예제 #1
0
int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    int screenWidth = 800;
    int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");

    InitAudioDevice();              // Initialize audio device

    PlayMusicStream("resources/audio/guitar_noodling.ogg");         // Play music stream

    int framesCounter = 0;
    float timePlayed = 0.0f;
    //float volume = 1.0;

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        framesCounter++;

        // Testing music fading from one file to another
/*
        if (framesCounter > 600)    // Wait for 10 seconds (600 frames)
        {
            volume -= 0.01;         // Decrement music volume level

            // When music volume level equal or lower than 0,
            // restore volume level and init another music file
            if (volume <= 0)
            {
                volume = 1.0;
                framesCounter = 0;
                PlayMusicStream("resources/audio/another_file.ogg");
            }

            SetMusicVolume(volume);
        }
*/
        if (IsWindowMinimized()) PauseMusicStream();
        else ResumeMusicStream();

        timePlayed = GetMusicTimePlayed()/GetMusicTimeLength()*100*4; // We scale by 4 to fit 400 pixels
        
        UpdateMusicStream();        // Update music buffer with new stream data
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);

            DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
            DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)

    CloseWindow();          // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}
예제 #2
0
// Main message pump
//-----------------------------------------------------------------------------
int CPUTWindowWin::StartMessageLoop()
{
    // Clear message queue
MSG msg;
//for(;;)
//{
//    while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
//    {
//        if (msg.message == WM_DESTROY)
//            return CPUT_ERROR;
//        TranslateMessage( &msg );
//        DispatchMessage( &msg );
    //
//    }
//}

    //
    // Message pump
    //
    bool fRunning = true;
    while(fRunning)
    {
        // PeekMessage() is a passthru on no events
        // so it allows us to render while no events are present
        if( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
        {
            if (msg.message == WM_QUIT)
            {
                PostQuitMessage(0);
                fRunning = false;
            }
            TranslateMessage( &msg );
            DispatchMessage( &msg );
        }
        else if (IsWindowMinimized()) 
        {
            Sleep(100);
        }
        else
        {
            // trigger render and other calls
            for (const auto &callBack : mLoopEventCallbacks) {
                callBack();
            }
        }
    }
    Destroy();
    //
    // Drain out the rest of the message queue.
    //
    while( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
    {
        TranslateMessage( &msg );
        DispatchMessage( &msg );
    }

    uint32_t numWChars = MultiByteToWideChar(CP_UTF8, 0, mAppTitle.c_str(), -1, NULL, 0);
    wchar_t* wstr = new wchar_t[numWChars];
    MultiByteToWideChar(CP_UTF8, 0, mAppTitle.c_str(), -1, wstr, numWChars);

    if (UnregisterClass(wstr, mhInstance) == 0) {
        HandleWin32Error();
    }

    delete[] wstr;

    //
    // Set the window handle to NULL to indicate window shutdown is complete
    //
    mhWnd = NULL;

    // return code
    mAppClosedReturnCode =  (int) msg.wParam;
    return mAppClosedReturnCode;
}
// Main message pump
//-----------------------------------------------------------------------------
int CPUTWindowWin::StartMessageLoop()
{
    // Clear message queue
MSG msg;
//for(;;)
//{
//    while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
//    {
//        if (msg.message == WM_DESTROY)
//            return CPUT_ERROR;
//        TranslateMessage( &msg );
//        DispatchMessage( &msg );
    //
//    }
//}

    //
    // Message pump
    //
    bool fRunning = true;
    while(fRunning)
    {
        // PeekMessage() is a passthru on no events
        // so it allows us to render while no events are present
        if( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
        {
            if (msg.message == WM_QUIT)
            {
                PostQuitMessage(0);
                fRunning = false;
            }
            TranslateMessage( &msg );
            DispatchMessage( &msg );
        } else if (IsWindowMinimized()) {
            Sleep(100);
        } else
        {
            // trigger render and other calls
            mCPUT->InnerExecutionLoop();
        }
    }
    
    //
    // Drain out the rest of the message queue.
    //
    while( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
    {
        TranslateMessage( &msg );
        DispatchMessage( &msg );
    }

    if (UnregisterClass(mAppTitle.c_str(), mhInst) == 0) {
        HandleWin32Error();
    }

    //
    // Set the window handle to NULL to indicate window shutdown is complete
    //
    mhWnd = NULL;

    // return code
    mAppClosedReturnCode =  (int) msg.wParam;
    return mAppClosedReturnCode;
}