IsRuning() == false ) StartThread();

	return true;
}
예제 #6
0
//中止线程
bool CThread::TerminateThread(DWORD dwExitCode)
{
	//停止线程
	if (IsRuning()==true)
	{
		::TerminateThread(m_hThreadHandle,dwExitCode);
	}

	//设置变量
	if (m_hThreadHandle!=NULL)
	{
		CloseHandle(m_hThreadHandle);
		m_hThreadHandle=NULL;
		m_uThreadID=0;
	}

	return true;
}
예제 #7
0
//停止线程
bool CThread::EndThread(DWORD dwWaitSeconds)
{
	//停止线程
	if (IsRuning()==true)
	{
		m_bRun=false;
		DWORD dwRetCode=WaitForSingleObject(m_hThreadHandle,dwWaitSeconds);
		if (dwRetCode==WAIT_TIMEOUT) return false;
	}

	//设置变量
	if (m_hThreadHandle!=NULL)
	{
		CloseHandle(m_hThreadHandle);
		m_hThreadHandle=NULL;
		m_uThreadID=0;
	}

	return true;
}
예제 #8
0
//启动线程
bool CThread::StartThead()
{
	//效验状态
	if (IsRuning()) return false;

	//清理变量
	if (m_hThreadHandle!=NULL) 
	{
		CloseHandle(m_hThreadHandle);
		m_hThreadHandle=NULL;
		m_uThreadID=0;
	}

	//构造参数
	tagThreadParameter ThreadParameter;
	ThreadParameter.bSuccess=false;
	ThreadParameter.m_pServiceThread=this;
	ThreadParameter.hEventFinish=CreateEvent(NULL,FALSE,FALSE,NULL);
	if (ThreadParameter.hEventFinish==NULL) return false;

	//启动线程
	m_bRun=true;
	m_hThreadHandle=(HANDLE)::_beginthreadex(NULL,0,ThreadFunction,&ThreadParameter,0,&m_uThreadID);

	//等待事件
	WaitForSingleObject(ThreadParameter.hEventFinish,INFINITE);

	//关闭事件
	CloseHandle(ThreadParameter.hEventFinish);

	//判断错误
	if (ThreadParameter.bSuccess==false) 
	{
		EndThread();
		return false;
	}

	return true;
}
예제 #9
0
BOOL CTransferManager::StopService()
{
	if ( ! IsRuning() ) return TRUE;
	if ( (ULONG)InterlockedDecrement(&m_nReference) ) return TRUE;

	m_bThread = FALSE; SetEvent( m_hWakeup );

	StopThread(); PostCleanup();

	for ( INT_PTR i = 0; i < m_pTransferThreadArray.GetCount(); i++ )
	{
		if ( m_hCompletionPort ) PostQueuedCompletionStatus(m_hCompletionPort,0,NULL,NULL);
	}

	for ( i = 0; i < m_pTransferThreadArray.GetCount(); i++ )
	{
		CTransferThread* pTransferThread = m_pTransferThreadArray[ i ];
		
		if ( pTransferThread ) pTransferThread->StopThread();
		SAFE_DELETE( pTransferThread );
	}
	m_pTransferThreadArray.RemoveAll();

	for ( i = 0; i < m_pTransferArray.GetCount(); i++ )
	{
		m_pTransferArray[ i ]->Release();
	}
	m_pTransferArray.RemoveAll();
	
	if ( m_hCompletionPort != NULL )
	{
		CloseHandle( m_hCompletionPort );
		m_hCompletionPort = NULL;
	}
	
	return TRUE;
}