void Item$initItems() { _Item$initItems(); LeftHandItem = ItemInstance(Item::items[5]); // Enter desired item/block id between these brackets // TODO: Find a better place for this and make it changeable }
void LuckyCrafting::pushIngredient(int id, int data, char letter) { Recipes::Type type {Item::mItems[id], NULL, ItemInstance(), letter}; _ingredients.push_back(type); }